Explanation to SL Cap for PvP

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    Explanation to SL Cap for PvP

    Post by SilverReborn on Thu Jan 19, 2012 10:50 pm

    Hey, i'm somewhat new to Dark Souls, and I have been reading up on threads about pvping and something that seems to be talked about alot is the Soul Cap of about level 120? (Most of them anyway, some threads have been talking about the cap being 150) I was just wondering if somebody could explain to me why people say that after level 120, levels seem to not matter very much for pvp. Why wouldn't it be somewhere along the lines of a level 400 being able to crush a level 120? Are you just not able to pvp after a certain level, or what am I not understanding here?
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    Re: Explanation to SL Cap for PvP

    Post by Serious_Much on Thu Jan 19, 2012 10:54 pm

    It's just an unofficial agreed level that means that you have to specialise in a certain play style or type of build. It encourages varied builds fighting basically rather than everyone being able to do everything etc.

    Though I think high level PvP isnt as popular as it should be to be honest.


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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Thu Jan 19, 2012 10:57 pm

    i remember posting a thread like this on the old forums who was there at the time probably saw it

    well lvl 120 some people sya its the end of the lvl and if oyu go past it your build becomes an all rounder

    some other people like me never gave a dman about it and always played the game as it was suposeed to be played

    seriously the developers didn't put lvl 710 as a max lvl cap to people to stop at lvl 120 :x :x :x :x

    although i stop at lvl 200-250 or so because my character is alreayd pretty much a very powerfull entity at that level



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    Re: Explanation to SL Cap for PvP

    Post by k0rruptid on Thu Jan 19, 2012 11:19 pm

    because you do not need more than 120ish points to make a complete character. any character needs 40-50 points in 3-4 stats, as putting any stat above 50 is pointless because the returns you get whether it be health or magic damage, get smaller and smaller and smaller.

    i only have 50 in vit and i have 1800 hp with ring of favor, i saw a guy with 99 vitality and he had like 2100-2200 health, i can get to 2000-2100 with the mothers mask, thats an entire 49 points you could use in something else.

    forest has no level cap apparently, invading the guilty seems to be you can invade people 50+ levels below you, i havent found many higher level players. red lets you invade above and below i think.

    120 is simply the rough level any build is complete, until it starts becoming everything. same way it was in demons souls. pvp at the maximum level (assuming you actually fight people same lvl as you) you will all be exactly the same, all using the best armor/weapon all have every single spell ect. i suppose it would be kinda fun, but 120 is a much more varied experience.


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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Thu Jan 19, 2012 11:23 pm

    k0rruptid wrote:because you do not need more than 120ish points to make a complete character. any character needs 40-50 points in 3-4 stats, as putting any stat above 50 is pointless because the returns you get whether it be health or magic damage, get smaller and smaller and smaller.

    i only have 50 in vit and i have 1800 hp with ring of favor, i saw a guy with 99 vitality and he had like 2100-2200 health, i can get to 2000-2100 with the mothers mask, thats an entire 49 points you could use in something else.

    forest has no level cap apparently, invading the guilty seems to be you can invade people 50+ levels below you, i havent found many higher level players. red lets you invade above and below i think.

    120 is simply the rough level any build is complete, until it starts becoming everything. same way it was in demons souls. pvp at the maximum level (assuming you actually fight people same lvl as you) you will all be exactly the same, all using the best armor/weapon all have every single spell ect. i suppose it would be kinda fun, but 120 is a much more varied experience.


    *sighs* curse you "120 can't hear ya" mentality :/



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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Thu Jan 19, 2012 11:29 pm

    Scudman. its not that. i understand the point. Most people want to fight ppl who have specific builds. And 120 is around the best area to have decent health, end, and build specifications. I mean, i would like well rounded battles for strictly skill. Not build pvp. I hear you too. Each have pros or cons. But i also like the 120 part because

    1. i have variety of builds i fight (minus your usual BKGA users etc.)

    2.120 is about 1 1/4 play through. Therefore people would be spending alot of time. So pvp ratings would be lower except for experienced players.

    Again, i like both ends. But 120 does seem more logical and unlikely to change. However anything can happen.
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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Thu Jan 19, 2012 11:32 pm


    1. i have variety of builds i fight (minus your usual BKGA users etc.)

    2.120 is about 1 1/4 play through. Therefore people would be spending alot of time. So pvp ratings would be lower except for experienced players.

    Again, i like both ends. But 120 does seem more logical and unlikely to change. However anything can happen.[/quote]


    yeah mages one shotting every opponent they get with "lucky lag shots"


    BkGa users everywhere

    Elemental weapon users everywhere

    Miracle users everywhere (TWoP + WoG spam)

    yeah there's a lot of variety *cough*


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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Thu Jan 19, 2012 11:35 pm

    ^

    at 120 elemental weapons nearly always lose unless used for a last moment kill.

