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Sloth9230
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    Nerf on elemental weapons

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    Nerf on elemental weapons Empty Nerf on elemental weapons

    Post by Hydreigon11 Fri Dec 21, 2012 8:36 pm

    What exactly did the nerf on elemental weapons DO? I'm using a lighting uchi and I can't realise a major difference. Could someone give me some before/after stats or explain what the nerf did?

    Thanks
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    Post by Sloth9230 Fri Dec 21, 2012 8:42 pm

    They got a 10 percent reduction in AR, so the current weapons are only 90% as strong now as they're were before. It may not seem like much but when you factor in your opponents armor it makes a pretty noticeable difference.

    For instance: the Lightning Gargoyle Halberd had an Ar of 638, it got reduced to 575. It should have been 574, but it seems there were hidden decimal in there.


    Last edited by Sloth9230 on Fri Dec 21, 2012 8:48 pm; edited 1 time in total
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    Post by Hydreigon11 Fri Dec 21, 2012 8:45 pm

    Oh right, thanks. my friend told me there was a change but I couldn't really notice it. It does seem legit though since an elemental could outdamage a scaled weapon.
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    Post by Sloth9230 Fri Dec 21, 2012 8:50 pm

    Yeah, just maxing out health and endurance and then using an elemental weapon used to be/still is a very popular option.
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    Post by Hydreigon11 Fri Dec 21, 2012 8:53 pm

    Did the nerf also effect chaos weapons?
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    Post by Sloth9230 Fri Dec 21, 2012 9:03 pm

    Yes
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    Post by Forum Pirate Fri Dec 21, 2012 9:12 pm

    Its not a huge deal for some weapons, its a huge deal for others. (mostly slower split scalers like the the zweihander)
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    Post by PlasticandRage Sat Dec 22, 2012 1:27 am

    I still find them to be just as viable in some cases. For example my Kirk toon relies heavily on maxed endurance and extremely fast stamina regeneration, and I only use weapons that cause bleed. It's noticeable, but I don't think has stolen any kills from me, because the majority of my damage comes from inflicting bleed anyway.

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    Post by Rynn Sat Dec 22, 2012 1:49 am

    It's the difference inbetween 290 damage a hit and 210.
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    Post by RANT Sat Dec 22, 2012 1:51 am

    PlasticandRage wrote:I still find them to be just as viable in some cases. For example my Kirk toon relies heavily on maxed endurance and extremely fast stamina regeneration, and I only use weapons that cause bleed. It's noticeable, but I don't think has stolen any kills from me, because the majority of my damage comes from inflicting bleed anyway.

    Hey, I just broke 3000. It's official. I have no life.

    i felt like that a long time ago.

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