It all began with the forging of the Great Rings...

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    raecor14
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    Re: It all began with the forging of the Great Rings...

    Post by raecor14 on Fri Jan 04, 2013 3:50 am

    what about a ring that makes lighter weapons have a higher poise break?


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    Re: It all began with the forging of the Great Rings...

    Post by Shkar on Fri Jan 04, 2013 4:34 am

    raecor14 wrote:what about a ring that makes lighter weapons have a higher poise break?

    It would have to be very slight. Fast Weapons like Katanas already have decent stun-locking potential if you aren't wearing Havel's or something as thick.


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    Re: It all began with the forging of the Great Rings...

    Post by Saturday-Saint on Fri Jan 04, 2013 4:44 am

    Katanas do not stunlock. They cannot stunlock. Nothing you do with a Katana will ever stunlock, no matter what. If you spam R1 at a guy and he sits there getting hit by it, that is because he is making no attempts at escaping. I am so confused when I hear people say this stuff about stunlocks. It is almost as if nobody knows even what a stunlock is, because people keep saying stuff like, "dagger/katana/falchion/whatever will stunlock if you don't have enough poise," which is blatantly false. But people must know what a stunlock is, because everybody acknowledges that, like, Claymore had its stunlock removed. I never see people saying, "2H Claymore R1 stunlocks," or whatever, but people still think that other **** like katanas and spears and what the ***, that they all stun lock. But they don't

    Somebody explain this misconception to me, and why it affects so many people, because I am so baffled by it.


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    Re: It all began with the forging of the Great Rings...

    Post by Forum Pirate on Fri Jan 04, 2013 5:19 am

    Any time any weapon can hit more than once in a row with repeated swings people lable it a stunlock. More commonly (to my knowledge) its really just a stun or 2 followed by a catch.


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Fri Jan 04, 2013 6:01 am

    Haha, I tend to refer to them as stunlocks. I know the difference, but I still tend to do it for some reason. Bad habits I guess.

    Mosquitoes for instance. Mosquitoes will stun the sh!t out of you. However you can still roll and escape or put your shield up, unlike getting smacked around by a Zwei.


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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Fri Jan 04, 2013 10:45 am

    I think the fact you get stunned and your chance of dodging the next attack is significantly reduced as a result causes it to be called a stunlock. I still think it merits being called stunlock, as if someone does get stunned, is unable to do anything and then gets hit again, it should be by definition classed as a stunlock.

    These things aren't always so black and white, truly. All the terminology in dark souls is a bit greyish. I've seen far too many variants of what griefers, gankers, bs fishers, 'cheap' and just about everything else, because it's just down to opinion and changing circumstances.

    However, back to the original point before people jumped on the stunlocking bandwagon, i think a ring increasing poise damage would be wonderful. As too everything is dodgable after a stun it just means it reduces chance of people walking through too many of your attacks to batter you, which would be a nice thing to have on a ring.


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    Re: It all began with the forging of the Great Rings...

    Post by Saturday-Saint on Fri Jan 04, 2013 4:28 pm

    Serious_Much wrote:If someone does get stunned, is unable to do anything and then gets hit again, it should be by definition classed as a stunlock.
    Yes, that is exactly what a stunlock is. Incidentally, this does not happen with a katana.


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Fri Jan 04, 2013 4:52 pm

    I think either the weapons class or the amount of poise damage it does(depends on class) determines how long you get stunned. With the smaller weapons, you usually have small window where you can escape.

    Anyway back to rings: I think they should merge the Orange Charred Ring with the Red Stoneplate Ring, and do something similar to the other rings.

    The red ring would lower environmental lava damage(don't remember if it works on other lava sources), increase normal fire resistances, and give you a fire kick. Call it "Ring of the Flame Warrior" or something.


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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Fri Jan 04, 2013 6:15 pm

    Saturday-Saint wrote:
    Serious_Much wrote:If someone does get stunned, is unable to do anything and then gets hit again, it should be by definition classed as a stunlock.
    Yes, that is exactly what a stunlock is. Incidentally, this does not happen with a katana.

    I said the phrase as in the person who got stunned, doesn't react quick enough, and gets hit again. It would still be stunlocking even if the was possibility, the actions attack-stun-attack means a stunlock.


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Sat Jan 05, 2013 4:04 pm

    A ring that changes attack animations. Maybe just the r2, or both, or most attacks. For instance, it would turn an Uchi into an Iaito or something like that.


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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Sat Jan 05, 2013 4:11 pm

    Sloth9230 wrote:A ring that changes attack animations. Maybe just the r2, or both, or most attacks. For instance, it would turn an Uchi into an Iaito or something like that.

    I'd like that, except it increase length of weapon and size of swing. Make a shorter weapon like falchion more viable against longer weapons


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Sat Jan 05, 2013 4:20 pm

    I'm trying to think of weapons were that would be an issue, but I can't. Claymore and Washing poll for instance have that thrust attack, they're also the longest weapons of there class. So even if you gave the bastard sword the claymores thrust, it would still lose because of length. And I'm not sure I'd sacrifice the washing poles thrust for the iaijutsu(or that it would even look right, how do you quick draw something that big?). though i prefer the iaito over Uchi for some reason. Maybe if it kept the thrust for 1 hand, and the iaijustu for 2 hand?

    I can't really think of anything else were reach is an issue.


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    Re: It all began with the forging of the Great Rings...