    Miracles are used alot and would be used the same amount in later levels because they have use and are apart of the game. i use miracles like emit force, sunlight blade. WoG for gangbangs. I have usefulness for all my abilities. And mages dont get lucky lag shots my friend. On my mage i win because i get my enemy on a tightly spaced area where he cant escape. Some are lag sure. But you would find these mostly at a higher level as well.

    Again i dont want to be an ***. I just am trying to prove the point.
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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Thu Jan 19, 2012 11:38 pm

    well there's a lot less one shots at high levels
    everyone has a chance pretty much and it relies more on skill and not "lucky shots" (that counts on both magic and meele) just saying try some high level PVP yourself


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    Re: Explanation to SL Cap for PvP

    Post by Yarxov on Thu Jan 19, 2012 11:41 pm

    Its like any other Online game, people are going to find the most OP weapon and use it for everything.


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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Thu Jan 19, 2012 11:42 pm

    I have. And i never said it wasnt bad. Just more for less specific builds.
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    Re: Explanation to SL Cap for PvP

    Post by Serious_Much on Thu Jan 19, 2012 11:45 pm

    Scudman_Slayer wrote:yeah mages one shotting every opponent they get with "lucky lag shots"


    BkGa users everywhere

    Elemental weapon users everywhere

    Miracle users everywhere (TWoP + WoG spam)

    yeah there's a lot of variety *cough*

    lol this post made me smile and i agree completely..

    It is beyond me why people limit themselves when at high level PvP you could have switching weapons mid fight to change things up, use loads of random buffs offensive spells of different kinds.. would be awesome, dunno why people are against it just to play with incomplete characters.


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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Thu Jan 19, 2012 11:47 pm

    Zakkia wrote:I have. And i never said it wasnt bad. Just more for less specific builds.



    a guy with full havels that can flip around like a ninja with the dark wood ring and has the demon great machete maxed out with buffs against a guy with smough's armor flipping around with the ring and having a Katana with sunlight blade

    tell me does that give no variety at all?

    i see some veriety in it


    the guy with havels can win but the guy with smough's can also win its a 50/50 shot pretty much

    unlike that capped PVP where mage builds one shots everything


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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Fri Jan 20, 2012 12:19 am

    Okay. i for sure saw that in higher levels as well bro.
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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Fri Jan 20, 2012 12:21 am

    I am up for higher level pvp too. I would most likely be using CSS with greatsword of artorias. Mixed with a WOG perhaps. I mean, i use variety in my 119. I wear thiefs mask. armor of the glorious. havels gauntlets and brigands trousers ;P have 92 poise lol. and sometimes i switch up to brass for some knightly fighting.
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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Fri Jan 20, 2012 12:22 am

    Zakkia wrote:Okay. i for sure saw that in higher levels as well bro.

    well there may still be in high levels but the thing is its not 80% of the time you get one shoted at high level
    the guy who got one shoted didn't spend much points in his VIT or so and didn't had an armor that had good magic defense probably



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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Fri Jan 20, 2012 12:27 am

    ^I agree with you on that a little bit. But i see maybe 35-40% of the time BKGA and etc. Plus i rarely die to the mages due to knowing how they work with a mage build i spent hours and hours pvping with. Also the GS of artorias is made for overall builds. I saw like 20 of them when i hit those lvls. I love the sword so cool looking. But no longer unique :/ vitality and defense arnt that big for me. For my faith build i WoG in cliff situations or gangbangers. But anyway else i use my +5 Silver knight sword and sunlight blade it then switch to my occult +5 dark sword. Its useful and i dont see it often. You have had some bad experiences i understand that. But then again i would think 150-170 maybe a good switch to get rid of BKGA (i hate it so much but oh well haha) but in the 200's too many artorias. What do you think?
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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Fri Jan 20, 2012 12:29 am

    Zakkia wrote:^I agree with you on that a little bit. But i see maybe 35-40% of the time BKGA and etc. Plus i rarely die to the mages due to knowing how they work with a mage build i spent hours and hours pvping with. Also the GS of artorias is made for overall builds. I saw like 20 of them when i hit those lvls. I love the sword so cool looking. But no longer unique :/ vitality and defense arnt that big for me. For my faith build i WoG in cliff situations or gangbangers. But anyway else i use my +5 Silver knight sword and sunlight blade it then switch to my occult +5 dark sword. Its useful and i dont see it often. You have had some bad experiences i understand that. But then again i would think 150-170 maybe a good switch to get rid of BKGA (i hate it so much but oh well haha) but in the 200's too many artorias. What do you think?


    not 170 but 180 then whoever was lvl 200 would still be in summon/invasion range


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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Fri Jan 20, 2012 12:33 am

    Idk. I look at dark souls as.. how should i put it... a card game. You have certain cards that counter the other. Some OP cards until they die out or are banned. Its what happens. Certain things are good against others. My mage, owns any heavy armored flipper. My faith build destroys magic builds. Etc etc. Other things like BKGA and such can be beaten by skill. Sure sometimes we get the short end of the skill just due to the weapon. But usually we have a good chance. I like long battles, but then again it will be similar everywhere. Any pvp level i have found the same. Pyro-katanas. Faith-Pyros. Mages. Flippers.

