Your thoughts?
Last edited by Kyōkai on Wed Dec 19, 2012 4:04 am; edited 1 time in total
Anyhow, if Pyromancy had a weapon buff, even if it was the weakest one in the game (but still stronger than using a Resin) it would be still OP, because you can, with the above stats, use that buff to it's full potential and don't have to sacrifice anything for it
WhatDoesThePendantDo? wrote:Fair enough, but none of those things are go-to PvP weapons and spells. A new Pyro buff might just make its way into the meta-game.
Read.TheMeInTeam wrote:Anyhow, if Pyromancy had a weapon buff, even if it was the weakest one in the game (but still stronger than using a Resin) it would be still OP, because you can, with the above stats, use that buff to it's full potential and don't have to sacrifice anything for it
Wrong. Attunement slot(s). 2 attunement slots should give anybody pause if it isn't much stronger than resins. Even 1 might. I run pure pyro with IIRC 23 attunement (whatever the break point is)...and even with that degree of investment I'd like more slots.
No big deal you say? Well, getting enough INT to slap a good magic buff via an oolacile catalyst takes similar or less stat point investments at that point than it would take to get an additional attunement slot even if you stopped in the 16-19 attunement range. You can't possibly assert such a buff would be imbalanced compared to what's already in the game. All you have to do is be sure not to give it some ridiculous multiplier.
WhatDoesThePendantDo? wrote:Fair enough, but none of those things are go-to PvP weapons and spells. A new Pyro buff might just make its way into the meta-game.
Read.
It was about using the buff to it's full potential without sacrificing stats.
You have to use Att slot anyway, making it 2 instead of 1 is no difference.
Am I really that bad at explaining things, or are you people really that dense, to not be able to comprehend what I write?TheMeInTeam wrote:Read.
It was about using the buff to it's full potential without sacrificing stats.
You have to use Att slot anyway, making it 2 instead of 1 is no difference.
Read: Attunement slots cost stats, or a ring slot. To use an attunement slot, you have to drop a different (useful) pyro, use up a ring slot, or invest in additional stats. These are all real costs that you do NOT have to pay when using resins. Your claim is that if it were stronger at all than a resin it would be overpowered/too good. That's rather flagrantly bogus.
Sentiel wrote:Am I really that bad at explaining things, or are you people really that dense, to not be able to comprehend what I write?TheMeInTeam wrote:Read.
It was about using the buff to it's full potential without sacrificing stats.
You have to use Att slot anyway, making it 2 instead of 1 is no difference.
Read: Attunement slots cost stats, or a ring slot. To use an attunement slot, you have to drop a different (useful) pyro, use up a ring slot, or invest in additional stats. These are all real costs that you do NOT have to pay when using resins. Your claim is that if it were stronger at all than a resin it would be overpowered/too good. That's rather flagrantly bogus.
^This actually sounds like a pretty good idea to me.Nybbles wrote:rather than buffing an existing weapon, what if there was a pyromancy that created a blade of pure fire out of thin air. maybe the blade would materialize from your pyro flame and function like a straight sword. what if you couldn't cast any other pryomancies while it was active. it could deal pure fire damage and there could be two versions; the standard version that used only one spell slot and a chaos version that scaled with humanity but used two spell slots.
this might be an interesting compromise. with a mid range attack rating, i think it would be competitive with the other weapon buffs while not being OP and i don't think it would replace the viability of resin buffs either.
is Power Within really the best buff in the game? why don't i use it more often!
Sentiel wrote:So it's the second option.
I was scared for a second there.
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