by MasterofShadows Tue Dec 18, 2012 9:48 pm
Excessive use of QTEs and a complete departure from the original formula killed Ninja Gaiden.
The elimination and the survival-horror element and over-emphasis on action killed RE.
Elimination of Strategy and tactics, and instead and emphasis on button-mashing, as well as the decision to focus most of the game's content into a single location is what killed Dragon Age.
The elimination of strategy, tactics, and any type of challenge is the reason that TES is boring (for me). I prefer Dark Souls over Skyrim, because I actually have more fun. There is more thinking involved, and there is much more risk. Skyrim is WAY too easy for me.
Didn't play the first Mass Effect 1, only 2 and 3, so I'll leave that to you. I only played one of the Dead Space games.
Accessibility and polish are two different things, and are both good for games. Unfortunately, the word accessibility gets misused a lot, which is the reason many people associate it with "dumbing down". However, its a very positive term, especially if applied correctly.