In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
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Djem
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A small idea for criticals
Steel Dragon74- Addicted
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- Post n°1
A small idea for criticals
I was thinking that it would be cool in DkS 2 to have custom BS and riposte animations for some of the unique weapons e.g the DSS riposte might involve skewering your enemy, electricuting them and then throwing them a short distance like Ornstein does
In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
Oh_the_Humanity- Obsessed
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- Post n°2
Re: A small idea for criticals
I would like them to replace the back stab with a specialized animation for each weapon that would suit its style. So every weapon has its own version of the BS. I would rather see this than the same ol' BS return.
steveswede- Obsessed
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- Post n°3
Re: A small idea for criticals
Yeah exclusive animations of back stabs and ripostes on every weapon type is needed, Dark Souls looks highly unfinished when doing a critical move with the shotel. I do think stuff like this is going to be addressed in the next title. Considering that every animation was redone from DeS to DkS and that the upcoming game is a an actual sequel to DkS, expect this area to be vastly expanded an improved upon (and here's hoping that the moveset of the original pole weapons return, DkS version sucks compared to this moveset).
Steel Dragon74- Addicted
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- Post n°4
Re: A small idea for criticals
Its not like there were many animations to change from DeS and they still use those ones with the Hornet ring
steveswede- Obsessed
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Re: A small idea for criticals
I wasn't really taking about those ones in particular but how every animation was either redone or tweaked between both games (mostly it was redone). With this being a proper sequel, I'm sure a good chuck of the animations will remain untouched which will mean that there will be more time to concentrate on deeper movsets and have a heavily expanded weapon selection.
ublug- Forum Lord
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- Post n°6
Re: A small idea for criticals
I facepalm every time I see it done with those.Steel Dragon74 wrote:In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
Sloth9230- Hollowed
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- Post n°7
Re: A small idea for criticals
I haven't done it in a while so i forget what it looks like, but... A great scythe backstab should get the opponent on their knees and then end in a decapitation.
Steel Dragon74- Addicted
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- Post n°8
Re: A small idea for criticals
Sloth9230 wrote:I haven't done it in a while so i forget what it looks like, but... A great scythe backstab should get the opponent on their knees and then end in a decapitation.
Now thats what im talking about
Buggy Virus- Insomniac
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- Post n°9
Re: A small idea for criticals
Hornet ring BS?
Djem- Obsessed
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- Post n°10
Re: A small idea for criticals
I stopped using the Great Scythe because of that.
Motopsycho- Addicted
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- Post n°11
Re: A small idea for criticals
What if the BS isn't fatal? you'd round around with no head? P:
CaptanSpudsy- Addicted
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- Post n°12
Re: A small idea for criticals
A BS where you grab their head, shove it to one side, than slam your sword down in the weak point of the amour would be nice.
[Edit=Silly curse filter]
[Edit=Silly curse filter]
Last edited by CaptanSpudsy on Wed Jan 02, 2013 2:42 pm; edited 2 times in total
Sloth9230- Hollowed
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- Post n°13
Re: A small idea for criticals
Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:
most look fatal anyway.
Slarg232- Insomniac
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- Post n°14
Re: A small idea for criticals
Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:
Hello
Steel Dragon74- Addicted
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- Post n°15
Re: A small idea for criticals
Slarg232 wrote:Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:
Hello
Lol
Classic
Seignar- Insomniac
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- Post n°16
Re: A small idea for criticals
Well, Scythe BS could be a throat slit instead of a straight out decapitation.
Sloth9230- Hollowed
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- Post n°17
Re: A small idea for criticals
I meant the motions, I never intended for anyone's head to actually fly off :|
Seignar- Insomniac
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Re: A small idea for criticals
Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.
Sloth9230- Hollowed
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- Post n°19
Re: A small idea for criticals
Yeah, it's called "hit points"
Seignar- Insomniac
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- Post n°20
Re: A small idea for criticals
Amazing! :affraid:
Slarg232- Insomniac
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Re: A small idea for criticals
Seignar wrote:Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.
(Warning, Gore and an actual beheading)
https://www.youtube.com/watch?v=c8V1rssQGbE
DECAPITATIOOOOOOOOOOOON!
Sloth9230- Hollowed
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- Post n°22
Re: A small idea for criticals
Seignar wrote:Amazing! :affraid:
Steel Dragon74- Addicted
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- Post n°23
Re: A small idea for criticals
Slarg232 wrote:Seignar wrote:Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.
(Warning, Gore and an actual beheading)
https://www.youtube.com/watch?v=c8V1rssQGbE
DECAPITATIOOOOOOOOOOOON!
Oh my god I used to have a copy of that game
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