    Its all the same to me. sure i wouldnt mind a bit of a raise maybe to change things up. But i also realize that my characters can handle their own at this level as well.
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    Re: Explanation to SL Cap for PvP

    Post by Eliteknight on Fri Jan 20, 2012 12:38 am

    I find the thought of having a character that can use every weapon in the game at max effectiveness, use every spell and have stupid high HP to be against the spirit of the game honestly.

    At 120 a character needs to make choices about stats, needs to decide what weapons and armor they want. Are they a magic user or a devout miracle caster? Going for a knightly character with straight swords, a far east katana user, or some exotic weapon forged from the soul of some demon you killed? Your avatar has something important when you have to choose, identity as a character.

    Going to high and you pretty much all become the same. What fun is having everything? You can gain the world but lose your soul as they say.


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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Fri Jan 20, 2012 12:39 am


    well im on the contrary i don't see any variety on 120 but i see a LOT of variety on 200 and so on

    the thing about high level is that everyone has a chance both can kill each other as i said its a 50/50 chance to either of them winning

    there's no one-shoting stuff (only on rare ocasions) on high level a guy with a normal katana with the buff like sunlight blade or crystal magic weapon stands a fair chance against a guy with full havels and demon great machete because they will be bale to evade and attack when the guy don't have anymore stamina or they out maneuver him

    from my experience high level pvp has been a lot more fair than 120 PVP at least i wasn't getting kille in 2 hits by a BkGa or getting one-shoted by a lagged CSS


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    Re: Explanation to SL Cap for PvP

    Post by Eliteknight on Fri Jan 20, 2012 12:43 am

    Oh I just had a thought, you know what a term for a character who can do just about everything and have the best of all worlds in a role playing setting? A mary sue. That basically sums up my feelings on max level characters.


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    Re: Explanation to SL Cap for PvP

    Post by Zakkia on Fri Jan 20, 2012 12:43 am

    Scudman. 50/50 is inherently boring my friend. I disagree with you on that part. I want to be against the odds. or have them in my favor if i feel i rolled my character correctly. I want to be rewarded by significant victory on certain enemies. and have significant odds and perhaps rise in a rare victory. I love the challenge. I dislike the fact that it necessarily is 50/50 where he has all the things i can do. I like being rewarded necessarily for my characters build. Massive dmg with a 1 h rather than a 2h for example. It really is about identity and challenges. I have had characters that ranged from 10-200. And the majority i play is either my 121 mage. or my 119 faith build. They do well enough and if i use my smarts i know that i can beat my enemy no matter what. BKGA users are also a bit cocky, and hell hard headed as well haha. Use the environment and they are putty in your hands.
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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Fri Jan 20, 2012 12:44 am

    Eliteknight wrote:I find the thought of having a character that can use every weapon in the game at max effectiveness, use every spell and have stupid high HP to be against the spirit of the game honestly.

    At 120 a character needs to make choices about stats, needs to decide what weapons and armor they want. Are they a magic user or a devout miracle caster? Going for a knightly character with straight swords, a far east katana user, or some exotic weapon forged from the soul of some demon you killed? Your avatar has something important when you have to choose, identity as a character.

    Going to high and you pretty much all become the same. What fun is having everything? You can gain the world but lose your soul as they say.


    As i said You 120 fanatics never change :/
    not meaning to be rude
    but if 120 is the cap for most of you why did the developers placed a 710 max level cap in the game?



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    Re: Explanation to SL Cap for PvP

    Post by Scudman_Slayer on Fri Jan 20, 2012 12:46 am

    Zakkia wrote:Scudman. 50/50 is inherently boring my friend. I disagree with you on that part. I want to be against the odds. or have them in my favor if i feel i rolled my character correctly. I want to be rewarded by significant victory on certain enemies. and have significant odds and perhaps rise in a rare victory. I love the challenge. I dislike the fact that it necessarily is 50/50 where he has all the things i can do. I like being rewarded necessarily for my characters build. Massive dmg with a 1 h rather than a 2h for example. It really is about identity and challenges. I have had characters that ranged from 10-200. And the majority i play is either my 121 mage. or my 119 faith build. They do well enough and if i use my smarts i know that i can beat my enemy no matter what. BKGA users are also a bit cocky, and hell hard headed as well haha. Use the environment and they are putty in your hands.


    um sir high level takes skill too okay? im just saying 50/50 chance is because of skill

    it can easily be turned to 75/25 chance if you have more skill and a better strategy than your opponent

    on high levels you have to turn the tide on your own you can't rely on your spells to take down heavy armored or relying on miracles to take down magic users



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    "Give in to the darkness"

    "Accept its powers"

    "stay out of the light"

    "and become my puppet!"

    "even if you resist as long as you hold dark powers each life you take will bring me close to owning you completely!


    *this plays*

    "you cannot escape,once you have been chosen to be host you cannot turn around and refuse me...i will make you my puppet!"

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