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WhatDoesThePendantDo?
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    Crystal soul spear question.

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    Post by Forum Pirate Sat Jan 12, 2013 10:24 pm

    The internet is being finicky (which screws with testing) so I have to ask, is css quick enough to follow up a parry for a garunteed hit and counter damaged?

    I know it works in pve but I haven't tried it in pvp. It just never occured to me before now to try.
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    Post by WhatDoesThePendantDo? Sat Jan 12, 2013 10:30 pm

    Yes. I'm not sure if it would get counter damage, but I imagine it would.
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    Post by Forum Pirate Sat Jan 12, 2013 10:40 pm

    that could be a ton of fun. damage test, here I come.

    (spells get counter damage if they land in the ripost window. I do it with gc)
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    Post by WhatDoesThePendantDo? Sat Jan 12, 2013 10:41 pm

    Forum Pirate wrote:(spells get counter damage if they land in the ripost window. I do it with gc)

    Didn't know that, that's good to know.
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    Post by The Letter X Sat Jan 12, 2013 10:57 pm

    It'd be even more dangerous with Dark Bead. That is if you feel like using it at least.
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    Post by Sloth9230 Sat Jan 12, 2013 11:06 pm

    H'mm, parry a guy on one of the the bridges in the forest and then use CSS to hit their gank buddy as well? I must try this!
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    Post by Forum Pirate Sun Jan 13, 2013 12:12 am

    I'm without the dlc or I'd have dark bead.

    I'm having way more success with hcsm than css atm (unless they're mid rolling, they fail a dodge and die most of the time.)
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    Post by Rifter7 Sun Jan 13, 2013 12:38 am

    why not just riposte them and cast an unlocked css on wakeup.. the things radius is the size of a truck when it's unlocked and has lag backing it.
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    Post by Sentiel Sun Jan 13, 2013 6:44 am

    I know I can cast GC/BF and WoG for some sick damage after a parry, but I think that DB and CSS will miss, because you will be standing too close to your opponent (you do cast them above your head after all). If you take a step, or two away and cast, then it may hit, but I'm not sure if it will make it in time though, even with 45 Dex.
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    Post by Forum Pirate Sun Jan 13, 2013 9:17 am

    Rifter7 wrote:why not just riposte them and cast an unlocked css on wakeup.. the things radius is the size of a truck when it's unlocked and has lag backing it.
    Actually, its not that wide. its that it homes on the casters screen and goes straight on the opponents. It just looks like it missed but hit detection is client based so it only has to hit on the casters screen

    I'm using the mlbh. A ripost would only do about 600 damage, where the counter damage boosted css will do 1500+ every time. Its not worth the risk of missing the wakeup, because they probably won't survive the hit in the first place.

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