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    A small idea for criticals

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    Post by Steel Dragon74 Mon Dec 31, 2012 5:08 pm

    I was thinking that it would be cool in DkS 2 to have custom BS and riposte animations for some of the unique weapons e.g the DSS riposte might involve skewering your enemy, electricuting them and then throwing them a short distance like Ornstein does

    In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
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    Post by Oh_the_Humanity Mon Dec 31, 2012 6:32 pm

    I would like them to replace the back stab with a specialized animation for each weapon that would suit its style. So every weapon has its own version of the BS. I would rather see this than the same ol' BS return.
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    Post by steveswede Mon Dec 31, 2012 8:42 pm

    Yeah exclusive animations of back stabs and ripostes on every weapon type is needed, Dark Souls looks highly unfinished when doing a critical move with the shotel. I do think stuff like this is going to be addressed in the next title. Considering that every animation was redone from DeS to DkS and that the upcoming game is a an actual sequel to DkS, expect this area to be vastly expanded an improved upon (and here's hoping that the moveset of the original pole weapons return, DkS version sucks compared to this moveset).
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    Post by Steel Dragon74 Mon Dec 31, 2012 8:58 pm

    Its not like there were many animations to change from DeS and they still use those ones with the Hornet ring
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    Post by steveswede Mon Dec 31, 2012 9:16 pm

    I wasn't really taking about those ones in particular but how every animation was either redone or tweaked between both games (mostly it was redone). With this being a proper sequel, I'm sure a good chuck of the animations will remain untouched which will mean that there will be more time to concentrate on deeper movsets and have a heavily expanded weapon selection.
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    Post by ublug Mon Dec 31, 2012 9:41 pm

    Steel Dragon74 wrote:In any case I think that new animations need to be added because the current ones dont really work with all of the weapons (particularly the Great Scythe and Lifehunt Scythe)
    I facepalm every time I see it done with those.
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    Post by Sloth9230 Mon Dec 31, 2012 9:50 pm

    I haven't done it in a while so i forget what it looks like, but... A great scythe backstab should get the opponent on their knees and then end in a decapitation.
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    Post by Steel Dragon74 Mon Dec 31, 2012 10:27 pm

    Sloth9230 wrote:I haven't done it in a while so i forget what it looks like, but... A great scythe backstab should get the opponent on their knees and then end in a decapitation.

    Now thats what im talking about
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    Post by Buggy Virus Mon Dec 31, 2012 11:46 pm

    Hornet ring BS?
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    Post by Djem Tue Jan 01, 2013 6:31 am

    I stopped using the Great Scythe because of that.
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    Post by Motopsycho Wed Jan 02, 2013 5:43 am

    What if the BS isn't fatal? you'd round around with no head? P:
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    Post by CaptanSpudsy Wed Jan 02, 2013 2:33 pm

    A BS where you grab their head, shove it to one side, than slam your sword down in the weak point of the amour would be nice.



    [Edit=Silly curse filter]


    Last edited by CaptanSpudsy on Wed Jan 02, 2013 2:42 pm; edited 2 times in total
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    Post by Sloth9230 Wed Jan 02, 2013 2:38 pm

    Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:

    most look fatal anyway.
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    Post by Slarg232 Wed Jan 02, 2013 10:19 pm

    Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:



    Hello big grin
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    Post by Steel Dragon74 Wed Jan 02, 2013 10:41 pm

    Slarg232 wrote:
    Motopsycho wrote:What if the BS isn't fatal? you'd round around with no head? P:



    Hello big grin

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    Post by Seignar Thu Jan 03, 2013 1:46 am

    Well, Scythe BS could be a throat slit instead of a straight out decapitation.
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    Post by Sloth9230 Thu Jan 03, 2013 1:52 am

    I meant the motions, I never intended for anyone's head to actually fly off :|
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    Post by Seignar Thu Jan 03, 2013 2:02 am

    Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.
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    Post by Sloth9230 Thu Jan 03, 2013 2:04 am

    Yeah, it's called "hit points"
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    Post by Seignar Thu Jan 03, 2013 2:05 am

    Amazing! :affraid:
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    Post by Slarg232 Thu Jan 03, 2013 2:08 am

    Seignar wrote:Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.

    (Warning, Gore and an actual beheading)

    https://www.youtube.com/watch?v=c8V1rssQGbE



    DECAPITATIOOOOOOOOOOOON!
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    Post by Sloth9230 Thu Jan 03, 2013 2:24 am

    Seignar wrote:Amazing! :affraid:

    A small idea for criticals Blackm21
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    Post by Steel Dragon74 Thu Jan 03, 2013 5:20 pm

    Slarg232 wrote:
    Seignar wrote:Decapitating without a decapitation? There is something wrong here unless we are going by Devil May Cry logic.

    (Warning, Gore and an actual beheading)

    https://www.youtube.com/watch?v=c8V1rssQGbE



    DECAPITATIOOOOOOOOOOOON!


    Oh my god I used to have a copy of that game

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