Wrath of The Gods

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    DianaDieHard
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    Wrath of The Gods

    Post by DianaDieHard on Mon Feb 04, 2013 5:24 pm

    Do you guys think wrath of the gods should be in dark souls 2
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    Re: Wrath of The Gods

    Post by Samurainova on Mon Feb 04, 2013 5:36 pm

    Yes I do, and this is why. It allows us to distinguish those who are pure of heart. Those who do not take shortcuts, and those who have found their inner strength through true triumph. It also shows ones ability to resist temptation.

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    Re: Wrath of The Gods

    Post by RANT on Mon Feb 04, 2013 5:58 pm

    maybe this should be in the dk2 section? anyway, im pretty ssure it will make a comeback and knowing FROM it's gonna get nerfed and its prolly not gonna be as good.


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    Re: Wrath of The Gods

    Post by Animaaal on Mon Feb 04, 2013 6:06 pm

    As long as its a little better than force, and not super slow like in Demon's Souls im fine with it.
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    Re: Wrath of The Gods

    Post by Juutas on Mon Feb 04, 2013 6:13 pm

    Crown of Dusk shouldn't be on the sequel TA-DAA! all magic balanced again.


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    Re: Wrath of The Gods

    Post by Seignar on Mon Feb 04, 2013 6:17 pm

    RantFromRant wrote:maybe this should be in the dk2 section? anyway, im pretty ssure it will make a comeback and knowing FROM it's gonna get nerfed and its prolly not gonna be as good.
    I don't know, it ain't nerfed in my book unless they make it worse than in DeS.
    I would say it should stay, it's a nice little miracle that really helps to define a random force-user from a dedicated Faith build. Although, this time around, I'd wish that WoG range was equivalent ro Force's. The added range seems to detract from its intended purpose.


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    Re: Wrath of The Gods

    Post by Animaaal on Mon Feb 04, 2013 6:21 pm

    Juutas wrote:Crown of Dusk shouldn't be on the sequel TA-DAA! all magic balanced again.

    yes, and masks...or at least make them pretty.

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    Re: Wrath of The Gods

    Post by psychichobo on Mon Feb 04, 2013 7:04 pm

    Pretty? This is Lordran son. You're not here to look pretty, you're here to try and survive, and if you end up looking like some monstrous freak, might as well become one!

    Seriously, this is why everyone went hollow. Bad fashion.

    Also, WoG should be cos it's fun. Though a better animation would be cool, just to show off.

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    Re: Wrath of The Gods

    Post by Animaaal on Mon Feb 04, 2013 7:08 pm

    psychichobo wrote:...Pretty? This is Lordran son. You're not here to look pretty, you're here to try and survive, and if you end up looking like some monstrous freak, might as well become one!...

    lol!

    Well I thought Gwynevere was very pretty...ya pretty is the right word. :silent:

    About bestiary:

    If its only a description with no stats, I'm fine with that.
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    Re: Wrath of The Gods

    Post by reim0027 on Mon Feb 04, 2013 11:10 pm

    Yes, it should be in the next game. Sure, it is spammable. But, it is also avoidable. You can see it coming, you can roll through it, and you can BS punish it. The only thing that should be changed, IMO, is the stupid dead angle attack.


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    Re: Wrath of The Gods

    Post by Forum Pirate on Tue Feb 05, 2013 5:35 am

    Everything is spammable if youget more than 1 use (though wether or not spamming is effective is a different story.)

    I would like a higher faith requirement (in the css - white dragon breath range,) as it represents the ultimate expression of divine power a person is capable of, but other than that I'd cut the deadangle attack and leave it be


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    Re: Wrath of The Gods

    Post by Ghadis_God on Tue Feb 05, 2013 6:53 am

    I'd like it to telegraph better and do more damage. A quick, fairly mid damage attack feels wrong, it should be slow and hit like a monster.


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    Re: Wrath of The Gods

    Post by Gambs_the_Grey on Tue Feb 05, 2013 7:16 am

    Faith is a bit lacking in highly offensive miracles. (never used Karmic Justice properly)

    They could maybe introduce a divine spear, or spear of the gods.. that comes straight out of the body of the caster. Or what about Divine rain, which is like an Aoe attack where divine arrows or holy water rains down and hits multiple.. but is dodgeable.

    I used to have fun with wog and force and switching between the two.. Dont use it much anymore

    I'd also like to see occult miracles too
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    Re: Wrath of The Gods

    Post by steveswede on Tue Feb 05, 2013 7:56 am

    reim0027 wrote:The only thing that should be changed, IMO, is the stupid dead angle attack.

