Something I would really like to see is FROM curb the benefits of farming areas for souls.
A simple system could be put in play where after you kill an enemy in an area, if you revive the enemy again by using the bonfire, but not by dieing or don't challenge the boss, the next time you kill said enemy the souls drop a certain amount. And the souls you receive from mobs you revive would drop somewhat every time you rested in the bonfire without attempting to complete the area.
Could do something similar with invaders to curb ganking.
Later post that better explains myself:
A simple system could be put in play where after you kill an enemy in an area, if you revive the enemy again by using the bonfire, but not by dieing or don't challenge the boss, the next time you kill said enemy the souls drop a certain amount. And the souls you receive from mobs you revive would drop somewhat every time you rested in the bonfire without attempting to complete the area.
Could do something similar with invaders to curb ganking.
Later post that better explains myself:
steveswede wrote:Buggy Virus wrote:Something I would really like
to see is FROM curb the benefits of farming areas for souls.
A
simple system could be put in play where after you kill an enemy in an
area, if you revive the enemy again by using the bonfire, but not by
dieing or don't challenge the boss, the next time you kill said enemy
the souls drop a certain amount. And the souls you receive from mobs
you revive would drop somewhat every time you rested in the bonfire
without attempting to complete the area.
Could do something similar with invaders to curb ganking.
What's
the point to this unnecessary system? Does anyone really think ganking
can be curbed with it? You also punish players for "playing well"
which is against the rewarding system the Souls series has. If you want
to stop ganking, or at least reduce a lot of it, place multiple spawn
points all over the place and program a system where dark spirits spawn a
decent distance away from the host or phantoms.
Multiple spawn points won't really affect ganking. It's annoying when
players gank spawn points, but the larger problem is players who sit in
an area with two phantoms. In the forest, gankers generally don't even
bother with spawn points, just sitting near Alvina instead, and just
rely on the fact that there are two of them.
I don't think that killing phantoms should yield gradually reduced souls
if you haven't clear the area or aren't attempting to, rather, if you
have a phantom present the yield of souls from defeated phantoms will
gradually reduce. And it will reduce even faster if you have two
phantoms. This means if you have phantoms with you, you will still
receive decent souls for maybe the first two invaders you defeat, but
the focus will stay on trying to clear the area and kill the boss, not
on ganking.
And if you want to quickly acquire souls, you could kill a few invaders
in one area with your phantom, clear it, then move to the next one,
which would also increase the diversity of areas pvp is possible since
players will move around more to host.
And again, I would make it so that lone hosts suffer no penalty.Acarnatia wrote:That's a good idea for ganking. I hope they DON'T do that for regular enemies.
If it was in place for normal enemies you would see more people
co-oping, or trying to beat new areas, instead of just sitting in the
forest.Slarg232 wrote:Why would we hate farming, anyway? I don't honestly
see alot of people farm, unless it's NG+ and you're trying to get the
last five or six levels.
This wouldn't reduce farming, in the idea of doing things only to gain
souls, but it would make players pursue different venues of farming.
Instead of ganking, lone hosting would be more beneficial. Instead of
doing a soul farming run that you have done a billion times, you need to
co-op. Basically, it would encourage the more interesting parts of the
game.DE5PA1R wrote:From has a history of purposefully putting in places
where farming is easy. I doubt we'll see the end of farming, and I don't
see the point of not including it.
This wouldn't reduce farming, in the idea of doing things only to gain
souls, but it would make players pursue different venues of farming.
Instead of ganking, lone hosting would be more beneficial. Instead of
doing a soul farming run that you have done a billion times, you need to
co-op. Basically, it would encourage the more interesting parts of the
game.
Last edited by Buggy Virus on Sat Jan 19, 2013 3:07 pm; edited 1 time in total