An assassin's guideline

    Share
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    An assassin's guideline

    Post by LunarFog on Fri Jan 25, 2013 11:40 pm

    Co-created by ClassicBlaze

    What is an assassin?
    Spoiler:

    An assassin is a character who relies on stealth and speed to ensure that they stay undetected for as long as possible to deliver an unseen backstab that hopefully produces a one-hit kill

    Assassin Stats

    Spoiler:
    This has a little leeway, and assassin builds may vary, but they all follow a general outline:

    1.) Assassins should generally think about stopping at a max of SL 50. A lethal backstab is essential to an assassin, and above SL 50 people gain much more health while your power drastically suffers from diminishing returns from Dex. Stopping at SL 99 or SL 120 also leaves you stuck mostly with areas where people expect fights, making it near impossible to invade unwary people.

    2.) The number 1 TOP PRIORITY stat for any assassin over level 20 is Dex. Dex should be increased until 40-50

    3.) The second priority is intelligence and attunement: 15 int, and 10, 12, or 14 attunement to be exact. 15 int ensures that all appropriate spells can be used, while 14 attunement allows you to use a few important spells.

    4.) Once you have enough dex and the spells you want, you can turn your focus to endurance. While equipment load isn't important to assassins, who shouldn't have any problem being below <25% equip weight, assassins do spend a lot of stamina chasing and running away from a target. This is nowhere near as important as dex, and a good assassin can thrive on the minimum amount of dex, but this still has some use.

    5.) All other stats are USELESS to assassins.

    Assassin Code of Conduct
    Spoiler:

    Rule 1: Stay undetected until you deliver your fatal backstab.

    Rule 2: Upon the event of your target not dying after a backstab, you may either: A) Quickly try to finish the job with your secondary weapon or B) Run away and leave the target's world

    3: Upon failure of staying undetected you may either: A) Run away and try to find another spot to ambush or B) Run away and leave the target's world

    4: ALWAYS avoid a straight fight

    Assassin Equipment

    Spoiler:
    Armor: Assassins should wear dark colored, cloth armor that blends in with the color of the background. For example, dark-blue should be worn in the forest, brown should be worn in Anor Londo, etc. If armor that blends into the background isn't available, then dark colored or black armor will be efficient enough.

    *Avoid enchanting weapons to fire or lightning paths, since weapon contact produces a loud noise.

    Right handed primary weapon: This will be the weapon you use to get your lethal one-hit backstabs. Suitable weapons are any dagger, and some thrusting swords. A full list:

    • Dagger
    • Ghost Blade - A good weapon for assassins who are level 20 or lower. High base damage, but low weapon scaling means that backstabs are relatively powerful even without much dex
    • Bandit Knife - One of the best weapons for back stabs.
    • Parrying Dagger
    • Priscilla's Dagger - Should be avoided as a primary weapon
    • Dark Silver Tracer - The best weapon for backstabs without contest
    • Rapier
    • Mail Breaker


    Right handed secondary weapons: These are weapons you rely on if your target is still clinging to life after a backstab. Use these weapons to quickly snuff out the light of your victim for good.

    • Bandit's Knife - causes bleed
    • Painting Guardian sword - Causes bleed
    • Shotel - Ignores shields
    • Jagged Ghost Blade - causes bleed
    • Gold Tracer - Causes bleed


    Left handed weapon: Assassins are allowed to carry an offhand weapon to parry. Shields are strictly prohibited. Any Right handed secondary weapon can also be used as an offhand weapon, including a parrying dagger

    Left handed miscellaneous weapon:

    Oolacile Ivory Catalyst - The lightest and smallest catalyst for casting assassin appropriate spells.

