The use of Realistic Gore in DkSII

    Share
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Mon Dec 31, 2012 11:59 pm

    I think if implemented in a purely realistic way. Not over the top. Subtle and not forced upon the player. Like its supposed to be there. It would have to look as close to what would actually happen as From can do.
    So what do you guys think? Again, not over the top, not everytime you defeat an enemy, no getting chopped in half, just pure souls style realism.


    Last edited by Oh_the_Humanity on Tue Jan 01, 2013 7:38 pm; edited 1 time in total


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Buggy Virus
    Insomniac
    Insomniac

    Posts : 1279
    Reputation : 37
    Join date : 2012-04-11
    Location : Firelink

    Re: The use of Realistic Gore in DkSII

    Post by Buggy Virus on Tue Jan 01, 2013 12:07 am

    It would be a nice flair, but wouldn't make a ton of sense. Being that you often hack at an enemy a ton, suddenly chopping directly through them when they finally died would look somewhat odd.

    It would be really interesting if they implemented it perfectly though, like each strike left marks.


    _________________
    *Busy Drawing*
    Xbl: A Buggy Virus
    Whelp, now I have positive rep.
    Reputation : 30
    Positive votes received : 80
    Negative votes received : 74
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 12:16 am

    Buggy Virus wrote:It would be a nice flair, but wouldn't make a ton of sense. Being that you often hack at an enemy a ton, suddenly chopping directly through them when they finally died would look somewhat odd.

    It would be really interesting if they implemented it perfectly though, like each strike left marks.

    Yeah, it would have to be perfectly done or else it would look tacked on.
    I like the idea of each hit showing more damage until you finally land the deathly blow. But like I said before it wouldn't happen on every enemy. It would be a nice treat. Maybe if the kill was done a certain way.
    As long as they keep it as realistic as possible and keep it to a minimum it may work. I just dont want it to become a gimmick, it has to be a natural part of the game.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Sloth9230
    Hollowed
    Hollowed

    Posts : 1737
    Reputation : 67
    Join date : 2012-12-10
    Age : 24
    Location : In the Forest, casting the spells that make the gankers fall down

    Re: The use of Realistic Gore in DkSII

    Post by Sloth9230 on Tue Jan 01, 2013 12:17 am

    As long as it wasn't over the top, I wouldn't mind at all. Maybe make it so that healing recovers visible wounds?

    Instead of seeing your opponents health bar you could see physical damage or something? Not sure how that would look on phantoms but ehh.


    _________________
    Some people wrestle with their personal demons. I stabbed mine in the back of the head. He was a bleeder....
    C'mon, Everybody! Do The Black Mage!
    PSN-Name: Sloth9230
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 12:19 am

    Sloth9230 wrote:As long as it wasn't over the top, I wouldn't mind at all. Maybe make it so that healing recovers visible wounds?

    Instead of seeing your opponents health bar you could see physical damage or something?

    Now thats an interesting idea. It would allow for more immersion by having less of a UI. I did like how dead space make use of that kind of UI. But Im not sure if it fits with a souls game. Great idea though.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Djem
    Obsessed
    Obsessed

    Posts : 581
    Reputation : 20
    Join date : 2012-12-08
    Location : Anatolia, Land of the Rising Sun

    Re: The use of Realistic Gore in DkSII

    Post by Djem on Tue Jan 01, 2013 6:23 am

    Yes, I want to see more blood. Blood on the enemy, blood on my weapons and clothes. It's supposed to be a depressing game, after all.
    avatar
    vereornox
    Newbie
    Newbie

    Posts : 21
    Reputation : 0
    Join date : 2012-12-30
    Age : 23
    Location : Italy

    Re: The use of Realistic Gore in DkSII

    Post by vereornox on Tue Jan 01, 2013 6:38 am

    It would be awesome, you know that an enemy is dead when you cut off is head

    but I don't think it's something that actual consoles can manage
    avatar
    Saturday-Saint
    Caffeinated
    Caffeinated

    Posts : 961
    Reputation : 48
    Join date : 2012-12-09
    Age : 25

    Re: The use of Realistic Gore in DkSII

    Post by Saturday-Saint on Tue Jan 01, 2013 7:15 am

    No thanks.


