by BLA1NE Thu Feb 14, 2013 11:40 pm
@X: Balance and purpose are not the same thing! But purpose can be an effect of balance.
Each weapon has (should have) its strengths and weaknesses, and that's where you'll get its purpose from. "PvP" or "PvE" aren't a strength, or purpose. If it is for a weapon, then that means it's imbalanced! Range, speed, versatility (moveset), damage, poise-breaking, etc., are strengths and weaknesses. When it comes to PvP and PvE in general, you have situations in which you'll want to take advantage of a weapon's strength, and where its weaknesses won't be too much of a burden. And when everything is well balanced, it becomes like a game of Rock, Paper, Scissors--only in a game, skill can make it possible for someone to beat, say, scissors with paper! So each one has its strengths and intended purpose, but since they're balanced, if they're used right, they can always be competitive with one another.
(By the way, sorry if I'm rambling--I need sleep! Shouldn't be posting in my state, I think...)
Anyways my opinion is that balance is a great strength of Dark Souls. Not every game needs to be this way, but for Dark Souls, it's worked to the game's advantage. The fact that no weapon (or almost) is clearly better than another, or clearly worse than another, means you can use whichever one you want to play with. Then you'll want to use another one, and start over with that one. It's one of the main reasons why I've spent so much time playing Dark Souls, because I've been compelled to play it with so many different weapons. If, on the other hand, each weapon type had a hierarchy within it, rather than have balance, then I'd have obtained the best of each and be done with it. In essence, there'd have been a handful of "best weapons", and many inferior versions. Unless you want to challenge yourself, there'd be no point in playing with the inferior versions. But since all the weapons are balanced, then there is a point to playing with each of them.