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    A few ideas for dark souls 2

    LunarFog
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    A few ideas for dark souls 2 Empty A few ideas for dark souls 2

    Post by LunarFog Sat Jan 12, 2013 3:19 pm

    This is jut a list of ideas I either originally wanted in Dark Souls, or for Dark Souls 2.

    [list][*]More viable weapons for dual-wielding

    [*] Weapon upgrade paths similar to Demon Souls

    [*] The ability to choose when to reload a crossbow(i.e R1 to shoot, R1 again to reload)

    [*] Some kind of niche for whips so they have some good quality

    [*] Covenant/ covenant weapon that is able to inflict curse

    [*] weapons that ave a "grab" ability
    The Letter X
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by The Letter X Sat Jan 12, 2013 7:18 pm

    I think all DEX weapons are perfectly viable for dual wielding, maybe even a few STR ones.
    steveswede
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by steveswede Sat Jan 12, 2013 7:54 pm

    LunarFog wrote:
    [*] Weapon upgrade paths similar to Demon Souls

    Do you even know what you want because alot of the paths were either implemented as a parameter, were removed because they didn't have any use or an upgrade path that was exactly the same as another but just used different upgrades.
    LunarFog
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by LunarFog Tue Jan 15, 2013 2:02 pm

    steveswede wrote:
    LunarFog wrote:
    [*] Weapon upgrade paths similar to Demon Souls

    Do you even know what you want because alot of the paths were either implemented as a parameter, were removed because they didn't have any use or an upgrade path that was exactly the same as another but just used different upgrades.

    I'm sorry. Please tell me more how I could upgrade my scythe so it causes more bleed damage, upgrade my hammer so it scales with Dex, or upgrade my weapon so it permanently causes poison.
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by tinypantha Tue Jan 15, 2013 3:19 pm

    A "Feather" or "Lead" Armor Upgrade would be nice
    Feather: Lighter but less protection
    Lead: Heavier more Protection
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by Back Lot Basher Tue Jan 15, 2013 7:04 pm

    The Letter X wrote:I think all DEX weapons are perfectly viable for dual wielding, maybe even a few STR ones.

    I think what he means is dual wielding where you can swing both weapons simultaneously, doubling your damage output. It was like this in Demon's Souls. There was nothing quite as scary as a Dex build coming at you with dual katanas.
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    A few ideas for dark souls 2 Empty Re: A few ideas for dark souls 2

    Post by steveswede Tue Jan 15, 2013 8:21 pm

    LunarFog wrote:I'm sorry. Please tell me more how I could upgrade my scythe so it causes more bleed damage, upgrade my hammer so it scales with Dex, or upgrade my weapon so it permanently causes poison.

    We don't need a bleed upgrade system to return, the way it works in DkS compared to DeS is very balanced and gets rid of the confusing upgrade system where only a handful of weapons could use it.

    Poison is pretty much pointless upgrade path with the ability to use rotten pine resin. What we need is more selection of weapons with poison added as a parameter, like a poison shotel.

    As for dex on a strength weapon, yeah I completely agree. I did a post a while back explaining what does and does not need to return. Crushing, sharp and quality should all return and should be modified so it works like DkS universal upgrade system.

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