LunarFog Build: Assassin

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    LunarFog
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    LunarFog Build: Assassin

    Post by LunarFog on Wed Jan 23, 2013 4:25 pm

    http://mmdks.com/vb7

    I decided that since I'm a self-proclaimed assassin, it'd be a shame if I didn't have a build to represent it. This build is a Pure Assassin, which means it follows assassin rules: if one hit doesn't kill the target or you're spotted, back off and either leave the world or wait for another opportunity to come around. I might make an assassin code of conduct/guideline later

    SL: Stopped at 50 because going to sl 99 would leave me mostly with areas where people are expecting to fight, instead of areas where people could just be passing through and trying to beat the boss. Going to SL 99 would also make me much less potent as an assassin seeing as I would either put the point into Dex(all the way up to 99) or endurance and people have way more health and more defense. Because of the diminishing effects, I would be getting one-hit kills much, much less frequently.

    Armor: Chosen because they're black and allow me <25% equipment weight.

    Weapons:

    • Dark Silver Tracer - Chosen because I suspect it has the highest possible damage for backstabs at 50+ dex, regardless of armor

    • Black Bow of Pharis - You never know when you might need a long range weapon

    • Parrying dagger - The last resort for an assassin when your cover is blown. In a toe-to-toe fight you're boned, and it should never come to that, however a lucky parry could be your guardian angel.

    • Oolacile Ivory Catalyst - lightest catalyst for casting magic


    Magic:

    • Chameleon - The most important spell for an assassin. As long as you're placed cleverly you can wait for people to run past you and then go in for a backstab

    • Hidden Body - Not as useful as Chameleon, and possibly not useful at all. But the idea behind hidden body is that having a transparent body instead of a fully visible one reduces the risk of being seen as you walk around looking for the target.

    • Fall control - For quickly scaling down steep cliff-sides or ledges without taking damage and indicating where you are(your health bar becomes visible no matter where you are if you take damage. It can be seen through the ground and walls)

    • Aural Decoy - For attracting targets with their strange noise. Can also be used as a taunt since the noise sounds a lot like a laugh.


    Rings:

    • Hornet ring - for max damage. This is the only ring that is necessary for you to keep on at all times. Any other desired effects or effect combo can be achieved through the use of a clever combination of spells.(For example if you want to be transparent and silent, instead of using Ring of Fog and slumbering Dragon Crest Ring, you can use Ring of Fog and Hush.

    • Cloranthy ring - For when you need the extra stamina to chase the target(or run away)

    • Red Tearstone Ring - for 50% more damage and an increased chance of getting a one-hit kill. Be careful though, because the red aura that appears when the ring is active can't be hidden EXCEPT if you're using chameleon.

    • Lingering Dragoncrest Ring - for longer spell effects

    • Hawk Ring - Used with bows and binoculars to watch the target from a distance

    • Rusted Iron Ring - Used to maintain maximum running speed through any terrain

    • Ring of Fog - Used to appear transparent


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    Re: LunarFog Build: Assassin

    Post by IV_Mark_VI on Wed Jan 23, 2013 4:46 pm

    Just a note: Wanderer would make a better starting class.

    Also, do you just hang out in an area you haven't beaten and assassinate invaders?


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    Re: LunarFog Build: Assassin

    Post by LunarFog on Wed Jan 23, 2013 6:58 pm

    That would take way too long. I'm an invader.

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    Re: LunarFog Build: Assassin

    Post by WyrmHero on Wed Jan 23, 2013 8:45 pm

    Lunar, the dagger's AR gets huge diminishing returns after 40 Dex, no point in going past 45 for most builds. Short Bow is faster than Black Bow of Pharis so you can poison them. I never used sniping in PvP so if you like that then go for it. And sorry for always trying to tweak your builds lol. ❤



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    Re: LunarFog Build: Assassin

    Post by LunarFog on Wed Jan 23, 2013 9:28 pm

    WyrmHero wrote:Lunar, the dagger's AR gets huge diminishing returns after 40 Dex, no point in going past 45 for most builds. Short Bow is faster than Black Bow of Pharis so you can poison them. I never used sniping in PvP so if you like that then go for it. And sorry for always trying to tweak your builds lol. ❤



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    My dear WyrmHero, do not worry about constantly trying to change my builds, because I rarely listen to your advice anyways.

    Sincerely, Lunar

    Loljkjk. Not really. I rarely listen to your advice, but it's always welcomed since more than once you've mentioned something important. I'm going to get rid of the bow completely in this build because all a bow would do is alert the target of your presence while doing minimal damage, even with a headshot.

    And even with the diminishing returns after SL 40, all other stats are even more useless. In fact the only stats that sort of have use is endurance, for extra stamina to run, and strength because some weapons have an E scaling.

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    Re: LunarFog Build: Assassin

    Post by WyrmHero on Thu Jan 24, 2013 12:37 am

    LunarFog wrote:
    WyrmHero wrote:Lunar, the dagger's AR gets huge diminishing returns after 40 Dex, no point in going past 45 for most builds. Short Bow is faster than Black Bow of Pharis so you can poison them. I never used sniping in PvP so if you like that then go for it. And sorry for always trying to tweak your builds lol. ❤



    http://mugenmonkey.com/darksouls/?c=436817725381583288

    My dear WyrmHero, do not worry about constantly trying to change my builds, because I rarely listen to your advice anyways.

    Sincerely, Lunar

    Loljkjk. Not really. I rarely listen to your advice, but it's always welcomed since more than once you've mentioned something important. I'm going to get rid of the bow completely in this build because all a bow would do is alert the target of your presence while doing minimal damage, even with a headshot.

    And even with the diminishing returns after SL 40, all other stats are even more useless. In fact the only stats that sort of have use is endurance, for extra stamina to run, and strength because some weapons have an E scaling.

    But but but.... bounce

    What about the HP? What if you invade someone with elemental weapons, you'll need at least some HP to survive if detected.


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    Re: LunarFog Build: Assassin

    Post by LunarFog on Thu Jan 24, 2013 11:12 am

    Hmm...my logic regarding that is "Why would you plan to fail?"

    An assassin's goal is to get that one-hit backstab and kill the target, undetected until you make your move. There's no reason why an assassin would need health unless he plans to slip up and fight it out. Plus all health would do is tempt assassins into resorting to a fight.


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