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    Path of Dragon Revamp(Edited for easier reading!)

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    Post by LunarFog Thu Jan 31, 2013 5:14 pm

    I do not expect FromSoft to add any of these into the game, but maybe it'll give some people some ideas. Plus, it's nice to think about.

    The ultimate goal of members of this covenant is to become a dragon themselves. The general revamp: introduce other dragon powers.


    Added covenant powers: Dragon head and Dragon body stones can be obtained from most types of dragons throughout the game and each has special properties. You must be in different covenant ranks to get certain Dragon stones.

    Damage from dragon SKILLS is increased dramatically by leveling up through the covenant and scale with level(or possibly has weak scaling with dex, strength, int, and faith)

    Current covenant powers:




    Helkite Dragon(Rank 3):



    Kalameet(Rank 3):

    Priscilla(Rank 2):

    Seeth the Scaleless Dragon(Rank 2):




    Undead Dragon(Rank 1):

    Gaping Dragon(Rank 1):




    Last edited by LunarFog on Thu Jan 31, 2013 8:54 pm; edited 5 times in total
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    Post by Samurainova Thu Jan 31, 2013 5:33 pm

    The main problem with that covenant is that once you get the head and body stone theirs no reason to stay. Most people have it and aren't in the covenant, and even so the benefits of powering it up aren't even worth it. So theirs really no reason to stay in it :/
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    Post by Isirith Thu Jan 31, 2013 7:02 pm

    If these were implemented perhaps the stones would be covenant locked?
    I do like this though. +1 happy
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    Post by sparkly-twinkly-lizard Thu Jan 31, 2013 7:22 pm

    for the undead dragon the body stone could be the jump crush that their legs do. also what about seath? i know hes a traitor to dragon kind and all but... would he drop a stone when killed?
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    Post by SlakeMoth Thu Jan 31, 2013 7:44 pm

    Well I'm obviously in favour.
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    Post by barrywilkins Thu Jan 31, 2013 7:58 pm

    I really like this idea. Adds some real depth to the covenant as a whole. Instead of just roar spamming, hoping to get that one massive attack off, you actually have some options as to how you can dragon someone to death.

    Personally I'd go with the Gaping Dragon form for the armor corrosion. Always wanted to eat someones armor mid fight silly

    Just asking for clarification, would the speaking thing be an actual dialogue? Or more or less the Stone Dragons interaction where you just kneel down and ask to join its covenant?
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    Post by LunarFog Thu Jan 31, 2013 8:49 pm

    Isirith wrote:If these were implemented perhaps the stones would be covenant locked?
    I do like this though. +1 happy

    I'm thinking in all cases, you won't even be able to get the stones unless you're in the covenant and at a high enough covenant rank
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    Post by LunarFog Thu Jan 31, 2013 8:54 pm

    barrywilkins wrote:I really like this idea. Adds some real depth to the covenant as a whole. Instead of just roar spamming, hoping to get that one massive attack off, you actually have some options as to how you can dragon someone to death.

    Personally I'd go with the Gaping Dragon form for the armor corrosion. Always wanted to eat someones armor mid fight silly

    Just asking for clarification, would the speaking thing be an actual dialogue? Or more or less the Stone Dragons interaction where you just kneel down and ask to join its covenant?

    I thought about that. Read it again.
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    Post by Zephryl Fri Feb 01, 2013 4:50 am

    I think maybe not "The flames won't damage you" because people will definitely use that for easy wins in those PvE fights.

    I think perhaps if you're wearing nothing but the stones (Including any weapons/rings/lower armor) and get killed by the dragons fire, it converts your stones to that dragons type if you're eligible. Kind of like a symbolic "I'm sacrificing my Souls and Humanity to be reborn as a Dragon". You'd then be able to get/buy more of the normal stones from the Covenant. Or something like that anyway, just so it can't be abused for easy Dragon kills hehe.

    Not sure about the Priscilla one... Locking yourself out of a whole area for that playthrough?

    And they need some kind of downside.. Or rather, a reason why not everyone would choose to use them. At the moment, probably half the PvPers would want it just for the better dodge...

    Or all the Covenants should get a buff, so that the Stones aren't any more appealing than any other Cov~

    Not bad ideas though =D
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    Post by lonewolf Fri Feb 01, 2013 6:28 am

    i really like this idea but the curse would be a bit unbalanced and the stones should defenitly be covenant locked.

    Edit: great idea so i am giving you a +1 lunarfrog
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    Post by LunarFog Fri Feb 01, 2013 1:26 pm

    Zephryl wrote:

    good concerns, but I already thought of them all. You need to be rank 3 in the covenant to be immune to the dragon flames, and even then, it'd be a scripted scene(but not a cutscene), so it would only happen once. And getting to third rank also means that you killed 80 people(or even worse, farmed 80 stones from drakes) which would probably mean that using thhe Helkite method to farm for less than 500 souls probably won't be worth it.

