Examples of what I mean by customizing your attack pattern: (NOTE: you can change your attack pattern at bonfires)
First attack
use a slower attack to deal more damage and poise break with slower recovery time
use a faster attack to get a quick hit in but less damage and poise break with faster recovery time
use the default speed for mediocre damage and poise break with regular recovery time
Second attack
combo with a slower attack for more damage and poise break with slower recovery time
combo with a faster attack for less damage and poise break with faster recovery time
combo with default speed for mediocre damage and poise break with regular recovery time
(for str weapons only)combo with special wind-up attack for more damage and knock back with turtle level recovery time
Strong attack 1st and/or 2nd attack
(For str weapons only)Use a wind-up attack for major damage and knock back with snail level recovery time(only 1 attack)
Use a slow swing for major damage and poise break with slower recovery time (1st & 2nd attack)
Use a faster swing for mediocre damage and poise break and faster recovery time (1st & 2nd attack)
(For dex weapons) Combo with 2-3 hits[your choice]for weak damage and stunlock with faster recovery time (1st & 2nd attack)
But for special weapons like Grant, MLGS, DSS, BK weapons, etc should stay with a set special attack.
This is what I would like to see in DkS II, I think it would make doing combos a lot more interesting and fun.
First attack
use a slower attack to deal more damage and poise break with slower recovery time
use a faster attack to get a quick hit in but less damage and poise break with faster recovery time
use the default speed for mediocre damage and poise break with regular recovery time
Second attack
combo with a slower attack for more damage and poise break with slower recovery time
combo with a faster attack for less damage and poise break with faster recovery time
combo with default speed for mediocre damage and poise break with regular recovery time
(for str weapons only)combo with special wind-up attack for more damage and knock back with turtle level recovery time
Strong attack 1st and/or 2nd attack
(For str weapons only)Use a wind-up attack for major damage and knock back with snail level recovery time(only 1 attack)
Use a slow swing for major damage and poise break with slower recovery time (1st & 2nd attack)
Use a faster swing for mediocre damage and poise break and faster recovery time (1st & 2nd attack)
(For dex weapons) Combo with 2-3 hits[your choice]for weak damage and stunlock with faster recovery time (1st & 2nd attack)
But for special weapons like Grant, MLGS, DSS, BK weapons, etc should stay with a set special attack.
This is what I would like to see in DkS II, I think it would make doing combos a lot more interesting and fun.