Path of Dragon Revamp(Edited for easier reading!)

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    Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Thu Jan 31, 2013 5:14 pm

    I do not expect FromSoft to add any of these into the game, but maybe it'll give some people some ideas. Plus, it's nice to think about.

    The ultimate goal of members of this covenant is to become a dragon themselves. The general revamp: introduce other dragon powers.


    Added covenant powers: Dragon head and Dragon body stones can be obtained from most types of dragons throughout the game and each has special properties. You must be in different covenant ranks to get certain Dragon stones.

    Damage from dragon SKILLS is increased dramatically by leveling up through the covenant and scale with level(or possibly has weak scaling with dex, strength, int, and faith)

    Current covenant powers:

    Dragon form - Resembles the Everlasting Dragon

    Dragon Head stone - use the item to turn your head into a dragon and again to breathe fire at the cost of stamina.

    Dragon Body stone - use the item to gain a temporary attack boost and emit a force that stuns people. Bare-fist damage is increased.




    Helkite Dragon(Rank 3):

    How to obtain stones - In dragon form, go onto the bridge in Undead Burg and the Helkite dragon will breathe fire on you. You won't be damaged and you'll gain the Helkite stones while you're in the fire.

    Dragon form - resembles a dragon with red scales and medium sized wings.

    Dragon head stone - uses stamina to breathe fire that has a wider but shorter range than the default dragon head stone.

    Dragon body stone - Uses stamina to wrap wings around self for 10-15 seconds. User is immobile, and HP increases by 15 per second.

    Other skills: Fall damage is negated(like a permanent fall control spell). Roll is replaced by a jump where the user glides along the ground. Increased invincibility frames and travels farther than a standard roll.



    Kalameet(Rank 3):


    How to obtain stones - In dragon form, go to the area where you fight it before Gough shoots it's wing out. Kalameet will land in front of you and breathe it's black fire at you. It won't damage you and you'll get the stones while you're in the fire.
    Dragon form - resembles a black dragon with a red eye

    Dragon head stone - uses stamina to breathe black fire. Window is both narrower and shorter than Helkite and default dragon headstones, but stamina depletion is dramatically lower

    Dragon body stone - After a brief charge up, the red eye glows and enemies nearby are levitated up and inflicted by Kalameet's status effect, which increases damage done to them.

    Other effects - Roll is replaced with jump-glide, fall damage is negated.

    Priscilla(Rank 2):


    How to obtain stones - Drop the Peculiar doll in front of her while in dragon form and she will take it and give you her dragon stones. You won't be able to go back into the Painted World again.

    Dragon form - user appears mostly human, but horns on forehead form and the user is dressed in a white furry cloak.

    Dragon head stone - Creates a hale storm with the same area of effect as firestorm that does damage to opponents and decreases their movement speed, similar to walking in deep water or the poison swamp in blighttown.

    Dragon body stone - After a brief charge up, creates a blastwave of hale that does damage and knocks people back, and also causes a temporary Ring of Fog effect for the user.

    Other effects - Bare fist causes bleed for 50%

    Seeth the Scaleless Dragon(Rank 2):


    How to obtain stones - Stones are hidden in secret places in the Crystal Caves.

    Dragon Form - A white, sleek dragon with large wings and tentacles(?) for legs.

    Dragon head stone - After a brief charge up, the user fires a white flame that goes in a straight line and creates crystals along the ground that stay active for 10 seconds. Does damage and causes curse.

    Dragon body stone - After a brief charge up, the user roars and creates an explosion of crystals around him. Does damage, knocks people upwards if it, causes curse. Crystals stay active for about 15 seconds.

    Other effects - Quickly regains HP as long as crystals are in effect.




    Undead Dragon(Rank 1):

    How to obtain stones - Defeat the one in Valley of Drakes to get Dragon Head stone, defeat the one in Painted world of Ariamis to get Dragon Torso stone

    Dragon form - a grey-black-ish, decaying dragon

    Dragon head stone - spits purple gunk ball that does damage and poisons

    Dragon body stone - Wraps wings around self to increase defense. While active, defense is increased by 300 points, can only slow walk(similar to casting Iron flesh), can only attack by using Dragon Head stone.

    Other effects - Defense boost, poison/bleed resistance boost.

