Umm, physics

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    Umm, physics

    Post by Buggy Virus on Sat Jan 12, 2013 4:24 pm

    Yeah, that would be cool.


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    Re: Umm, physics

    Post by Serious_Much on Sat Jan 12, 2013 4:28 pm

    Physics like what buggy?

    We've already got physics. Bigweapons swing slower, fat people cant move or roll as well, we go downward after stepping off a ledge..


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    Re: Umm, physics

    Post by Buggy Virus on Sat Jan 12, 2013 4:46 pm

    I meant a physics engine.

    A good physics engine that affects the game.


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    Re: Umm, physics

    Post by Serious_Much on Sat Jan 12, 2013 4:47 pm

    You're gonna have to help me out here and give some examples..

    I think the physics we have now is pretty good, i mean gravity is so damn efficient people just fall through the floor lol!


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    Re: Umm, physics

    Post by CaptanSpudsy on Sat Jan 12, 2013 4:59 pm

    But...But... Hollow flipping... sad


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    Re: Umm, physics

    Post by defacto on Sat Jan 12, 2013 5:08 pm

    The physics are fine? Not sure what is going on here.

    I also love that enemies get tied up in my feet. There is a certain charm to it that I love so much.
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    Re: Umm, physics

    Post by Sloth9230 on Sat Jan 12, 2013 5:50 pm

    You mean like realistic cape/armor movement?


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    Re: Umm, physics

    Post by Buggy Virus on Sat Jan 12, 2013 6:03 pm

    CaptanSpudsy wrote:But...But... Hollow flipping... sad

    I guess. . .


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    Re: Umm, physics

    Post by FattyOfDoom on Sat Jan 12, 2013 11:54 pm

    Keep hollow flipping.



    It's so cool


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    Re: Umm, physics

    Post by aprilmanha on Sun Jan 13, 2013 1:44 pm

    I think it should be improved as well, make it so that boxes and stuff fly around when you bump into them. It would be so funny!

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    Re: Umm, physics

    Post by User1 on Sun Jan 13, 2013 3:14 pm

    Just a thought: Portal guns for PvP.
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    Re: Umm, physics

    Post by Buggy Virus on Sun Jan 13, 2013 4:06 pm

    aprilmanha wrote:I think it should be improved as well, make it so that boxes and stuff fly around when you bump into them. It would be so funny!

    Sonic 06?


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    Re: Umm, physics

    Post by Onion Knight on Sun Jan 13, 2013 4:47 pm

    Well it is the Havok physics engine, it's kinda getting a bit old now, although pretty much every game that uses it has crazy rag-dolls in it.


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    Re: Umm, physics

    Post by Oh_the_Humanity on Mon Jan 14, 2013 2:01 am

    I know exactly what you mean. I think.
    Yes theres physics in DkS. But imagine if it were improved to the point of being "real". Like your weapon responds to every surface every time, so you cant kill enemies through walls. Enemies losing there weight once there dead. I think every enemy should have 2 or 3 different dying animations, or just a better ragdoll built in so when they fall, it looks proper. Theres lots of little things that could be improved to add more immersion to the game. Being able to climb would be cool, nothing over the top like assassins creed, but something subtle like the way they added jump to DkS. I loved the way they incorporated jump in DkS, it was genius. Imagine if there was a regular jump in DkS, it would be stupid. Everyone would be jumping around like jackasses and it would look dumb and break the immersion. But thats just my opinion.

    Heres an example of adding realistic physics in a way that most games dont make use of. I always thought that carrying the lordvessel back to Firelink Altar should have been a struggle. I mean you should have to physically pick it up and hold it on your back with both hands. So you will only be able to walk slow and every time you encounter an enemy you would have to put it down, fight the enemy, then pick it back up and continue on to Firelink Alter. I know alot of people would hate that idea because it would be a pain in the ***, but thats the point. IMO that would be realistic and very immersive.
    If they could add things like that in DkS2 that would be really cool.
    Okay Im getting slightly off track here.
    Basically anything that is more realistic and follows physics then Im all for it.
    What do you guys think?


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    Re: Umm, physics

    Post by BIG TIME MASTER on Mon Jan 14, 2013 6:30 am

    Dragons Dogma has better enemy death animations, and when the big ones go down they make a satisfying thud and rumble the controller. They also remain solid for some time so that you have to step around or jump over them.

    I would like that in DKSII. It would spice up mob areas as you would be creating minor obstacles every time you kill a baddy.
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    Re: Umm, physics

    Post by JaffaCakes on Wed Jan 16, 2013 4:41 pm

    Euphoria engine for ragdolls (the one GTA IV, Max Payne 3, and pretty much any R* game from GTA IV onward)
    And Havok for object physics but apply the correct mass/ weight to the objects in question.


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    Re: Umm, physics

    Post by Buggy Virus on Wed Jan 16, 2013 6:35 pm

    I see people understood what I was getting at.


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