    _________________
    Joking aside.
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 12:49 pm

    vereornox wrote:It would be awesome, you know that an enemy is dead when you cut off is head

    but I don't think it's something that actual consoles can manage

    Maybe, but I think it would lose its charm if it was done every time on every enemy. I would have to be something that was done occasionally, not every time.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Infighter
    Obsessed
    Obsessed

    Posts : 353
    Reputation : 12
    Join date : 2012-10-20

    Re: The use of Realistic Gore in DkSII

    Post by Infighter on Tue Jan 01, 2013 2:31 pm

    Dent Marks on armor when you got hit by heavy weapons. Or when you get BS'ed you would drop piece of equipment on floor in cosmetic way, not losing stats, I have never seen something like that. Gore isn't really needed in Souls game


    _________________
    Strength Above All



    http://www.youtube.com/user/infighter771
    avatar
    Emergence
    Sovereign
    Sovereign

    Posts : 4226
    Reputation : 579
    Join date : 2012-01-16
    Age : 103
    Location : Jupiter

    Re: The use of Realistic Gore in DkSII

    Post by Emergence on Tue Jan 01, 2013 2:57 pm

    For some reason, as brutal and violent as this game is, gore just does not jive in my mind. It seems like it would shift the focus from overcoming to killing.


    _________________
    This Forum is a bonfire.  Thank you all for kindling it.  

    Please help the community by joining both wikis and Fextralife!

    Forum Guidelines / Resource Guides / Dark Souls Wiki / Dark Souls 2 Wiki / Wiki Live Chat

    Fextralife / Wiki Twitch / Emergence Twitch / Wiki Fight Club / The Pantheon
    avatar
    Sloth9230
    Hollowed
    Hollowed

    Posts : 1737
    Reputation : 67
    Join date : 2012-12-10
    Age : 24
    Location : In the Forest, casting the spells that make the gankers fall down

    Re: The use of Realistic Gore in DkSII

    Post by Sloth9230 on Tue Jan 01, 2013 3:46 pm

    I just don't want to see God of War or Dante's Inferno level of gore. That being said, if I kill you with a greatsword then I kind of expect you to be cut in half silly Before fading away back to the last bonfire.


    _________________
    Some people wrestle with their personal demons. I stabbed mine in the back of the head. He was a bleeder....
    C'mon, Everybody! Do The Black Mage!
    PSN-Name: Sloth9230
    avatar
    Slarg232
    Insomniac
    Insomniac

    Posts : 1351
    Reputation : 51
    Join date : 2012-08-07
    Age : 26

    Re: The use of Realistic Gore in DkSII

    Post by Slarg232 on Tue Jan 01, 2013 6:40 pm

    I'm going to have to vote Nay. It would look a little too cartoony, no matter how well done it was.


    _________________


    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 7:21 pm

    Slarg232 wrote:I'm going to have to vote Nay. It would look a little too cartoony, no matter how well done it was.

    You just contradicted yourself. If it was done well it wouldnt look cartoony. You guys arent reading the first post. I clearly stated it wouldnt work unless it was done subtle not everytime and to look like its not shoved in your face. Like its supposed to be threre.
    I do understand why people are reluctant, its just hard for me to relate exactly what Im thinking/seeing in my mind. Another thing is it would all depend on what armor your wearing too.
    In all honestly I can pretty much say with confidence that From will definitely not put gore in the next souls game, but thats why I love these forums. You never know what someone else is thinkn'


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 7:26 pm

    Sloth9230 wrote:I just don't want to see God of War or Dante's Inferno level of gore. That being said, if I kill you with a greatsword then I kind of expect you to be cut in half silly Before fading away back to the last bonfire.

    Of course not, man. That what I was describing in my post. Not to over the top, done very subtly.
    I honestly like your idea of seeing the "gore" as they fade away. I do like alot how DkS made enemies dissapear after killing them.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Serious_Much
    Moderator Trainee
    Moderator Trainee

    Posts : 14641
    Reputation : 287
    Join date : 2012-01-17
    Age : 25
    Location : The Dark Side of the Moon

    Re: The use of Realistic Gore in DkSII

    Post by Serious_Much on Tue Jan 01, 2013 7:27 pm

    I don't think gore is really necessary, maybe a bit more blood spattering from attacks could be effective, make each blow be as visually meaningful as it is for progress.

    Getting chopped in half though would switch emphasis from importance of landing blows to unnecessary cinematic effects.