    Post by Saturday-Saint on Sat Jan 05, 2013 4:52 pm

    Serious_Much wrote:
    Saturday-Saint wrote:
    Serious_Much wrote:If someone does get stunned, is unable to do anything and then gets hit again, it should be by definition classed as a stunlock.
    Yes, that is exactly what a stunlock is. Incidentally, this does not happen with a katana.

    I said the phrase as in the person who got stunned, doesn't react quick enough, and gets hit again. It would still be stunlocking even if the was possibility, the actions attack-stun-attack means a stunlock.

    "Every weapon has a stunlock" -Serious_Much


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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Sat Jan 05, 2013 5:17 pm

    Saturday-Saint wrote:
    Serious_Much wrote:
    Saturday-Saint wrote:
    Serious_Much wrote:If someone does get stunned, is unable to do anything and then gets hit again, it should be by definition classed as a stunlock.
    Yes, that is exactly what a stunlock is. Incidentally, this does not happen with a katana.

    I said the phrase as in the person who got stunned, doesn't react quick enough, and gets hit again. It would still be stunlocking even if the was possibility, the actions attack-stun-attack means a stunlock.

    "Every weapon has a stunlock" -Serious_Much

    My point was more every weapon can stunlock, technically it's possible on all weapons and that's undeniable. However obviously you'd have to be brain dead to get stunlocked by most weapons, especially the heaviest classes.

    So, in summary I'll give you a revised quote for you to take home and ponder:

    Serious_Much wrote:"Every weapon has the potential to stunlock" - Serious_Much


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    Re: It all began with the forging of the Great Rings...

    Post by Buggy Virus on Sat Jan 05, 2013 7:43 pm

    What are we talking about here?

    Poise?

    Oh. . .

    Ok. . .


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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Sat Jan 05, 2013 7:55 pm

    yeah.. i got sidetracked lol silly

    anyways, i'd also love a ring that would let you aim spells with crosshairs. Thats a fair enough request right?


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Sat Jan 05, 2013 8:06 pm

    Serious_Much wrote:yeah.. i got sidetracked lol silly

    anyways, i'd also love a ring that would let you aim spells with crosshairs. Thats a fair enough request right?

    Already beat you too it. silly

    Sloth9230 wrote:A Ring that adds an aiming reticle, outside of just zooming in with bows. It would help manually aim with crossbows, sorceries, miracles, some pyros, and un-zoomed bows. Lock-on would work as normal, and only bows would still be able to zoom(along with the sniper crossbow should it return)

    Not sure what to call it though.


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    Re: It all began with the forging of the Great Rings...

    Post by Buggy Virus on Sat Jan 05, 2013 8:06 pm

    Or a ring that makes all your spells cross hairs.


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    Re: It all began with the forging of the Great Rings...

    Post by Johnthethird on Sat Jan 05, 2013 8:47 pm

    Sloth9230 wrote:Some Rings I would like to see back from Demon's Souls(with some tweaks)

    Ring of the Accursed - Wielder becomes enemies' top attack priority
    Friend's Ring - Increases all damage by 20% as Blue Phantom, but make it 10% instead
    Foe's Ring - Increases all damage by 20% as Black Phantom, make it only activate if host has summoned phantoms of any kind (that or force RSS to be 1v1 like the dragon eye)
    Regenerator's Ring - Recovers HP over time at 4hp/sec
    Ring Of Magical Sharpness - Magic Power +20% and Magic Defence -30%, replace Bellowing Dragon Crest Ring if dusk crown doesn't return and there should also be a miracle equivalent.
    Cat's Ring - Nullifies falling damage, call it soaring dragoncrest ring or something.[i]
    Friends Ring would be a terrible Idea. It would just make gankers more powerful
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    Re: It all began with the forging of the Great Rings...

    Post by Serious_Much on Sat Jan 05, 2013 9:08 pm

    lol yeah friend ring would be a horrible addition to dark souls.. uber gankers.. would be insane.


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Sat Jan 05, 2013 9:19 pm

    Then make the Anti-gank ring stronger per phantom, 20 for 1, 25/30 for 2.


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    Re: It all began with the forging of the Great Rings...

    Post by ublug on Sat Jan 05, 2013 9:24 pm

    If the red tearstone returns I would like if it also prevents you from being healed by the host when you wear it.
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    Re: It all began with the forging of the Great Rings...

    Post by Slarg232 on Sat Jan 05, 2013 9:41 pm

    I agree with the sentiment floating around that certain rings should be combined.

    Orange Charred Ring + Flame Stoneplate Ring: Fire resist, + fire damage (MEANINGFUL) on kick/unarmed, and the ability to walk on lava.

    Cat's covenant Ring + Hornet Ring: Summons for Forest fights, + Crit (They are supposed to be rather backstabby, yes?)

    Ring of Steel Protection + Blue Tearstone Ring: Additional Defenses, bonus defense when low on health

    SPECIALIZE the rings, I say. If you want defense, give us an UBER defense ring. For attack, give us GOOD attack rings that can be used to accentuate different styles of play (Additional Bleed build up, the Viper Ring of mine). The rings of DkS just feel so.... bleh.


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    Re: It all began with the forging of the Great Rings...

    Post by Buggy Virus on Sat Jan 05, 2013 9:57 pm

    Don't make rings super offensive please, without high cost.


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    Re: It all began with the forging of the Great Rings...

    Post by Sloth9230 on Sat Jan 05, 2013 10:18 pm

    Right, we want rings that compliment builds. Not make them completely overpowered. But we also don't want rings that are "the obvious choice" for all builds (Ring of FAP, Havels, wolf).

    At the very least you should consider using the other rings. Tiny Being's is a complete joke.


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