    Bow - Highly discouraged, as arrows lack the power to kill and will often just alert a target to your presence after doing a negligible amount of damage. Although, there may be some situations where a bow could be of use

    Acceptable rings:

    • Hornet Ring - This ring is VITAL to an assassin and should never be taken off
    • Cloranthy ring
    • Ring of Fog
    • Red Tearstone Ring
    • Slumbering Dragoncrest Ring
    • Rusted Iron Ring


    Assassin spells
    Spoiler:

    • Hush
    • Hidden Body
    • Chameleon - The most important spell for an assassin
    • Hidden Weapon
    • Aural Decoy



    Last edited by LunarFog on Sun Feb 10, 2013 4:13 pm; edited 1 time in total

    avatar
    Carphil
    Chat Moderator

    Posts : 4921
    Reputation : 90
    Join date : 2012-01-17
    Age : 21
    Location : Brazil

    Re: An assassin's guideline

    Post by Carphil on Fri Jan 25, 2013 11:57 pm

    One more thread for you signature! big grin


    I never was a big Fun of assassin builds. But I must admit that I had a lot of fun with my chameleon build! Its amazing how many people you can trick with that spell! my favorite combo is chameleon with pyros, but mostly fire surge.


    _________________
    It may take a day or ten thousand years, but I will find her. This is a promise.

    I'm not the chosen one, I'm the one who chose to be more.

    Carphil_BR on PSN :bas:
    avatar
    drmuto
    Regular
    Regular

    Posts : 82
    Reputation : 2
    Join date : 2012-12-12
    Age : 28
    Location : firelink

    Re: An assassin's guideline

    Post by drmuto on Sat Jan 26, 2013 1:53 am

    you just described my entire dark souls career


    _________________
    avatar
    GrinTwist
    Chosen Undead
    Chosen Undead

    Posts : 4185
    Reputation : 98
    Join date : 2012-07-22
    Location : New Londo Ruins, Illinois: Living in Tart's torture chamber

    Re: An assassin's guideline

    Post by GrinTwist on Sat Jan 26, 2013 2:51 am

    Sounds like fun not to mention it won't take long to make a level 50 build. (Takes 2 hours if you know what to do)

    Next time I get bored from invading as a standard PVP player I'll have to make a good assassin build.


    _________________
    Boring life? Join a cult.
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: An assassin's guideline

    Post by LunarFog on Sun Feb 10, 2013 4:09 pm

    just updating a bit~


    Murdeaulio
    Casual
    Casual

    Posts : 38
    Reputation : 1
    Join date : 2013-01-03

    Re: An assassin's guideline

    Post by Murdeaulio on Sun Feb 10, 2013 5:28 pm

    awesome
    avatar
    TheMeInTeam
    Insomniac
    Insomniac

    Posts : 1010
    Reputation : 42
    Join date : 2012-11-05
    Age : 34
    Location : 1337 Accuracy Way

    Re: An assassin's guideline

    Post by TheMeInTeam on Thu Jul 18, 2013 4:00 pm

    One would have to imagine that power within would be a worthy choice (pyro glove on right hand).  In some settings.  It's a shame shields are banned, else one could set up PW + sanctus + RTSR + Lingering Ring + chameleon and any host wandering past THAT before PW wears off is going to die, even the SL 120's would unless they're VIT gouged...I think even with elemental rapiers, let alone 40dex versions.  Still, hornet's not a bad substitute.  I don't think this needs SL 50 though.

    I've hit well over 900 damage in the forest using the chaos rapier on my str build, with hornet and not RTSR.  With hornet + RTSR or RTSR + PW, you'll kill every non-PvP build anyway.  Something like this can invade anybody anywhere and would be a threat to everyone through most of a NG playthrough:

    http://mmdks.com/3715

    I think hornet + RTSR on chaos rapier +5 with 10 humanity will be hitting for what, 1200-1500ish on a backstab?  PW would almost certainly kill but that would be a limited time thing so I like this better.

    I know you don't like the bow, but it fits the assassin theme and gives one quick chance to finish off a runner before your mark escapes happy.  Most successful BS will kill outright with this though, at least until people start pumping into the 40-50+ vit range with good armor.

    Ring swapping fog --> RTSR (swap RTSR after chameleon) might be more effective than hidden body.  I think hidden body makes noise when you cast it.


