Backstabs weren't "complained" about as much, imo, because of this roll cancel and the fact the game was new and exciting. People were still trying to wrap their heads around the experience.
When the real debate started happening, a lot of statements were made about how poise makes backstabs seem easier in DkS (which is completely logical) or international lag is what makes backstabs seem easier in Dark Souls.
I just listened to these conversations when dark souls came out. In some forums conversations like these were toxic. Threads were full of Dark Souls Haters/Demon's Souls Loyalists and unfair critiquing of a, soon to be, legendary game. It all started with the p2p threads.....but anyways... :Baal03:
That is not a clear definition, I apologize. The differences between the 2 are more complicated than that. Simply out, I think the hitbox was slightly bigger in Demon's Souls and the p2p system of Dark Souls makes the hitbox seem bigger than it is. However miniscule the diffrence might be.
As far as the animations of backstabs in DeS...they were sloppy as he||. Watch this video and you can see the difference. The quality is horrible, but you dont even need it to see how outrageous some of these backstabs look:
With regards to when someone deserves to be immune from backstabs...
I'd say one deserves to be immune from a backstab when they are immune to a backstab....because they rolled, that is all I've said all along.
Last edited by Animaaal on Wed Jan 30, 2013 1:53 am; edited 2 times in total (Reason for editing : grammer)