[SL 99] Why Dark Bead is bad...

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    Seignar
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    [SL 99] Why Dark Bead is bad...

    Post by Seignar on Sun Dec 16, 2012 3:42 am

    Can you identify the 3 problems that exist in the game simply from this build?
    Just showcasing here how the combination of the Oolacile set items, Dark Bead, and ludicrously high AR for little stat investment can create 1 powerful build.

    Namely, what this build has:

    1) The power of a high-tier mage
    2) The AR of a decently scaled weapon
    3) The qualities of a tank

    Come on, seriously. This is ridiculous...
    Point of thread: Why should non-mage builds be able to hit as hard as mages?

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    Re: [SL 99] Why Dark Bead is bad...

    Post by mugenis4real on Sun Dec 16, 2012 3:54 am

    The build has room for improvement, but I see your point. If any Warrior is fool enough to try a head on assault, their as good as dead. That being with only one casting of Dark Bead.

    At the end of the day, what can I say that hasn't already been said on the subject?
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Sloth9230 on Sun Dec 16, 2012 4:13 am

    mugenis4real wrote:The build has room for improvement, but I see your point. If any Warrior is fool enough to try a head on assault, their as good as dead. That being with only one casting of Dark Bead.

    At the end of the day, what can I say that hasn't already been said on the subject?

    Agreed, I think the biggest problem is that people see a mage and decide to run up and smack the hell out of them.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by defacto on Sun Dec 16, 2012 2:34 pm

    Red Rosie did a video called "the shotgun of he forest" that was basically what you are talking about.
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    Re: [SL 99] Why Dark Bead is bad...

    Post by dark6765 on Sun Dec 16, 2012 3:01 pm

    dark magic is op
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Glutebrah on Sun Dec 16, 2012 3:19 pm

    that is not a high powered mage, you are missing out on 113 magic adjust.

    you are medium rolling,

    your weapons are weak and slow.

    i would love to fight this build compared to other SL100 builds out there.

    EDIT: this build would poop all over your build.
    http://mmdks.com/hj8


    Last edited by Glutebrah on Sun Dec 16, 2012 3:34 pm; edited 2 times in total


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    Re: [SL 99] Why Dark Bead is bad...

    Post by FinPeku on Sun Dec 16, 2012 3:23 pm

    What Glutebrah said.

    You are sacrificing mobility and your weapons do split damage. You are also extremely vulnerable to roll backstabs while being unable to do them yourself. I'm fine with that build. Dark bead damage output must be very high compared to your int though, no doubt about that.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Forum Pirate on Sun Dec 16, 2012 3:39 pm

    http://mmdks.com/hja

    Thats how you build to win man, zone the crap out of them with that spear and blast them if they close. Just sayin.

    Its a strong spell, but a nuke it is not. It must be used properly or its useless.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by ChizFreak on Sun Dec 16, 2012 3:41 pm

    The only problem Dark Magic has is that Dark Bead has a very low INT requirement. Making it require higher, like 25, would make it better for builds, because people would have to sacrifice other stats in order to cast it, people already have Dark Orb and Dark Fog at low INT levels.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Rynn on Sun Dec 16, 2012 3:59 pm

    http://mmdks.com/hjh
    Same build except without losing movility, and having a better weapon.
    This build still isn't that useful, I'd dance circles around you in the arena.
    http://mmdks.com/hjo
    My build.

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    Re: [SL 99] Why Dark Bead is bad...

    Post by TehInfamousAmos on Sun Dec 16, 2012 4:02 pm

    Lemme guess rynn? 9 stacks of WoG + 1 GMB?


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Forum Pirate on Sun Dec 16, 2012 4:14 pm

    Wtf would you need 27 wogs for? Its like having more than 2 stacks of gc, a waste of points and time when 3 hits will drop most builds and 5 will drop the rest. Unless you have no secondary damage source, 9 stacks of any spell is over - kill.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Rynn on Sun Dec 16, 2012 4:33 pm

    Forum Pirate wrote:Wtf would you need 27 wogs for? Its like having more than 2 stacks of gc, a waste of points and time when 3 hits will drop most builds and 5 will drop the rest. Unless you have no secondary damage source, 9 stacks of any spell is over - kill.
    Eh... No.
    1 Wrath of God
    2 Emit Force
    1 Lightning Spear
    1 Great Lightning Spear
    1 Great Gravelord Dance
    1 Gravelord Dance
    1 Replenishment
    1 Heal (which with my HP is a full restore)

    EDIT: Btw, thankyou for proving my earlier point in general discussion about Faith having no real spells. The fact you assumed this was a wrath spam tells me I was right and Faith has worthless spells.
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Forum Pirate on Sun Dec 16, 2012 4:45 pm

    Oh, my bad, I was asking amos.