    _________________
    There is no "I" in team.  There is no "we" either.  There is a me.
    Dolan would like you to turn around and pick up that item on the ground.
    avatar
    sparkly-twinkly-lizard
    Compulsory Poster
    Compulsory Poster

    Posts : 3627
    Reputation : 144
    Join date : 2012-01-19
    Age : 23
    Location : World 4-2 Demon Souls

    Re: An assassin's guideline

    Post by sparkly-twinkly-lizard on Thu Jul 18, 2013 4:11 pm

    http://mugenmonkey.com/darksouls/?c=392506821552560222

    f*** dexterity, back street hit man ftw!, the hornet ring can be swapped for the fog ring or poise ring if you are discovered giving you 76 poise. also swap the dark hand for a chaos caestus, missed the no shield part at the beginning.


    _________________
    ლ(ಠ_ಠლ) (╯°□°)╯︵ ┻━┻
    avatar
    TheMeInTeam
    Insomniac
    Insomniac

    Posts : 1010
    Reputation : 42
    Join date : 2012-11-05
    Age : 34
    Location : 1337 Accuracy Way

    Re: An assassin's guideline

    Post by TheMeInTeam on Thu Jul 18, 2013 4:55 pm

    sparkly-twinkly-lizard wrote:http://mugenmonkey.com/darksouls/?c=392506821552560222

    f*** dexterity, back street hit man ftw!, the hornet ring can be swapped for the fog ring or poise ring if you are discovered giving you 76 poise. also swap the dark hand for a chaos caestus, missed the no shield part at the beginning.

    I have a lot of experience with hammers.  Even with hornet we're talking about 800-900 damage from this.  You could do more with a buff, but that lvl 10 build I made with the chaos rapier will actually do significantly more BS damage, and would do comparable even without RTSR silly.

    Critical multipliers make a big difference.  If you insist on a STR build, IMO at least use the tried and truly hated large/great club type class lol.
    avatar
    sparkly-twinkly-lizard
    Compulsory Poster
    Compulsory Poster

    Posts : 3627
    Reputation : 144
    Join date : 2012-01-19
    Age : 23
    Location : World 4-2 Demon Souls

    Re: An assassin's guideline

    Post by sparkly-twinkly-lizard on Fri Jul 19, 2013 2:49 am

    said hammer experience is at lvl 100-120 I bet right? at lvl 40-50 this is enough to kill most people I've found unless im invading up, in which case I switch to a dgm and the poise ring for tank mode after the initial ambush. actually nvm this being an assassin, this would be a great forum event build to practice ring swapping on...


    _________________
    ლ(ಠ_ಠლ) (╯°□°)╯︵ ┻━┻
    avatar
    Latitoast
    Chosen Undead
    Chosen Undead

    Posts : 4520
    Reputation : 40
    Join date : 2013-04-03
    Age : 20
    Location : Rolling in circles while reading manga

    Re: An assassin's guideline

    Post by Latitoast on Fri Jul 19, 2013 3:17 am

    https://mugenmonkey.com/darksouls/?c=429847301675383893

    How's that?

    I call it the TTTA

    The Tactical Trolling Toxic Assassin.

    In the event that you goof up, all of a sudden, your useless assassin turns into a trolltastic toxic build, toxic with DST R2s, and then poison with pine resin Dagger and Poison Mist.


    _________________
    Gamertag:Leon Kennedy85   LoL Summoner ID, Skype Username, Steam ID:Latitoast
    Current Covenants:Messengers of Velka, The Exiled of Ariamis, The Darkstalkers

    avatar
    Myztyrio
    Insomniac
    Insomniac

    Posts : 1223
    Reputation : 44
    Join date : 2012-07-29
    Age : 22
    Location : Milliontown

    Re: An assassin's guideline

    Post by Myztyrio on Fri Jul 19, 2013 5:19 am

    I have an assassin with 16 int for the sake of buffing with GMW.


