reim0027 wrote:I voted no. It is pointless to put points into dex to speed up an already fast spell.
This is almost exacty word for word what I thought to myself over and over for about a week straight as I resisted the urge to level up my sl49 attunement build. I spent about 3 weeks doing nothing but phantom work in Anor Londo, and 1/3 of the time was spent with this mentality tunneling through my mind over and over.
..........Then these types of scenarios were popin in here and there:
Rifter7 wrote:yeah dex helps combustion and dark bead, but doesn't effect fire surge. in particular it helps land the spell casts after kicks and turns certain trades into a hit that'll stagger instead.
you notice the difference at 40-45 dex for those spells, tho. it's a bit of a heavy investment.
Thanks for the Fire Surge tip, I thought for sure it fell under the offensive castings class. The start up seems very slow. I am aware that the “rapid fire” would mostly likely be unaffected/uninfluenced, but I would figure the start up animation would speed up. I guess it is in the offensive exceptions class like the mist pyros.
Thanks rifter
WyrmHero wrote:..........This, but GC/BF gets a very good boost in speed. However since it's already fast, it isn't needed. Imo the spells that really NEED the Dex are Great Fireballs, Great Lightning Spear and WDB. Sorcery doesn't need Dex, it gets a very small boost. 45 should always be the aim............
This is the logic that makes me wonder. Its not necessarily the basic mechanics (kick combos, lock-off castings, etc) that get me, its how the basics can be expanded upon with simply one more spell that is throwin me off.
Take this into consideration...
You'll see for example in this build, why one might consider such a major investment:Yojimbo Wizard
Example 1: Take the Chaos Fireball all by itself. Pivot casting(***edit***insert lock off casting) this behind you is not only a way to prevent backstabs, but a way to inflict damage. Also, if they walk a couple steps in the lava, it will inflict 12 poise damage on top of the poise damage caused by the fireball, possibly causing a stun.
Example 2: This:
Comprehensive survey of dexterity's impact on sorcery casting speedFast/slow castings/pyros affected at 45 dex:-Chaos Fireball
-Black Flame
-Great Combustion
*All recieve apprx 20-27% decrease to casting times (according to wiki stat page)
Then you have these sorceries to compliment:
-Dark Bead...9%
-Great Soul Arrow...9% (great tracking)
-Crystal Soul Spear...9%
-Homing Crystal Soulmass...9%
-White Dragon Breath...22%
-Dark Orb...22% (good for punishing confident rollers)
-Pursuers...22%
No matter how you attune, you cant help but wonder what are the essential castings and combos a caster build (or dex/hvy int build) might need to abuse, i order to tilt the scales.
Not damage out necessarily, but playstyle.
Would it be worth it to have 45 dexterity for a Dark Bead-->Dark Orb combo alone?
Would it be worth 45 dexterity to abuse pivot casting Chaos Fireball to prevent backstabs alone...ESPECIALLY if you dont have the ability to backstab?
Could 45 dexterity be the difference in landing a kick-->Great Combustion combo to end the match?If not dexterity, what do I put it into on a pure caster...vit? -1800 compared to 2000-2100 doesnt seem like much.
Endurance...do you really need poise/stamina for a caster build?
THESE are the questions maddening me as they unforgivingly filter through my mind at light speed. I have resisted leveling up for so long, that I'm not sure I can resist for much longer....ooo what about resistance?....
.... SEE WHAT I MEAN!!! :drunken:
:drunken:
Last edited by Animaaal on Tue Feb 05, 2013 8:02 am; edited 6 times in total (Reason for editing : edits edit/spacing)