    I assumed you weren't wrath spamming because I've seen your builds and its all about efficiency most of the time. 27 wrath is far from efficient. My reply was phrased as a question to get the reader thinking about how wasteful that it. Points tend to sink in better that way.

    For the record, faiths buffs (self and weapon) are good but they're all it has going for it in pvp and the self buffs can be tricky to pull off.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Rynn on Sun Dec 16, 2012 4:54 pm

    It has a LOT going for it if you can fight lock off. The spears are a bit difficult to aim at first, but they are amazing once you get your aim down. The Gravelord Sword Dance does intense amounts of damage, and often hits people because you don't expect Fire Tempest like spells from faith. It can usually one shot people, definitely will if you're a gravelord because +30% damage.

    Emit Force is Great Fireball for Faith. I swear to it.

    I've been very pleasantly surprised with my new faith build.
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Forum Pirate on Sun Dec 16, 2012 5:38 pm

    Good casters are rare, and most of those are pyros in my experience. I've never seen the spears or emit force used well, and (imo) its not hard to roll through either. Unlike say gcfb, its really obvious where you're aiming and there's no lava damage so i just stand still and roll through it, same as a regular fire ball.

    Glgsd I'm sure can but I don't see that either.

    Its better than int spells before the dlc (imo), but for a damage caster I'd go pyro any day of the week.

    For a hybrid though vos, gmb, replenish, force, dmb. Thats where its at. Force stuffs punish attempts and sets up bs's, gmb or vos get casters panicky in a hurry and replenish is a passive heal. Whats not to love? If dueling, cast the self buff of choice just before the orb grabs you or before approaching the opponent and you're set.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Rynn on Sun Dec 16, 2012 7:44 pm

    Pyro gets the liberty of also having a great back up weapon due to 45 dex... or if they wish, 50 vitality.
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Sentiel on Mon Dec 17, 2012 6:49 am

    I use 45 Dex and 45 Int atm and rock with it.

    Powerfull spells? Check!
    Strong weapon buffs? Got it on!
    Pyromancy? Smokin hot!

    Buff run out? GMB/VoS? Crest Shield turtling?
    Who cares, I got 45 Dex!
    I'll hack you to death with my katana anyway and give you BF for a good measure.
    I ain't need no stinking crystals on it to kill people.
    (I like how people get agressive when buff runs out, they think I got base stats, or something lol)

    My main used to be a Quality Pyro, so I'm very well used to have no buffs on my weapons. They make the fight easier, but I don't need them.

    Either people fight me and die faster thanks to the buff, or back away and get spell spammed. Shrug

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    Re: [SL 99] Why Dark Bead is bad...

    Post by Saturday-Saint on Mon Dec 17, 2012 10:05 am

    No joke, that is one of the worst builds I have ever seen, OP.


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Avenger649 on Mon Dec 17, 2012 11:41 am

    The build isn't that overpowered, well it is, just not compared to what can happen at that level.
    Seriously, the stuff you see in places like the arena is pure evil.
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    Re: [SL 99] Why Dark Bead is bad...

    Post by Glutebrah on Mon Dec 17, 2012 12:00 pm

    Sentiel wrote:
    (I like how people get agressive when buff runs out, they think I got base stats, or something lol)
    :

    its not that they think you are base stats, its that they know they won't get 2-3 shot by a katana. it makes more sense to turtle a buff


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    Re: [SL 99] Why Dark Bead is bad...

    Post by billy_bayonet on Mon Dec 17, 2012 12:14 pm

    Saturday-Saint wrote:No joke, that is one of the worst builds I have ever seen, OP.

    put up or shut up? what you got


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Nybbles on Mon Dec 17, 2012 12:31 pm

    billy_bayonet wrote:put up or shut up? what you got

    http://mmdks.com/htg
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    Re: [SL 99] Why Dark Bead is bad...

    Post by billy_bayonet on Mon Dec 17, 2012 1:12 pm

    mid roll??? enjoy your pushups everytime you get Bs'd


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    Re: [SL 99] Why Dark Bead is bad...

    Post by Forum Pirate on Mon Dec 17, 2012 1:17 pm

    And being butt r*ped by spears.


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