    The downside to the Helkite and Kalameet stones, which are the only ones that give you dodging boost, is that you would have the absolute minimum defense to use it. It would be like not wearing any armor to ninja roll.

    I like the Priscilla one because it gives the player a way to help her. There'd finally be a way to make her sort of happier by reuniting her with what would be believed to be a childhood doll. It's also fair because you aren't forced to give her the doll, you can choose when to give it to her, you can just not ever leave after giving it to her, and the area is completely optional anyways.

    Also, I'll be working on most of the other covenants too.
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    Post by LunarFog Fri Feb 01, 2013 1:27 pm

    lonewolf wrote:i really like this idea but the curse would be a bit unbalanced and the stones should defenitly be covenant locked.

    Edit: great idea so i am giving you a +1 lunarfrog

    All stones are covenant locked. They don't drop unless you're in the dragon covenant, and/or can't be used unless you're a high enough rank.

    Although yea. Seeth's might be a little unbalanced.
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    Post by WaffleGuy Fri Feb 01, 2013 1:58 pm

    Priscilla's would be imo be the most unbalanced. Body Stones just use stamina to use their ability. I can see the variant of Fire Tempest be spammed everywhere, espacially the Forrest. The hosts and summons don't need to refill at a bonfire, they just have to wait for a bit of stamina.
    Other than that, it's a lot of fun ideas! silly
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    Post by LunarFog Fri Feb 01, 2013 2:11 pm

    WaffleGuy wrote:Priscilla's would be imo be the most unbalanced. Body Stones just use stamina to use their ability. I can see the variant of Fire Tempest be spammed everywhere, espacially the Forrest. The hosts and summons don't need to refill at a bonfire, they just have to wait for a bit of stamina.
    Other than that, it's a lot of fun ideas! silly

    This is true. In that case, I 'm thinking...really low damage? Her dragon powers could be focused on ways to be concealed, or hard to get to(like her being stuck in the painting, get it?). The headstone skill makes a blizzard that makes it harder for people to see, and lowers their movement speed, but it does low damage. The bodystone skill could do a moderate amount of damage, about half of Wrath of Gods, but it has a brief charge up time that makes it less viable to spam with, and puts a Hidden Body spell effect on the user.
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    Post by sparkly-twinkly-lizard Fri Feb 01, 2013 6:21 pm

    for seath... how about the body stone spawns one large crystal that gives the dragonoid the same hp regen as replenishment but does not preclude other body buffs, thats it no damage just a self buff that can be destroyed by an opposing player (the crystal would be targetable and take like 3 hits to break) the worst thing i can see being done with that is stacking the heal crystal and replenishment for around 25 hp per second, and for a armor less dragon thats fair i think.
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    Post by Zephryl Fri Feb 01, 2013 11:29 pm

    LunarFog wrote:

    Oh! So it's essentially just a Ninja Roll with a different animation?~ That's okay then, I thought it'd be be better than that, and could be done with more armor.

    A scripted scene would be allright then, so long as you can't do it while Summons are there, or while you're invading.


    I'm not sure if bringing Priscilla the Doll would help her though, since it's the item that brought her there... but she does seem to be the nicest of the Dragons. Maybe if you talk to her while wearing the Dragon Stones, she'll think you're like her (A Half Dragon) and since you have the Doll, where "Caught" in the same way. Taking pity on you, she grants you some of her power and tells you how you can leave.

    I think hers would be less combat based, and more Magic/Miracle based. Maybe when you've used her Stones, you have the Peculiar Doll in your hand as a Talisman? And you get access to a new set of Miracle/Magics like...

    Blizzard - Would be like a Hidden Body, except there's a blizzard around yourself, and instead of being transparent you'd see your footsteps.

    Lifehunt - Summons a magical equivalent of the Lifehunt Scythe
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    Post by LunarFog Sat Feb 02, 2013 1:47 am

    sparkly-twinkly-lizard wrote:for seath... how about the body stone spawns one large crystal that gives the dragonoid the same hp regen as replenishment but does not preclude other body buffs, thats it no damage just a self buff that can be destroyed by an opposing player (the crystal would be targetable and take like 3 hits to break) the worst thing i can see being done with that is stacking the heal crystal and replenishment for around 25 hp per second, and for a armor less dragon thats fair i think.

    That...could work actually.
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    Post by Carphil Wed Feb 13, 2013 12:01 pm

    Like the ideas! Wish I could see some of them on DkS 2

    Praise the hunt! :dragon-eye:

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