Covenant ideas in brief

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    messremb
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    Covenant ideas in brief

    Post by messremb on Thu Jan 31, 2013 10:16 pm

    Probably already been done to death here, but i'll give it a stab on a few ones i wouldn't mind seeing. Names are generic just so ya know, not really put much thought into what i want them to be called.

    Order of the Dragon - Simple straightforward cov like the Dragonbros, but with branching paths (a main theme of most of my cov ideas) of what kind of dragon you will want to be/appear as. Fire, divine/occult, sorcery, crystal, lightning, undead/gravelord path (poison/toxin) could be interesting. Either give it design by choice in leveling up in the cov, or be it what you have been choosing your upgrade path for weapons be the determining factor. Would be hard to pull off if you were varying your weapon upgrade paths though, i admit. Would provide some sweet variety in our dragon bros out there IMO.

    AllFather Lloyd's Brigade - Call it a blending of Darkmoon/Sunbros/Princess Guard if you will. Always thought they should have been intertwined with branching paths. You join, and choose which path suits your wants. Faith is obviously the main criteria for this cov, but the gameplay would be unique to each branch. For example, i always thought Princess Gaurd in DkS should have been the ones called upon to avenge Gwynevere, as, well, their title alone as Princess Guard says as much! Obviously different things will be going on in the new game, so not sure how a blending would work schematically. Have your assassins obviously, along with the righteous for plenty of co-op opportunities?

    Pinwheels Gentleman Society - Very stupid name, more for chuckles. A true necromancer's guild and total revamping somehow of the Gravelord cov. Maybe have it the only cov where you can do things like reanimate a few hollows and suck life from their dead souls? Poison and/or toxins should abound within this one. Maybe even faith could play a major role, with Occult paths on weapons being the standard, as that could add some lore with "fallen priests" or some such thing?

    Merchant's Guild - An invasion guild that works on alot of the same levels as the Darkwraiths, but be a little like the Forest Hunter's Guild in that you acquire things from peoples inventories (invaded does not lose said item of course), but the twist is you bring said item to whatever merchant for souls/some other unique reward. Some of these items that you pilfered via invasion could possibly appear in your PSN/XBOX/PC Friend's worlds from time to time as items able to buy (that wouldn't have been there normally)? In a nutshell, you'd be a mercenary for the games merchants!

    Painting Guardians - Obviously not literal, but i couldn't thnk of a name that i liked. Basically, this would be something akin to the Painting Guardians, not the actual characters as is. IF, and only IF, time travel is a main theme, maybe this cov could be something that tries to protect the fabric inbetween the realms or worlds? You enter something akin to the DLC big black Manus hand, and you have to face one (or a small wave if they get summoned in time) of these guys before trying to progress (provided they are wearing whatever it is to be summoned to said world). Be a small nightmare for some players, i'm sure, but be a nice twist to getting around in the universe.

    Overall, these are just bland (very bland, sadly) rough ideas, and i'm sure many of you out there are much more informed at how better to incorporate covenant ideas. And obviously i want there to be many more covs than just these, but those are the only ideas i really have at the moment! So, be gentle, please! Lol!
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    Re: Covenant ideas in brief

    Post by Ashran on Thu Jan 31, 2013 11:05 pm

    I like the Pinwheel's Gentleman Society. Best name for a covenant ever. Too bad the family masks are now the douche's avatars/icons. This need to change! Since Pinwheel stole a big portion of the gravelord powers, it makes sense that he could have its own covenant. I like the idea of more "occult" miracles, made of apostate's verses against the gods.

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    Re: Covenant ideas in brief

    Post by gmwdim on Fri Feb 01, 2013 12:03 am

    I have an idea: covenants based on geographical origin of your character. In character creation, in addition to starting class, you can choose your country of origin (and corresponding gift). Then later in the game you could join one of the others like Darkwraith, Gravelord, etc - but be hunted down as deserters by another covenant. A sample list of starting covenants and gifts could be something like this

    No country of origin: pendant
    Vinheim: consumable item that restores your spell casts
    Catarina: tiny being's ring (or onion helmet!)
    Astora: white sign soapstone
    Carim: purging stone
    Thorolund: divine blessing
    Zena: bottomless box
    Balder: titanite chunk
    Great Swamp: flame stoneplate ring
    Lordran: peculiar doll


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    Re: Covenant ideas in brief

    Post by messremb on Fri Feb 01, 2013 2:26 am

    gmwdim wrote:I have an idea: covenants based on geographical origin of your character.

    I actually was thinking of something like this as well, as i have been a big proponent of making your race/nationality mattering more in the sequel. But in the end, i thought making your race tie into any certain covenant would seem somewhat limiting overall. I do really like the idea of different starting gifts for each race that you said though!
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    Re: Covenant ideas in brief

    Post by Serious_Much on Fri Feb 01, 2013 7:27 am

    The only problem with the geographical origin idea is that it kinda takes the point out of covenants. Covenants are basically a promise of belief and servitude, country of origin is more like a family/heritage sort of thing.

    What I propose is have country origin IN ADDITION to covenants. Use country as a way to specialise certain weapon and armour usage to certain countries and origins as a way to make player variety greater.

    Anyhoo, I'd say having any more than 10 covenants would be too much.. In fact even the 9 we have may be too much due to the non essential nature of some like chaos servants and princess guard, which could be streamlined a bit. Maybe closer to 6 really in depth covenants would be better to flesh them out a bit.


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