    _________________
    PSN and other stuff:
    PSN: HolyPK9 "You are free to sever the chains of fate that bind you"

    Sage Andarta, Founder of the Crystal Seekers; The Noble Knights

    Principal GremSay of the Karmatic Gremlin Gang

    Moderator of the Wiki Chatroom- Come join the fun  cheers

    PRAISE. THE. SUN. lol!
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 7:31 pm

    Infighter wrote:Dent Marks on armor when you got hit by heavy weapons. Or when you get BS'ed you would drop piece of equipment on floor in cosmetic way, not losing stats, I have never seen something like that. Gore isn't really needed in Souls game

    Now these ideas I really like. Droping a weapon and having to switch weapons or go and pick up the one you dropped is a great idea. I believe there was a fighting game that did that back in the day. I wished in DkS that you had to physically carry the Lordvessel to Firelink Altar. It would slow your movement down and you would have to carry it with two hands so you would be forced to put it down and pick it up every time you had to fight an enemy. That kind of **** would be cool. I do agree with you feelings on "Gore isn't really needed in Souls game" Gore the way youve always seen it before in games doesnt belong in a souls game, but I believe it could be done tastefully and not be the main focus, like its supposed to be there.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 7:34 pm

    Serious_Much wrote:I don't think gore is really necessary, maybe a bit more blood spattering from attacks could be effective, make each blow be as visually meaningful as it is for progress.

    Getting chopped in half though would switch emphasis from importance of landing blows to unnecessary cinematic effects.

    Man, nobody read my post. I didnt say anything about being chopped in half. Very subtle gore. Nothing over the top. Anyways. I still understand why no one wants gore. Im a die-hard souls fan. So trust me I get it. Its just the way Im seein' it in my mind would for shure work in a souls game. IMO


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    Sloth9230
    Hollowed
    Hollowed

    Posts : 1737
    Reputation : 67
    Join date : 2012-12-10
    Age : 24
    Location : In the Forest, casting the spells that make the gankers fall down

    Re: The use of Realistic Gore in DkSII

    Post by Sloth9230 on Tue Jan 01, 2013 7:48 pm

    I'm actually trying to think of games with realistic scrapes, cuts and whatnot, though I can't seem to remember any 😕

    Personally I don't think dismemberment is that distracting though, it never bothered me in Fallout. Except for maybe how easy it was to do. A head shot should leave a hole in your head, not just rip the whole damn thing off. :|


    _________________
    Some people wrestle with their personal demons. I stabbed mine in the back of the head. He was a bleeder....
    C'mon, Everybody! Do The Black Mage!
    PSN-Name: Sloth9230
    avatar
    Slarg232
    Insomniac
    Insomniac

    Posts : 1351
    Reputation : 51
    Join date : 2012-08-07
    Age : 26

    Re: The use of Realistic Gore in DkSII

    Post by Slarg232 on Tue Jan 01, 2013 8:01 pm

    Sloth9230 wrote:I'm actually trying to think of games with realistic scrapes, cuts and whatnot, though I can't seem to remember any 😕

    Personally I don't think dismemberment is that distracting though, it never bothered me in Fallout. Except for maybe how easy it was to do. A head shot should leave a hole in your head, not just rip the whole damn thing off. :|

    Go watch a video of BloodForge, and tell me it's not distracting silly


    _________________


    avatar
    Sloth9230
    Hollowed
    Hollowed

    Posts : 1737
    Reputation : 67
    Join date : 2012-12-10
    Age : 24
    Location : In the Forest, casting the spells that make the gankers fall down

    Re: The use of Realistic Gore in DkSII

    Post by Sloth9230 on Tue Jan 01, 2013 8:06 pm

    Just the name already makes me expect over the top gore.


    _________________
    Some people wrestle with their personal demons. I stabbed mine in the back of the head. He was a bleeder....
    C'mon, Everybody! Do The Black Mage!
    PSN-Name: Sloth9230
    avatar
    Serious_Much
    Moderator Trainee
    Moderator Trainee

    Posts : 14641
    Reputation : 287
    Join date : 2012-01-17
    Age : 25
    Location : The Dark Side of the Moon

    Re: The use of Realistic Gore in DkSII

    Post by Serious_Much on Tue Jan 01, 2013 9:12 pm

    Oh_the_Humanity wrote:
    Serious_Much wrote:I don't think gore is really necessary, maybe a bit more blood spattering from attacks could be effective, make each blow be as visually meaningful as it is for progress.

