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    Server HP regen, something unnoticed?

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    Post by LockeLiefather Mon Dec 10, 2012 7:18 pm

    I was really disappointed with description of Server on wiki. It says that this weapon is just horrible, but I wanted to use it anyway. You know, it's only weapon which changes description while upgraded to fire so I thought it will be awesome dedicated weapon for pyromancer big grin And what I saw was that I didn't have to use estus that often as usual. What happened? It appears that this weapon CAN suck more HP from enemies, and I got a little more HP than with ring of evil eye, how? You have to strike enemies as much as you can, if you hit them before they fall to ground you get some nice HP bonus after their death. It works with undeads in undeadburgh, and I think experts should try it. It's really interesting. It happened to me much more often than in situation described above, but you have to deal some attacks. It's not that useful for bosses or PVP, but in PVE such bonuses can be great advantage silly
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    Post by DoughGuy Mon Dec 10, 2012 7:20 pm

    The server grants you 7 hp per hit on an enemy.
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    Post by cloudyeki Mon Dec 10, 2012 7:24 pm

    It's a decent PvE weapon, but in PvP ( which is a certain chunk of the forum members) its easily outclassed by the mura's reach (which lends itself to dead angles) and the grave lord sword's near zero scaling and good damage, plus toxic.
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    Post by LockeLiefather Mon Dec 10, 2012 7:37 pm

    I know about 7HP bonus on hit, but I have noticed there's another one. As I said, if you hit enemy after death, but before they fall on ground you get bonus bigger than 7HP on hit. Just try it.

    EDIT: It works only while one-handed. I couldn't notice it working two handed.
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    Post by User Mon Dec 10, 2012 9:16 pm

    I have noticed this too. It acts similar to that of Evil Eye.

    I tried before, and I have found that, if I swing enough times at an enemy before they are classified as dead, you get a bonus.
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    Post by Emergence Mon Dec 10, 2012 9:18 pm

    OP would you mind doing some more testing, to get a concrete amount of HP regained in this instance? If this is the case, this is info that would be a vital addition to the wiki page on it!
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    Post by ublug Tue Dec 11, 2012 12:18 am

    The Server will also grant you 7HP on whiffs in pvp even if it doesn't do damage (like bleed buildup), I guess the same applies during the death animation.
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    Post by User Tue Dec 11, 2012 2:22 am

    Yes.

    Death Animation, before they are declared dead, if you keep swinging... your HP goes up. It will not give, once death is finally declared. Once the animation is dead.

    Says the one with the giant sword, with a little shield on top.
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    Post by LockeLiefather Wed Dec 12, 2012 2:54 pm

    I checked it. Server, if you hit enemy during death animation gives you 30 HP bonus after enemies death. Sadly, it does not stack with Ring of the evil eye.

    It's funny 'cause I think it's secret destiny of this weapon. You see, death animation caused by fire weapon last longer than normal (I mean enemies twitching like retards), so it gives you more time to suck HP and earn bonus. This weapon changes description if upgraded to fire which is a hint that it will work better with this exact upgrade.

    Also, pyromancy called "Power Within" sucks HP from you, I checked that and server slows this drain a little. Of course not in any kind of way different than just sucking HP with hits. "Iron Flesh" also makes great combination with server. Now I'm sure this weapon is dedicated to Pyromancers big grin

    How can I add this to wiki or something?
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    Post by User Wed Dec 12, 2012 3:17 pm

    I have a character with server, evil eye, and red tearstone... And power within.
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    Post by Yukon Wed Dec 12, 2012 3:20 pm

    Locket, you can make an account on the wiki and wait a few days for the edit option to become available to you, or you can write up a description of what you've discovered and ask someone here to update the wiki for you.

    Neat find btw! The server's a pretty interesting weapon.
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    Post by LockeLiefather Thu Dec 13, 2012 3:55 pm

    Wiki edited, but I noticed one more thing. Upgrading to chaos makes this bonus harder to get. Fire doesn't make problems, but with Chaos you have to hit enemy in small gap between burning and actual death. Enemies immune to burning are untouched 'cause they;re not burning at all, however it makes life little harder for me. Btw. steel armor and hood from Gold Hemmed Robe looks fantastic together. I really feel like badass heavy armored Pyromancer big grin
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    Post by Myztyrio Thu Dec 13, 2012 8:39 pm

    If you go chaos with the server it does more damage than the GLGS and also grants you 7 hp per hit. Therefore it is better, unless you really utilize toxin well.
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    Post by cloudyeki Thu Dec 13, 2012 9:39 pm

    Myztyrio wrote:If you go chaos with the server it does more damage than the GLGS and also grants you 7 hp per hit. Therefore it is better, unless you really utilize toxin well.

    Or you prefer it's R2s, which are ***** good at catching roll bs fools.
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    Post by Myztyrio Thu Dec 13, 2012 11:06 pm

    cloudyeki wrote:
    Myztyrio wrote:If you go chaos with the server it does more damage than the GLGS and also grants you 7 hp per hit. Therefore it is better, unless you really utilize toxin well.

    Or you prefer it's R2s, which are ***** good at catching roll bs fools.

    Which, the GLGS or Server?
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    Post by sparkly-twinkly-lizard Thu Dec 13, 2012 11:37 pm

    i've noticed the "corpse eater" effect on smoughs hammer too, squashed a bloated header with it and then got lucky and smashed the corpse mid fall resulting in like 40+ hp regained
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    Post by cloudyeki Thu Dec 13, 2012 11:38 pm

    Glgs
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    Post by Rynn Fri Dec 14, 2012 3:19 pm

    The Butcher knife also mocks the 30 HP recovery effect sometimes.

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