Armor: Gender

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    Serious_Much
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    Re: Armor: Gender

    Post by Serious_Much on Sat Jan 05, 2013 7:52 pm

    Buggy Virus wrote:
    Serious_Much wrote:My favourite option would be invisible helmets, but then again the whole point of helmet is sacrificing looks of your toon for more defences.

    As we all know, every little detail is a trade off in dark souls, sometimes i think FROM are just a little too thorough.

    The whole point of the Xanthus head was sacrificing your view of the game for impeccable style.

    Very true, though it was also very much a homage to demons souls and the old monk's headwrap, there's actually more than just the one throwback to demons in ariamis if you look carefully (and imaginatively)


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    Re: Armor: Gender

    Post by tinypantha on Sat Jan 05, 2013 11:19 pm

    MosquitoPower wrote:Now for an idea that falls in the middle...

    Through the course of the game you find one "Manly" and one "Girly" set of all the armors. No difference except for the looks.

    That way we can have all 4 combinations:
    -Battle hardened warrior women.
    -Gwyndolin type guys that like to accessorize.
    -Girly Girls.
    -Manly Men.

    Whats not to like? More options, more variety, no extra work for the programmers.
    my point excatly but what you say i WAY harder on programmers they have to put in 4(?) models for each armor and sometimes gender (slim, very slim, average, large) to make it not clip. Having more armor sets means more models! the simple lines of code (depending on Langauge) for a "if" line. That would change the model from Model Set M to Model Set F. if i am right with the 4+ models for each armor then they have the code for the physique.



    Now for variaty and if i am wrong (i am probably) about the model types. Which now as i re-think i am. (they "strech" the model of armor to fit the skeleton) More armor would add more variaty and more cross-dress functions BUT more armors means more models and item sprites and icons to be rendered causing the game to have less capacity.



    That as all me rambling on a keyboard, could be stupid could be genious.


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    Re: Armor: Gender

    Post by Seignar on Sun Jan 06, 2013 1:47 am

    Very true, though it was also very much a homage to demons souls and the
    old monk's headwrap, there's actually more than just the one throwback
    to demons in ariamis if you look carefully (and imaginatively)
    Hard to look carefully when the throwback is shooting spears at you...

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    Re: Armor: Gender

    Post by Serious_Much on Sun Jan 06, 2013 2:48 am

    haha, yeah well thats one obvious homage, along with the king jeremiah encounter. I'd also say that the undead dragon placement at the end of a long stretch of building is meant to be reminiscent of the dragon god boss, but i admit that one isn't the most sturdy theory ever


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    Re: Armor: Gender

    Post by Sloth9230 on Sun Jan 06, 2013 2:49 am

    Pricilla = Maiden Astraea? WUT???


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    Re: Armor: Gender

    Post by Synalon on Mon Jan 07, 2013 8:16 am

    Gender-specific armour was silly. Why did males get all the best armour...? And women got the 10% soul-increasing silver bracers?

    I know I'm probably in the minority here, but I love that men can wear Dusk's cute little heels. winking
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    Re: Armor: Gender

    Post by Hue on Mon Jan 07, 2013 8:33 am

    tinypantha wrote:my point excatly but what you say i WAY harder on programmers they have to put in 4(?) models for each armor and sometimes gender (slim, very slim, average, large) to make it not clip. Having more armor sets means more models! the simple lines of code (depending on Langauge) for a "if" line. That would change the model from Model Set M to Model Set F. if i am right with the 4+ models for each armor then they have the code for the physique.



    Now for variaty and if i am wrong (i am probably) about the model types. Which now as i re-think i am. (they "strech" the model of armor to fit the skeleton) More armor would add more variaty and more cross-dress functions BUT more armors means more models and item sprites and icons to be rendered causing the game to have less capacity.



    That as all me rambling on a keyboard, could be stupid could be genious.

    Why 4 models? there are only 2 genders as far as i know; therefore, 2 models, that can be worn by either = 4 possibilities
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    Re: Armor: Gender

    Post by tinypantha on Mon Jan 07, 2013 12:39 pm

    Hachouma wrote:

    Why 4 models? there are only 2 genders as far as i know; therefore, 2 models, that can be worn by either = 4 possibilities

    If i was right which i probably am not now that I think about it:

    To avoid clipping issues models could have been "Blown up" for each physique. 1-2 Model per main physique Very slim, Slim, Average, Large

    Which also could be avoided using a stretch method (Probably right here) ~2 Models

    That would stretch the model around the skeleton causing it to skew a little but avoid clipping.


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    Re: Armor: Gender

    Post by hageshisa on Mon Jan 07, 2013 12:44 pm

    Just read first page, but I dont think it's logic for an armor to be different for a male/female. Since most gear, like Dingy and Antiquated are worn by NPC's it would only be wierd if the design looked different on a male character.

    Im terrible at writing today. Peace


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    Re: Armor: Gender

    Post by Forum Pirate on Mon Jan 07, 2013 12:48 pm

    Is it not also strange that my huge dude can fit into the antiquated dress belonging to a fairly thin girl?


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    Re: Armor: Gender

    Post by hageshisa on Mon Jan 07, 2013 1:00 pm

    So you rather have gender gear than being able to look stupid if you want? Sure, its not logic that it fits, but its even more crazy if it would change appearance


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    Re: Armor: Gender

    Post by tinypantha on Mon Jan 07, 2013 1:18 pm

    Would it as wierd for the theives gear to change appearence? Although it is a slight difference? Im not suggesting a huge difference like one be a Huge Bubbly Plate Armor and the female version be a Skinny Corset. That would be wierd beyond recognition.

    Idea:(Repeated this a few times)

    Cloth armor: Slightly fitted

    Plate: No Visible change to plate only to over gear like cloth and etc

    Chain/scale: Like the hard leather armor and chain in DKS 1

    NPC armor: No change due to it being another persons armor. 'specially smoughs dem sexy pancake nipples

    Manitquity set: Please no more man heels o.o and atleast cover dem hips.


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    Re: Armor: Gender

    Post by hageshisa on Mon Jan 07, 2013 1:37 pm

    Oh! Fair enough! I forgot that some gear in DkS changes depending on gender... So I guess its not "not logic" :')

    I got really bummed out when i wanted to use pyromancer's legs for my female character and she got a skirt instead of the badass monk-like pants


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    Re: Armor: Gender

    Post by MosquitoPower on Mon Jan 07, 2013 3:26 pm

    Forum Pirate wrote:Is it not also strange that my huge dude can fit into the antiquated dress belonging to a fairly thin girl?

    A true adventurer must be handy with a needle and thread, never know when you need to do a little tailoring. =P
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    Re: Armor: Gender

    Post by Kerberos-013 on Mon Jan 07, 2013 4:28 pm

    I think with the new bigger budget, the could add more gender specific versions to the armor sets.

    For example the female chainmail looks pretty bad *** in DKS. I have a character right now wearing +10 chainmail with Solaire's iron leggings, and brass guantlets. It also has good magic defense and 31 poise whileb being lighter.

    Also the dark moon brass set looks so much better on the female version, the helmet blade is long like it should be on the fire keeper.


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    Re: Armor: Gender

    Post by tinypantha on Mon Jan 07, 2013 6:33 pm

    eww poise


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