    _________________
    PSN: Myztyrio
    Sub: AzureArmageddon




    avatar
    TheMeInTeam
    Insomniac
    Insomniac

    Posts : 1010
    Reputation : 42
    Join date : 2012-11-05
    Age : 34
    Location : 1337 Accuracy Way

    Re: An assassin's guideline

    Post by TheMeInTeam on Fri Jul 19, 2013 10:33 am

    Myztyrio wrote:I have an assassin with 16 int for the sake of buffing with GMW.

    I'm pretty sure GMW requires 15 int, not 16.  16 is for great heavy soul arrow IIRC (which, by the way, is absolutely brutal with crown of dusk + bellowing + RTSR).

    Still even with oolacile ivory GMW is only a bit stronger than the resins, and probably can't match an elemental weapon unless you level up quite a bit.
    avatar
    Serious_Much
    Moderator Trainee
    Moderator Trainee

    Posts : 14641
    Reputation : 287
    Join date : 2012-01-17
    Age : 25
    Location : The Dark Side of the Moon

    Re: An assassin's guideline

    Post by Serious_Much on Fri Jul 19, 2013 10:41 am



    _________________
    PSN and other stuff:
    PSN: HolyPK9 "You are free to sever the chains of fate that bind you"

    Sage Andarta, Founder of the Crystal Seekers; The Noble Knights

    Principal GremSay of the Karmatic Gremlin Gang

    Moderator of the Wiki Chatroom- Come join the fun  cheers

    PRAISE. THE. SUN. lol!
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: An assassin's guideline

    Post by LunarFog on Fri Jul 19, 2013 2:51 pm

    Serious_Much wrote:Maybe you should take a look at reviving this:



     http://soulswiki.forumsrpg.com/t2703-assassins-of-vinheim?highlight=Assassins

     Let the dead rest.

    avatar
    Phoenix Rising
    Caffeinated
    Caffeinated

    Posts : 892
    Reputation : 29
    Join date : 2012-05-04
    Age : 40

    Re: An assassin's guideline

    Post by Phoenix Rising on Fri Jul 19, 2013 2:57 pm

    Use a chaos rapier and there's no need to level dexterity.


    _________________
    XBL: I Aim v Here I

    Neowraith - Scarred Lord
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: An assassin's guideline

    Post by LunarFog on Fri Jul 19, 2013 3:01 pm

    Phoenix Rising wrote:Use a chaos rapier and there's no need to level dexterity.

     You think a real assassin would be ok with an obnoxious "whoosh" or "Bzzat" every time they got a kill?  I have no respect for people who call themselves assassins and use elemental weapons.

    avatar
    TheMeInTeam
    Insomniac
    Insomniac

    Posts : 1010
    Reputation : 42
    Join date : 2012-11-05
    Age : 34
    Location : 1337 Accuracy Way

    Re: An assassin's guideline

    Post by TheMeInTeam on Fri Jul 19, 2013 3:07 pm

    LunarFog wrote:
    Phoenix Rising wrote:Use a chaos rapier and there's no need to level dexterity.

     You think a real assassin would be ok with an obnoxious "whoosh" or "Bzzat" every time they got a kill?  I have no respect for people who call themselves assassins and use elemental weapons.

    It's totally more respectable to throw massed stat points into dex and otherwise play identically though winking.

    27str great club assassin would be pretty funny.

    REAL assassins can super hyper mode snipe with the sniper crossbow.  FTW.
    avatar
    Phoenix Rising
    Caffeinated
    Caffeinated

    Posts : 892
    Reputation : 29
    Join date : 2012-05-04
    Age : 40

    Re: An assassin's guideline

    Post by Phoenix Rising on Fri Jul 19, 2013 3:10 pm

    LunarFog wrote:
    Phoenix Rising wrote:Use a chaos rapier and there's no need to level dexterity.

     You think a real assassin would be ok with an obnoxious "whoosh" or "Bzzat" every time they got a kill?  I have no respect for people who call themselves assassins and use elemental weapons.

    Geez, why the salt? It was just an idea....nevermind I'll go away now.