    Gaping Dragon(Rank 1):
    Gain stones by defeating it
    Dragon form - resembles a dragon with brown scales and several bones protruding from it's body
    Dragon head stone - Spits a ball of acid that does minimal damage and corrodes armor durability(cannot be held down)

    Dragon Body stone - After a brief charge up, the user spits a large pool of acid around their own feet that damages and corrodes armor durability.

    Other skills: Bare-hand damage is buffed, rolling does damage(like armor of Thorns)




    Last edited by LunarFog on Thu Jan 31, 2013 8:54 pm; edited 5 times in total

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by Samurainova on Thu Jan 31, 2013 5:33 pm

    The main problem with that covenant is that once you get the head and body stone theirs no reason to stay. Most people have it and aren't in the covenant, and even so the benefits of powering it up aren't even worth it. So theirs really no reason to stay in it :/

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by Isirith on Thu Jan 31, 2013 7:02 pm

    If these were implemented perhaps the stones would be covenant locked?
    I do like this though. +1 happy


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by sparkly-twinkly-lizard on Thu Jan 31, 2013 7:22 pm

    for the undead dragon the body stone could be the jump crush that their legs do. also what about seath? i know hes a traitor to dragon kind and all but... would he drop a stone when killed?


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by SlakeMoth on Thu Jan 31, 2013 7:44 pm

    Well I'm obviously in favour.
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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by barrywilkins on Thu Jan 31, 2013 7:58 pm

    I really like this idea. Adds some real depth to the covenant as a whole. Instead of just roar spamming, hoping to get that one massive attack off, you actually have some options as to how you can dragon someone to death.

    Personally I'd go with the Gaping Dragon form for the armor corrosion. Always wanted to eat someones armor mid fight silly

    Just asking for clarification, would the speaking thing be an actual dialogue? Or more or less the Stone Dragons interaction where you just kneel down and ask to join its covenant?
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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Thu Jan 31, 2013 8:49 pm

    Isirith wrote:If these were implemented perhaps the stones would be covenant locked?
    I do like this though. +1 happy

    I'm thinking in all cases, you won't even be able to get the stones unless you're in the covenant and at a high enough covenant rank

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Thu Jan 31, 2013 8:54 pm

    barrywilkins wrote:I really like this idea. Adds some real depth to the covenant as a whole. Instead of just roar spamming, hoping to get that one massive attack off, you actually have some options as to how you can dragon someone to death.

    Personally I'd go with the Gaping Dragon form for the armor corrosion. Always wanted to eat someones armor mid fight silly

    Just asking for clarification, would the speaking thing be an actual dialogue? Or more or less the Stone Dragons interaction where you just kneel down and ask to join its covenant?

    I thought about that. Read it again.


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by Zephryl on Fri Feb 01, 2013 4:50 am

    I think maybe not "The flames won't damage you" because people will definitely use that for easy wins in those PvE fights.

    I think perhaps if you're wearing nothing but the stones (Including any weapons/rings/lower armor) and get killed by the dragons fire, it converts your stones to that dragons type if you're eligible. Kind of like a symbolic "I'm sacrificing my Souls and Humanity to be reborn as a Dragon". You'd then be able to get/buy more of the normal stones from the Covenant. Or something like that anyway, just so it can't be abused for easy Dragon kills hehe.

    Not sure about the Priscilla one... Locking yourself out of a whole area for that playthrough?

    And they need some kind of downside.. Or rather, a reason why not everyone would choose to use them. At the moment, probably half the PvPers would want it just for the better dodge...

    Or all the Covenants should get a buff, so that the Stones aren't any more appealing than any other Cov~

    Not bad ideas though =D


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by lonewolf on Fri Feb 01, 2013 6:28 am

    i really like this idea but the curse would be a bit unbalanced and the stones should defenitly be covenant locked.

    Edit: great idea so i am giving you a +1 lunarfrog


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Fri Feb 01, 2013 1:26 pm

    Zephryl wrote:

    good concerns, but I already thought of them all. You need to be rank 3 in the covenant to be immune to the dragon flames, and even then, it'd be a scripted scene(but not a cutscene), so it would only happen once. And getting to third rank also means that you killed 80 people(or even worse, farmed 80 stones from drakes) which would probably mean that using thhe Helkite method to farm for less than 500 souls probably won't be worth it.

    The downside to the Helkite and Kalameet stones, which are the only ones that give you dodging boost, is that you would have the absolute minimum defense to use it. It would be like not wearing any armor to ninja roll.

