New sl10, questions on dexterity

    Share
    avatar
    Odinbear
    Caffeinated
    Caffeinated

    Posts : 986
    Reputation : 28
    Join date : 2012-04-25
    Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.

    New sl10, questions on dexterity

    Post by Odinbear on Mon Feb 04, 2013 4:51 pm

    Pumping points into dexterity helps a caster cast faster, right?

    I just created a blue guy and wanted to dual wield and use weapons. Right now he just started (sl10, heading to the parish). He's using a reinforced club ( rt hand), spear & shield ( lft). Does pumping points into dexterity give weapons in left hand " new move sets ". Or make you better/ faster at the L2 strike?
    Are there any weapons that when used in left hand have both the L1/L2
    ( couple the daggers right)?



    _________________
    Shrug What up homey? (then he Back Stabbed me) lol!

    In a world with so few RULES, its always rough when someone plays in a way you think is unfair. Get over it.
    avatar
    Yukon
    Insomniac
    Insomniac

    Posts : 1307
    Reputation : 99
    Join date : 2012-02-21
    Location : Canada

    Re: New sl10, questions on dexterity

    Post by Yukon on Mon Feb 04, 2013 4:55 pm

    Yes dex will raise casting speed of spells.
    I don't think it affects swing speed at all, although that was a rumor in early release, I think its been proven false, I don't think the hand matters.

    More dex won't change the move sets, but you have a few weapons that have the option between L1 attack L2 block or L1 attack and L2 Parry, as far as I know there aren't any weapons that attack with both L1 and L2. Someone else might know more about this. I've never seen it though.


    _________________

    PSN: SgtPigeon
    Russian Roulette Duels Saturdays at 1PM - 7PM EST
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: New sl10, questions on dexterity

    Post by LunarFog on Mon Feb 04, 2013 4:55 pm

    I don't know, but I'm pretty sure dex makes some weapons insignificantly faster...

    Although I DO know for a fact that weapon movesets never change if you add in more dex. The only weapon that has two different attacks in the left hand is the gold tracer. All other weapons only do the first weak attack of their right-handed moveset and guard or block.

    avatar
    WaffleGuy
    Insomniac
    Insomniac

    Posts : 1111
    Reputation : 24
    Join date : 2012-10-28
    Age : 24
    Location : Belgium

    Re: New sl10, questions on dexterity

    Post by WaffleGuy on Mon Feb 04, 2013 4:59 pm

    I think the Gold Tracer can attack with a weak AND a strong attack in the offhand silly


    _________________
    XBL: DayWafel

    [21:01:43] WaffleGuy : The average Hart is a majestic f*cker

    I invade people with a fat egghead and give them stuff  :red-orb:
    Need help with a low level? I can help players with SL 1 to 28, 36 to 66 and 90 to 120 biggrin

    My Pokémon doodles: http://soulswiki.forumsrpg.com/t24431p15-cute-pics-and-other-adorable-things
    avatar
    Hue
    Insomniac
    Insomniac

    Posts : 1488
    Reputation : 31
    Join date : 2012-12-23
    Age : 20
    Location : Killing the chat

    Re: New sl10, questions on dexterity

    Post by Hue on Mon Feb 04, 2013 5:12 pm

    WaffleGuy wrote:I think the Gold Tracer can attack with a weak AND a strong attack in the offhand silly
    Nope, parry
    avatar
    Odinbear
    Caffeinated
    Caffeinated

    Posts : 986
    Reputation : 28
    Join date : 2012-04-25
    Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.

    Re: New sl10, questions on dexterity

    Post by Odinbear on Mon Feb 04, 2013 5:25 pm

    So dual wielders are not true 2 handed weapon users. Hmmm. Would like to see that added to DkS2.

    More offhand move sets and skills.


    _________________
    Shrug What up homey? (then he Back Stabbed me) lol!

    In a world with so few RULES, its always rough when someone plays in a way you think is unfair. Get over it.