    _________________
    XBL: I Aim v Here I

    Neowraith - Scarred Lord
    avatar
    reim0027
    Moderator
    Moderator

    Posts : 6715
    Reputation : 381
    Join date : 2012-01-28

    Re: An assassin's guideline

    Post by reim0027 on Fri Jul 19, 2013 11:14 pm

    I took it for sarcasm . . . it was sarcasm, right?


    _________________


    PSN usernames: reim0027_2,   reim0027_3,  and reim0027_5.  Skype ID: reim0027  
    Tour of Lordran Soul Levels  //  Official Wiki Fight Club // Forest Invasion Soul Levels // Low Level Invasion Rules
    avatar
    TheMeInTeam
    Insomniac
    Insomniac

    Posts : 1010
    Reputation : 42
    Join date : 2012-11-05
    Age : 34
    Location : 1337 Accuracy Way

    Re: An assassin's guideline

    Post by TheMeInTeam on Fri Jul 19, 2013 11:17 pm

    Nay I say.  I dare say if you use thine elemental weapon you are making concessions on the STEALTH!

    That is why real assassins don't use elemental weapons.  They use PW dragon roar dragon greatsword r2s to snipe fools.


    _________________
    There is no "I" in team.  There is no "we" either.  There is a me.
    Dolan would like you to turn around and pick up that item on the ground.

    drdrack
    Regular
    Regular

    Posts : 95
    Reputation : 1
    Join date : 2013-06-15
    Location : Everywhere?

    Re: An assassin's guideline

    Post by drdrack on Fri Jul 19, 2013 11:38 pm

    I make a pretty crappy assassin by op's standard, since most of my hypotheical builds are all chaos knife related. Speaking of which, can someone answer this

    Bandit knife or dagger? For a suitable assassin of course...

    (I choose bandit knife cause they are the same expect bandit has higher crit. But just to make sure)

    I'M A REGULAR NOW..... YAAAAAAAAAAAAAHHHHHHHHHH
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: An assassin's guideline

    Post by LunarFog on Fri Jul 19, 2013 11:55 pm

    drdrack wrote:I make a pretty crappy assassin by op's standard, since most of my hypotheical builds are all chaos knife related. Speaking of which, can someone answer this

    Bandit knife or dagger? For a suitable assassin of course...

    (I choose bandit knife cause they are the same expect bandit has higher crit. But just to make sure)

    I'M A REGULAR NOW..... YAAAAAAAAAAAAAHHHHHHHHHH

     The Bandit Knife blows the dagger out of the water.

    avatar
    reim0027
    Moderator
    Moderator

    Posts : 6715
    Reputation : 381
    Join date : 2012-01-28

    Re: An assassin's guideline

    Post by reim0027 on Fri Jul 19, 2013 11:57 pm

    LunarFog wrote:
    drdrack wrote:I make a pretty crappy assassin by op's standard, since most of my hypotheical builds are all chaos knife related. Speaking of which, can someone answer this

    Bandit knife or dagger? For a suitable assassin of course...

    (I choose bandit knife cause they are the same expect bandit has higher crit. But just to make sure)

    I'M A REGULAR NOW..... YAAAAAAAAAAAAAHHHHHHHHHH

     The Bandit Knife blows the dagger out of the water.
    Not while buffed. A buffed dagger pwns.


    _________________


    PSN usernames: reim0027_2,   reim0027_3,  and reim0027_5.  Skype ID: reim0027  
    Tour of Lordran Soul Levels  //  Official Wiki Fight Club // Forest Invasion Soul Levels // Low Level Invasion Rules
    avatar
    LunarFog
    Hollowed
    Hollowed

    Posts : 1856
    Reputation : 109
    Join date : 2012-12-05
    Age : 22
    Location : Darkroot Basin

    Re: An assassin's guideline

    Post by LunarFog on Sat Jul 20, 2013 12:04 am

    Wouldn't a buffed bandit knife be equally as stronger?


    Sponsored content

    Re: An assassin's guideline

    Post by Sponsored content


      Current date/time is Sun Dec 10, 2017 11:23 pm