    Yes this is the only thing that makes it cheap. Even I sometimes use the 180° turn cast WOTG just to be a git on someone who's turtling. Effective but ultimately a dirty tactic that should be corrected in the next game.
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    Re: Wrath of The Gods

    Post by Rifter7 on Tue Feb 05, 2013 8:19 am

    i'd like to see its adj multiplier lowered, it's faith req lowered to 24, it's range slightly nerfed to match the animation and a slower cast speed that increases starting from 30 dex to 45 to the same final result as a current wotg at 45 dex. (new wotg/current wotg= same cast speed at 45 dex, new wotg slower than current wotg at base dex.)


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    Re: Wrath of The Gods

    Post by raecor14 on Tue Feb 05, 2013 8:28 am

    yes, i know people hate it but it is one of the only viable offensive spells for faith builds. though a higher faith requirement (35) would be better....


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    Re: Wrath of The Gods

    Post by Rifter7 on Tue Feb 05, 2013 8:42 am

    raecor14 wrote:yes, i know people hate it but it is one of the only viable offensive spells for faith builds. though a higher faith requirement (35) would be better....

    if you go for a higher faith requirement you almost guarantee that every wotg is almost at the max adj scaling point.

    you sure?
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    Re: Wrath of The Gods

    Post by Forum Pirate on Tue Feb 05, 2013 9:49 am

    Positive, for the same reason dark bead needs a higher requirement, though nowhere near as extreme. Those extra points have to come from somewhere (ie hp and/or end.)

    BTW max scaling is 50, not 40. 35s a long ways off. If you want to see a scary wog cast, consider that at 50 faith with the firstborn ring and dusk crown, wog hits for about 1000 a piece. That 28 faith/dusk crown/havels crap would be lucky to break 400 a hit.


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    Re: Wrath of The Gods

    Post by Rifter7 on Tue Feb 05, 2013 11:34 am

    i know max scalings at 50.

    what i was getting at was if you pump 35 faith most people aren't gonna stop there. it kind of forces the players hand into going all or nothing.


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    Re: Wrath of The Gods

    Post by Forum Pirate on Tue Feb 05, 2013 11:41 am

    Which is good. Becuse it means if they even bothered to go for the best offensive faith spell they'll have to sacrifice something to get there, rather than just throwing leftovers from dex into it.

    The wogs that hit will hit harder, but the users will be frail or severly lacking in viable melee options. (to be fair, I'd set it at 40, not 35, and so am speaking from that perspective)

    (didn't realise you were you or I wouldn't have explained the cutoff point being 50. Attention fail)


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    Re: Wrath of The Gods

    Post by Rifter7 on Tue Feb 05, 2013 12:19 pm

    hmm.. differing opinions.

    i kind of like the pyromancy system.. and being able to splash sorceries is awesome and a shame that it's only really dark bead.

    i think it would be kind of cool to have weaker, high utility spells available to more builds.


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    Re: Wrath of The Gods

    Post by Forum Pirate on Tue Feb 05, 2013 12:35 pm

    Utility spells like force, replenish, magic shield, and repair are all fine and dandy for relatively low requirements. I wouldn't even be opposed to a "great force" that did 200 or so damage and had 11 casts for 20 or so faith.

    GC for 1/3rd+ of someones hp for no stat investment (maybe 2 points, maybe) is a bit muchl


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    Re: Wrath of The Gods

    Post by Rifter7 on Tue Feb 05, 2013 12:44 pm

    Forum Pirate wrote:
    GC for 1/3rd+ of someones hp for no stat investment (maybe 2 points, maybe) is a bit muchl

    that investment argument can go both ways imo.. it's available to everyone, so not having it is up to the user.. all that's left is if the build can take a hit or two.

    its a little bit stupid on low level characters tho.
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    Re: Wrath of The Gods

    Post by Forum Pirate on Tue Feb 05, 2013 1:12 pm

    That most every build can have it compounds the problem, by making it inarguably the most stat efficient magic without its usefulness reflecting the minimal investment, it ends up everywhere because there's no reason not to have it unless one is already a caster of another type.

    I like pyromancy, and I like utility spells. I'm actually very fond of my sl 80 pyro. To get the most out of my magic though, I have to have all 45 dex and 22 att (or 23?) and that cuts into hp and end. (938 hp.)

    There has to be a line though. A usefulness/investment ratio maintained for balancing purposes At lower and higher sl's, much of the magic doesn't fit in, pyromancy included.


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    Re: Wrath of The Gods

    Post by Hue on Tue Feb 05, 2013 1:34 pm

    Animaaal wrote:

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    Jesus Christ...that's the most horrifying armor mod i have ever seen, ever.
    Damn....if only other people could see that...

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