    Getting chopped in half though would switch emphasis from importance of landing blows to unnecessary cinematic effects.

    Man, nobody read my post. I didnt say anything about being chopped in half. Very subtle gore. Nothing over the top. Anyways. I still understand why no one wants gore. Im a die-hard souls fan. So trust me I get it. Its just the way Im seein' it in my mind would for shure work in a souls game. IMO

    I wasn't replying to your post, I was stating opinion on the topic of whether more gore would be good or not, apologies for the confusion, but people will generally quote if they respond to you.


    _________________
    PSN and other stuff:
    PSN: HolyPK9 "You are free to sever the chains of fate that bind you"

    Sage Andarta, Founder of the Crystal Seekers; The Noble Knights

    Principal GremSay of the Karmatic Gremlin Gang

    Moderator of the Wiki Chatroom- Come join the fun  cheers

    PRAISE. THE. SUN. lol!
    avatar
    Sloth9230
    Hollowed
    Hollowed

    Posts : 1737
    Reputation : 67
    Join date : 2012-12-10
    Age : 24
    Location : In the Forest, casting the spells that make the gankers fall down

    Re: The use of Realistic Gore in DkSII

    Post by Sloth9230 on Tue Jan 01, 2013 9:15 pm

    It's kind of his thread though... which would make all replies to the thread a response to him, unless you're quoting someone else.


    _________________
    Some people wrestle with their personal demons. I stabbed mine in the back of the head. He was a bleeder....
    C'mon, Everybody! Do The Black Mage!
    PSN-Name: Sloth9230
    avatar
    Oh_the_Humanity
    Obsessed
    Obsessed

    Posts : 461
    Reputation : 12
    Join date : 2012-02-02
    Location : Firelink Shrine

    Re: The use of Realistic Gore in DkSII

    Post by Oh_the_Humanity on Tue Jan 01, 2013 9:29 pm

    Serious_Much wrote:
    Oh_the_Humanity wrote:
    Serious_Much wrote:I don't think gore is really necessary, maybe a bit more blood spattering from attacks could be effective, make each blow be as visually meaningful as it is for progress.

    Getting chopped in half though would switch emphasis from importance of landing blows to unnecessary cinematic effects.

    Man, nobody read my post. I didnt say anything about being chopped in half. Very subtle gore. Nothing over the top. Anyways. I still understand why no one wants gore. Im a die-hard souls fan. So trust me I get it. Its just the way Im seein' it in my mind would for shure work in a souls game. IMO

    I wasn't replying to your post, I was stating opinion on the topic of whether more gore would be good or not, apologies for the confusion, but people will generally quote if they respond to you.

    No worries man, I wasnt upset with you comment or anything, sorry if it cam across like that. I shouldnt have assumed since you didnt quote me.


    _________________



    psn name:
    TEST_SUBJECT_83


    ...Go Beyond Death...
    avatar
    CaptanSpudsy
    Addicted
    Addicted

    Posts : 218
    Reputation : 11
    Join date : 2012-05-20
    Location : If I knew, I'd tell you

    Re: The use of Realistic Gore in DkSII

    Post by CaptanSpudsy on Tue Jan 01, 2013 10:06 pm

    I think that hits should leave cuts and dents on armour. For instance, a hit on a cloth type armour would slash through the cloth and cut your chars skin with varying levels of damage. Using an Estus or some other healing item would cause the wounds and armour to glow orange-ish then close.


    _________________
    XBL: Captan Spudsy
    Some Moonbros might find this Offensive:

    Random Quotes Collection:
    cloudyeki wrote:Seath:I can live entirely on a diet of crayons and lighter fluid!

    eminusx wrote:The Sons of IRS
    'weve come to tax your souuuuuuuuuuuul!!!'

    ViralEnsign wrote:I will have rolls in DKS II ! I WILL NOT BE DENIED!
    lalliman wrote:
    Ashran wrote:I wonder if anyone had a wet dream with Gwynevere...
    ^ I wonder if anyone hasn't.
    Uhhm, i mean, uhm, i mean had. I, i didn't .___.

    Sponsored content

    Re: The use of Realistic Gore in DkSII

    Post by Sponsored content


      Current date/time is Tue Oct 24, 2017 3:05 am