A cool mechanic that won't happen but is nice to think about

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    Saturday-Saint
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    A cool mechanic that won't happen but is nice to think about

    Post by Saturday-Saint on Wed Jan 02, 2013 7:06 am

    Inheritance! The Bottomless Box glitch, but with the bad stuff taken out.

    -Your Inheritance consists of armor, weapons, and spells earned by your characters. Any time you complete the game, all the equipment and spells from that character are added to your Inheritance.
    -Items earned
    from Inheritance can not be added to it. E.G., let's say you beat the game with a
    Claymore +15, then create an Heir (explained below) and take that Claymore +15 from your Inheritance. When that Heir beats the game, the +15 Claymore does not enter into your Inheritance as a duplicate. But if your Heir acquired a Claymore on his own and upgraded it to +15, you would get a second Claymore +15 in your Inheritance.

    After beating the game once, you are given the option to make your new character an Heir. This is 100% optional, you can still make new characters normally. Heirs are slightly different from normal characters in that they:
    -Deleting a character does not affect the items they have put in your Inheritance.

    -Get access to your Inheritance at character creation.
    -Start on NG+ at least. You can start on a game cycle as high as the highest you have reached on any character. E.G., if you have beaten NG+4 (meaning you've reached NG+5) on some character, you can start your Heir on any game cycle between NG+ and NG+5.
    -You gain an amount of souls equal to whatever is required to level from SL 1 to SL 65+30*(Game Cycle-1). Game Cycle's value is 1 at NG, 2 at NG+, 3 at NG+2, 4 at NG+3, etc. So for example, if you started on NG+2, you'd get enough souls to level up to SL 65+30*(3-2), which is SL 95.
    -If you beat game cycles beyond NG+7, it increases the amount of souls you start with when creating an Heir at NG+7 by 10 SL's worth of souls.
    -For the record, this means that in order to instantly level an Heir up to 712, you'd need to beat the game 49 times on a single character.
    -Cannot interact with characters on NG. Non-heir characters can still interact with NG characters. Heirs can interact with any non-heir that is in NG+ or higher.

    So you can make your high-level PvP/Co-op characters pretty easily, but you can't twink, and you can't run around with 99 DB's or Crystal weapons. And as a bonus, you have a reasonable way of getting a character to SL 712 without glitching.


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    Re: A cool mechanic that won't happen but is nice to think about

    Post by Forum Pirate on Wed Jan 02, 2013 7:35 am

    Please email that to from. despite generally believing petitions to be a waste of time (because their overused) I'd sign one for that.


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    Re: A cool mechanic that won't happen but is nice to think about

    Post by Noob-of-Artorias on Wed Jan 02, 2013 4:10 pm

    I gotta say, that's a good idea. I miss my Bottomless Box glitch already =(


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    Re: A cool mechanic that won't happen but is nice to think about

    Post by Buggy Virus on Wed Jan 02, 2013 4:24 pm

    I've thought about this before, and agree. It would be interesting if you finish the game, and then you can start a new one directly into NG+ (or respective NG) with the same gear.

    Except I wouldn't make them spawn with souls. Either I would have them able to level to the level the first player beat the game with, or level higher depending on how low a level the first character was able to beat the game.

    I wouldn't suggest that characters created in NG+ can't interact with NG players. More, it should be that they cannot interact with players that the character who beat the game in NG could not interact with at the time of beating the game, until they surpass that level.


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    Re: A cool mechanic that won't happen but is nice to think about

    Post by ublug on Wed Jan 02, 2013 4:51 pm

    Very good idea. I have been thinking about some non-twink way to implement an armoury, but the thought of starting the game on ng+ never occured to me.

    What if, instead of getting starter souls or not being able to interact with ng players, you have to build the inheritance character up to lvl 50/100? before you are allowed to leave the character creator?

    But I think it will be too complicated for the game to define what weapons you beat the game with, since most players use a variety of armor, weapons and shields on a playthrough. Or do you mean the items you have equipped when you trigger the endgame?
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    Re: A cool mechanic that won't happen but is nice to think about

    Post by Saturday-Saint on Wed Jan 02, 2013 7:35 pm

    Any equipment or spells you have in your inventory, or in storage, which you did not gain from inheritance, would be added to your inheritance upon completing a game cycle.


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