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Oh_the_Humanity
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BeeSeaEss
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    Costumizing your attack pattern

    Poll

    Would you like it if you were able to modify your attack pattern with weapons?

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    Costumizing your attack pattern  I_vote_lcap32%Costumizing your attack pattern  I_vote_rcap [32%] 
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    Costumizing your attack pattern  I_vote_lcap68%Costumizing your attack pattern  I_vote_rcap [68%] 
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    Costumizing your attack pattern  I_vote_lcap0%Costumizing your attack pattern  I_vote_rcap [0%] 
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    Total Votes: 22
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    Post by BeeSeaEss Tue Jan 15, 2013 2:48 am

    Examples of what I mean by customizing your attack pattern: (NOTE: you can change your attack pattern at bonfires)
    First attack
    use a slower attack to deal more damage and poise break with slower recovery time
    use a faster attack to get a quick hit in but less damage and poise break with faster recovery time
    use the default speed for mediocre damage and poise break with regular recovery time
    Second attack
    combo with a slower attack for more damage and poise break with slower recovery time
    combo with a faster attack for less damage and poise break with faster recovery time
    combo with default speed for mediocre damage and poise break with regular recovery time
    (for str weapons only)combo with special wind-up attack for more damage and knock back with turtle level recovery time
    Strong attack 1st and/or 2nd attack
    (For str weapons only)Use a wind-up attack for major damage and knock back with snail level recovery time(only 1 attack)
    Use a slow swing for major damage and poise break with slower recovery time (1st & 2nd attack)
    Use a faster swing for mediocre damage and poise break and faster recovery time (1st & 2nd attack)
    (For dex weapons) Combo with 2-3 hits[your choice]for weak damage and stunlock with faster recovery time (1st & 2nd attack)

    But for special weapons like Grant, MLGS, DSS, BK weapons, etc should stay with a set special attack.
    This is what I would like to see in DkS II, I think it would make doing combos a lot more interesting and fun.
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    Post by The Letter X Tue Jan 15, 2013 9:13 am

    I really like fighting systems with options like that, but I'd like another game to handle that. I want Dark Souls to maintain movesets for weapons.
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    Post by Serious_Much Tue Jan 15, 2013 4:52 pm

    Dark souls is like fighting REALLY is. It's not about cool moves, twirls and ninja flips (couldn't resist), it's about meat and potatoes fighting. Whatever gets the job done most efficiently is the best way, and simple attacks are better for that than fancy stuff.
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    Post by messremb Tue Jan 15, 2013 6:56 pm

    If i got the right of it here, you are talking more about having options to simply change our swings of sword and axe using r1, r2, etc.? NOT doing generic RPG hack and slash moves, right? If so, then i'd be all for it. I would love it if a longsword had 4 or 5 weak swing and heavy swing options to pick from, ala the Gestures menu. I don't think it would be too outlandish at all of an idea if it was kept simple like that.
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    Post by Tds Wed Jan 16, 2013 11:10 am

    I'm keen on this idea but it would have to be done right to fit in the dark souls universe. A nice compromise would be to keep the r1's with their specific weapon moveset, but to have the r2's be customizable to tailer to a player's taste.
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    Post by Buggy Virus Wed Jan 16, 2013 2:03 pm

    I mean, R1 versus R2.

    Most special weapons don't have effective R2s, but this is already possible with weapons like the claymore and falchion.

    Mapping more attacks wouldn't be a bad thing though.
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    Post by Oh_the_Humanity Sun Jan 20, 2013 9:01 pm

    Sounds like your talking about different stances that change the weapons moveset. I could see it working if done right, maybe just one other stance by holding the 2 hand button you could change you stance depending on the weapon.
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    Post by Acarnatia Sun Jan 20, 2013 11:53 pm

    Hm... perhaps there can multiple stances, such as regional ones, that have to equipped/attuned like spells? It can be dependent on Intelligence or the attunement stat. That will give noncasters a reason to have any brains (not 7 Int >.>)
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    Post by Animaaal Tue Jan 22, 2013 12:00 am

    I dont think its a bad idea at all. I think enabling any spear to have a horizontal swing and things like that could get outta hand though.

    However, it sure would be cool to do some melee with a crossbow.
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    Post by Mr. Tart Tue Jan 22, 2013 7:38 am

    It would be rather cool if this was something they added to the game, but it's certainly not something important and something they should waste their energy on right now. I wouldn't complain if i saw that in Dks2 though as i've always believed the ability to personalize things to be one of the greatest in gaming.

    Edit: Now that i think of it, this could be great for pvp actually, because no one would know of thier opponents moves so you could really surprise eachother. Having thought of that, i realize now that i want to see it in game.
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    Post by Oh_the_Humanity Tue Jan 22, 2013 1:26 pm

    Mr. Tart wrote:It would be rather cool if this was something they added to the game, but it's certainly not something important and something they should waste their energy on right now. I wouldn't complain if i saw that in Dks2 though as I've always believed the ability to personalize things to be one of the greatest in gaming.

    Edit: Now that i think of it, this could be great for pvp actually, because no one would know of their opponents moves so you could really surprise each other. Having thought of that, i realize now that i want to see it in game.

    Not know what attack pattern your opponent has would be so amazing for PvP. But after awhile it wouldn't really matter except for the first swing, after that you would know how there going too fight. Still, I'm ll for it, as long as they put effort into it and make it an important part of the combat system, not just some tacked on mechanic that doesn't feel natural to what you expect from DkS.
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    Post by GodOfPaperclips Tue Jan 22, 2013 4:30 pm

    Sounds good for PvP... until everyone is running around with the same sword using the same attack patterns. I can see were you're coming from though, as a cool feature.

    I can't really see how you could make the system un-exploitable. Not that I'm against exploitation. Though, would it not be difficult to ensure that a PC couldn't balance their weapon in such a way that it becomes, in a sense, overpowered. Do you understand what I'm saying? I don't think I explained very well.

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