De-nerfing Elementals

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    Sloth9230
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    De-nerfing Elementals

    Post by Sloth9230 on Sat Jan 19, 2013 5:21 pm

    I think From had the right idea when they nerfed elemental weapons, they offered too much power for too little stat investment. Instead of having there base AR brought back up, I think it would be nice if Elemental weapons got scaling so that they would also improve with the users stats. I'm not sure what the exact multiplier is, but I think an E or D rating wouldn't be too broken.

    This way they would retain their intended purpose of offering high attack for low investment, but it would also reward players for raising their stats above the stat requirements.

    This has nothing to do with that, but I'd also like elemental weapons to look unique. Fire weapons would be on fire, Enchanted would glow blue, and so on. +15 would look nicer or something.


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    Re: De-nerfing Elementals

    Post by Buggy Virus on Sat Jan 19, 2013 5:39 pm

    I wrote thread about this.

    It's long:

    Here it is.

    I don't like the scaling idea, moves away from the idea of elemental weapons, but they do need risk/reward.


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    Re: De-nerfing Elementals

    Post by Sloth9230 on Sat Jan 19, 2013 6:08 pm

    It's an interesting idea, it does seem strange that a weapon partialy made out of flame doesn't harm it's own user. But wouldn't that make them a bit useless early on? And it would have to be some pretty good scaling to excuse using it over a +15. if the intent is merely to nerf low level OP invaders, then couldn't you simply add separate stat requirements for elemental weapons?

    Maybe they could merge that with you're idea and instead of not being able to use an elemantal for which someone doesn't fulfill the requirements, they would still be able to use them; however, it would harm them instead of doing low damage.


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    Re: De-nerfing Elementals

    Post by Buggy Virus on Sat Jan 19, 2013 6:13 pm

    The thread goes more in depth in the further comments, it addresses stuff you said, and makes changes, but I will need to reread it first and remember my reasoning before I reply again.


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