    Animaaal
    Compulsory Poster
    Compulsory Poster

    Posts : 3419
    Reputation : 175
    Join date : 2013-01-17

    Re: New sl10, questions on dexterity

    Post by Animaaal on Mon Feb 04, 2013 5:31 pm

    Hachouma wrote:
    WaffleGuy wrote:I think the Gold Tracer can attack with a weak AND a strong attack in the offhand silly
    Nope, parry

    No. The Gold Tracer does not have a parry.

    I dont believe you'll see any changes in casting speed until 30.***EDIT***I now say 35 after watching the video a couple more times, idk man.

    Dex has no effect on swing speeds, or bow fire.

    I've read over and over and over that strength and dexterity possibly effecting swing speed is a myth. I have not noticed any in-game changes, and this is what I draw my conclusion from.


    Last edited by Animaaal on Tue Feb 05, 2013 5:40 am; edited 2 times in total (Reason for editing : spleing/structure)

    Animaaal
    Compulsory Poster
    Compulsory Poster

    Posts : 3419
    Reputation : 175
    Join date : 2013-01-17

    Re: New sl10, questions on dexterity

    Post by Animaaal on Mon Feb 04, 2013 10:08 pm

    Here's a link I found awhile ago about dexterity and its relation to sorcery:
    Comprehensive survey of dexterity's impact on sorcery casting speed

    Here are a couple things the wiki says about dex:
    •The speed of spell casting increases with dexterity, max speed at 45 dex.
    ◦Casting speed is only affected by Dexterity in the range of 35-45.
    Anything below 35 and there will be no change in casting speed.

    ◦Dexterity only effects casting speed of attack spells.
    Buffs and utility spells such as weapon buffs and Tranquil walk of Peace are not affected.

    ◦45 Dexterity varies on the casting speed for different spells

    ■Pyromancy: Increases attack pyromancy between 20-27%
    ■Sorcery and Miracles are increased by roughly 8-10%*


    Here is a video about dexterity and its relation to castings and swing speed:



    Here is a more comprehensive video about misc castings compared to dex:



    Hope that helps Odin.
    avatar
    Odinbear
    Caffeinated
    Caffeinated

    Posts : 986
    Reputation : 28
    Join date : 2012-04-25
    Location : Sitting here in limbo, but I know it won't be long. Sitting here in limbo, like a bird without a song. Well they're putting up resistance, but I know that my faith will lead me on. Sitting here in limbo, waiting for the dice to roll.

    Re: New sl10, questions on dexterity

    Post by Odinbear on Mon Feb 04, 2013 10:46 pm

    Thanks. Like that first video. You do that? Right at the end, the 2 sword swinging test look like there is no change to right handed or 2 handed swing speed from 9 to 45. Hmmm no test for offhand increases or lack there of? Well that's too bad, the Word, dexterity to me means " good with both hands " . So if I'm not a caster or pyromancer the only reason I'd put points into dex is to use certain weapons, right?
    I may skip putting points into dex if this is so.


    _________________
    Shrug What up homey? (then he Back Stabbed me) lol!

    In a world with so few RULES, its always rough when someone plays in a way you think is unfair. Get over it.

    Animaaal
    Compulsory Poster
    Compulsory Poster

    Posts : 3419
    Reputation : 175
    Join date : 2013-01-17

    Re: New sl10, questions on dexterity

    Post by Animaaal on Mon Feb 04, 2013 11:02 pm

    Odinbear wrote:Thanks. Like that first video. You do that? Right at the end, the 2 sword swinging test look like there is no change to right handed or 2 handed swing speed from 9 to 45. Hmmm no test for offhand increases or lack there of? Well that's too bad, the Word, dexterity to me means " good with both hands " . So if I'm not a caster or pyromancer the only reason I'd put points into dex is to use certain weapons, right?
    I may skip putting points into dex if this is so.

    I do that? Did I make vids???....uuuuuh yes...lol, no man. I dont know who did.

    I dont know about off-hand swings. I'd imagine they are the same though.

    I know what you mean about dexterity, there should be a stat that affects swing speed imo, but alas...

    And yes, dexterity only affects (as far as I know) some offensive casting times. So if you're not casting, it would only affect attack ratings.