    I like the Priscilla one because it gives the player a way to help her. There'd finally be a way to make her sort of happier by reuniting her with what would be believed to be a childhood doll. It's also fair because you aren't forced to give her the doll, you can choose when to give it to her, you can just not ever leave after giving it to her, and the area is completely optional anyways.

    Also, I'll be working on most of the other covenants too.

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Fri Feb 01, 2013 1:27 pm

    lonewolf wrote:i really like this idea but the curse would be a bit unbalanced and the stones should defenitly be covenant locked.

    Edit: great idea so i am giving you a +1 lunarfrog

    All stones are covenant locked. They don't drop unless you're in the dragon covenant, and/or can't be used unless you're a high enough rank.

    Although yea. Seeth's might be a little unbalanced.

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by WaffleGuy on Fri Feb 01, 2013 1:58 pm

    Priscilla's would be imo be the most unbalanced. Body Stones just use stamina to use their ability. I can see the variant of Fire Tempest be spammed everywhere, espacially the Forrest. The hosts and summons don't need to refill at a bonfire, they just have to wait for a bit of stamina.
    Other than that, it's a lot of fun ideas! silly


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Fri Feb 01, 2013 2:11 pm

    WaffleGuy wrote:Priscilla's would be imo be the most unbalanced. Body Stones just use stamina to use their ability. I can see the variant of Fire Tempest be spammed everywhere, espacially the Forrest. The hosts and summons don't need to refill at a bonfire, they just have to wait for a bit of stamina.
    Other than that, it's a lot of fun ideas! silly

    This is true. In that case, I 'm thinking...really low damage? Her dragon powers could be focused on ways to be concealed, or hard to get to(like her being stuck in the painting, get it?). The headstone skill makes a blizzard that makes it harder for people to see, and lowers their movement speed, but it does low damage. The bodystone skill could do a moderate amount of damage, about half of Wrath of Gods, but it has a brief charge up time that makes it less viable to spam with, and puts a Hidden Body spell effect on the user.

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by sparkly-twinkly-lizard on Fri Feb 01, 2013 6:21 pm

    for seath... how about the body stone spawns one large crystal that gives the dragonoid the same hp regen as replenishment but does not preclude other body buffs, thats it no damage just a self buff that can be destroyed by an opposing player (the crystal would be targetable and take like 3 hits to break) the worst thing i can see being done with that is stacking the heal crystal and replenishment for around 25 hp per second, and for a armor less dragon thats fair i think.


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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by Zephryl on Fri Feb 01, 2013 11:29 pm

    LunarFog wrote:

    Oh! So it's essentially just a Ninja Roll with a different animation?~ That's okay then, I thought it'd be be better than that, and could be done with more armor.

    A scripted scene would be allright then, so long as you can't do it while Summons are there, or while you're invading.


    I'm not sure if bringing Priscilla the Doll would help her though, since it's the item that brought her there... but she does seem to be the nicest of the Dragons. Maybe if you talk to her while wearing the Dragon Stones, she'll think you're like her (A Half Dragon) and since you have the Doll, where "Caught" in the same way. Taking pity on you, she grants you some of her power and tells you how you can leave.

    I think hers would be less combat based, and more Magic/Miracle based. Maybe when you've used her Stones, you have the Peculiar Doll in your hand as a Talisman? And you get access to a new set of Miracle/Magics like...

    Blizzard - Would be like a Hidden Body, except there's a blizzard around yourself, and instead of being transparent you'd see your footsteps.

    Lifehunt - Summons a magical equivalent of the Lifehunt Scythe
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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by LunarFog on Sat Feb 02, 2013 1:47 am

    sparkly-twinkly-lizard wrote:for seath... how about the body stone spawns one large crystal that gives the dragonoid the same hp regen as replenishment but does not preclude other body buffs, thats it no damage just a self buff that can be destroyed by an opposing player (the crystal would be targetable and take like 3 hits to break) the worst thing i can see being done with that is stacking the heal crystal and replenishment for around 25 hp per second, and for a armor less dragon thats fair i think.

    That...could work actually.

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    Re: Path of Dragon Revamp(Edited for easier reading!)

    Post by Carphil on Wed Feb 13, 2013 12:01 pm

    Like the ideas! Wish I could see some of them on DkS 2

    Praise the hunt! :dragon-eye:


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