by Mr. Tart Fri Dec 14, 2012 1:21 am
What i would what in magic would perhaps be a build friendly scale. And i don't mean strength vs intelligence = same outcome, but rather each skill giving different advantages. Say each magic type; Pyromancy, Sorceries and Miracles; They each would have offensive, healing/support and defensive skills, each stat would benefit different spells in different ways. I'm not sure where i'm going with this but i'm just making it up as i'm writing each word; say a healing spell - Strength would increase the heal radius, dex would increase the heal per second, faith would increase total heal on impact, intelligence would increase well, i don't know exactly what, but something along those lines. Or what about that pyro whip which i've forgotten the name of due to lack of playing, what about dex increasing its reach or strength increasing damage, intelligence ignoring some defense or something. Blargh, maybe it's too much but i think it would be kinda cool anyway. As far as magic types, i think i'd like to see some faster spells that you could move while using, although not being as strong, like stealing health, i'd love a spell like that. Buuuuuuuut i think i've played too many mmos :oops: either way, i'd love that kinda spell, so i'm all for necromancy!