by ComaPrison Wed Dec 19, 2012 11:13 am
I really liked how near the end of Tomb of Giants, you could see Ash Lake. In first bonfire of Tomb of Giants, you could see Demon Ruins (or was it Lost Izalith?). Stuff like that was a beautiful touch. I hope they keep doing stuff like that. One area of their world that spurred my imagination and made me wonder was Ash Lake. More specifically, what's in the lake? The fact that it was all blacked out by ash just made me even more curious. And the fact that you couldn't even see a few feet under the water always gave me a feeling of dread that you have no idea what kind of large, unimaginable, and freaky creatures could live in there. Even more, what's at the very bottom of the lake? And what's below the bottom of the lake? Etc. Delving into undiscovered territory can really give them the opportunity to get creative. It's already creative enough that there's a lake underneath demonic lava ruins etc. They could break from the Yggdrasil-inspired world and make an area under Ash Lake that is completely unexpected. Maybe a vast desert landscape? A Sahara/Gobi desert kind of area. Just something you would not expect underneath a vast body of water. You know how in the real world, it's the things that live near/at the very bottom/deepest parts of the ocean that are the weirdest, creepiest, and scariest? That same trend makes me wonder, if we already see Hydras on the surface of Ash Lake..then damn...what's below the surface must be amazing. Another trend that I'd love to see replicated is how, just like in the real world, the deadliest scariest land creatures can't compare to the deadliest scariest deep ocean creatures. So if the Everlasting Dragons were so impressive, I want to see them get creative with what's under the lake.
I don't want them to just churn out a generic fantasy where the most impressive creature you'll see and fight is a dragon. If they want inspiration, the old ones from H.P. Lovecraft's work would be a great place to start looking.
Last edited by ComaPrison on Wed Dec 19, 2012 11:19 am; edited 2 times in total