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    Hide and Seek in the Catacombs

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    User1
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    Post by User1 Sat Feb 16, 2013 1:09 pm

    Just thought about this, and then thought, "That sounds amazing!" It would work in the way that an Invader would invade in the Catacombs via Red Sign. The host has time to find a hiding place, and if they think the Invader is going to find them, they can then run to a new hiding place, and so on. And if they are caught, it is a deadly consequence...
    Another way of doing it is the same way, only the Invader is the one hiding. The mobs would stay alive, therefore not giving away the Invader has been there, making the game harder. But the same consequence would follow.
    Anyone like the idea?
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    Post by Hue Sat Feb 16, 2013 1:15 pm

    RenegadeCop wrote:Just thought about this, and then thought, "That sounds amazing!" It would work in the way that an Invader would invade in the Catacombs via Red Sign. The host has time to find a hiding place, and if they think the Invader is going to find them, they can then run to a new hiding place, and so on. And if they are caught, it is a deadly consequence...
    Another way of doing it is the same way, only the Invader is the one hiding. The mobs would stay alive, therefore not giving away the Invader has been there, making the game harder. But the same consequence would follow.
    Anyone like the idea?

    What if the hiding player is completely overpowered and kills the other guy regardless?
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    Post by User1 Sat Feb 16, 2013 1:18 pm

    Hachouma wrote:
    RenegadeCop wrote:Just thought about this, and then thought, "That sounds amazing!" It would work in the way that an Invader would invade in the Catacombs via Red Sign. The host has time to find a hiding place, and if they think the Invader is going to find them, they can then run to a new hiding place, and so on. And if they are caught, it is a deadly consequence...
    Another way of doing it is the same way, only the Invader is the one hiding. The mobs would stay alive, therefore not giving away the Invader has been there, making the game harder. But the same consequence would follow.
    Anyone like the idea?

    What if the hiding player is completely overpowered and kills the other guy regardless?
    Well, damn, I did'nt mention it, but the person hiding cannot attack the seeker. If the Invader is summoned by someone purposely playing Hide and Seek via Red Sign, they will not kill them.
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    Post by JoeBroski09 Sat Feb 16, 2013 1:39 pm

    Whoever is hiding is unarmed, and whatnot.
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    Post by Ashran Sat Feb 16, 2013 4:53 pm

    My chameleon rogue inside aproves this thread.
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    Post by Automancer Sat Feb 16, 2013 4:58 pm

    Meh, it's practically Guerilla Warfare, popularized by DreadedCone aka Ty. Check out his streams or YouTube videos and watch the insanities that occur.

    The general idea is that he has 3 phantoms in his world. 1 white as his partner, he summons a red and the last one can be any random that invades. He gives the reds a head start and they chase after the reds. Any tactics is allowed. Hornets, TWoPm WotG spam, anything. All but Divines and Mushrooms cuz those break the game.




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