    As far as spells, I think the pyro fireballs, and some other sorceries are where this benefit really shines. I use a high dex stat on my pyro, and it makes fireballs viable in pvp (I would recommend no lock castings though).
    avatar
    BLA1NE
    Stat Guru
    Stat Guru

    Posts : 2631
    Reputation : 172
    Join date : 2012-01-17
    Location : Montreal

    Re: New sl10, questions on dexterity

    Post by BLA1NE on Mon Feb 04, 2013 11:18 pm

    ^Don't need 45 Dex for fireballs to be viable in PvP! Just need to be good at no lock-on throwing. 45 Dex is only really useful for people who like to spam spells. And having been GC-spammed by someone with max casting speed, it makes me kind of glad that no stat increases weapon swing speed. Could you imagine if the BSS or PGS were any faster? PvP = broken.

    Basically you have 3 options with Dex:
    - Minimum to wield your weapon (mostly for elemental weapons)
    - 40 Dex, for optimal scaling
    - 45 Dex, for max casting speed

    Whether you go min or 40 Dex depends mainly on the SL you're aiming for. Bellow SL60-80 it's hard to justify going to 40 Dex rather than using an elemental weapon. But above those levels I wouldn't have it any other way! Regular +15, with scaling, beats out elemental hands down. As for 45 Dex, it's entirely a matter of preference. I never do it. But if you've already got 40 Dex, it's not the worst idea. If you're not using Dex weapons, though, and do it only for the casting speed, that'd be hard to justify the stats investment.


    _________________
    Blaine Incarnate

    Animaaal
    Compulsory Poster
    Compulsory Poster

    Posts : 3419
    Reputation : 175
    Join date : 2013-01-17

    Re: New sl10, questions on dexterity

    Post by Animaaal on Tue Feb 05, 2013 5:38 am

    BLA1NE wrote:...^Don't need 45 Dex for fireballs to be viable in PvP! Just need to be good at no lock-on throwing. 45 Dex is only really useful for people who like to spam spells...

    I don’t know about you, but aint no one hittin me with their little 10 dex fireballs man.
    Not unless I’m completely distracted from playing. Sleep
    All I need is 1 cast :cyclops: and its all over.
    If I can tell they aint comin with speed…I'm gonna make em pay more than usual. twisted
    You can definitely tell whose fast casting their fireballs and who aint, and it effects a lot more castings other than fireballs.

    I dont care how bad/good someone is at pivot casting(***EDIT3***insert lock off casting). Once you learn it, or blunder it, a 25%(est) boost to it's speed...is <3 man.

    That is unless of course, they are in the top "2%" "Dark Souls Killers Club"…in which case these rules don’t apply to them.

    I also didn’t say 45 dex. Imo you don’t realize an in game effect until 35…so 35-45 is what I would say. I cant justify going to 35 dex for this reason outside of complimenting a quality build maybe, so of course 40 dex would be seen often. Therefore being taken advantage of by pyro, and then maybe the continuation to 45 dex. Like how B1AINE said.

    BLA1NE wrote:...If you're not using Dex weapons, though, and do it only for the casting speed, that'd be hard to justify the stats investment...

    Yep. I'm unsure if there's an exception.

    However dismissing the benefit is ill-advised imo. Some castings gain an additional 20-27% increase in speed. Its nice, and very handy. Combustions don't need it, but a lot of other stuff could use it. Its a great compliment to dexterity. As a matter of fact, I cant remember the last time I used dexterity without pyro. But ya you dont have to. I'm just sayin 40-45 dexterity makes it hard to rule out pyro or even intelligence.***EDIT***when thinking about a more spell than sword type of build.

    Having 40-45 dexterity is a great idea when you love pyro and dex weapons. I definitely notice who fast casts. And, imo, they are the ones pulin off the sorcery and pyros outside of combustion /combustion spamming. ***EDIT***Dark Bead as well


    Last edited by Animaaal on Tue Feb 05, 2013 1:04 pm; edited 7 times in total (Reason for editing : speling/editslol/***EDIT***..../structure/***EDIT***2)

    Sponsored content

    Re: New sl10, questions on dexterity

    Post by Sponsored content


      Current date/time is Mon Dec 11, 2017 8:02 pm