Acid Surge

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    Rynn
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    Acid Surge

    Post by Rynn on Wed Dec 12, 2012 9:45 am

    does anyone actually have any clue exactly how well this spell works?
    It feels like From was scared of another scraping spear and made it do nothing, is that correct? How much durability loss and I getting out of using this?

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    Re: Acid Surge

    Post by Spurgun on Wed Dec 12, 2012 9:59 am

    I recall someone testing it, he said that it doesn't even remove 10 durability if you stand in it from the beginning to the end.

    Might have been changed in the recent patch though.
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    Re: Acid Surge

    Post by Rynn on Wed Dec 12, 2012 11:34 am

    It's 8 points total.
    1 point per second.
    >discards spell.

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    Re: Acid Surge

    Post by User on Wed Dec 12, 2012 12:30 pm

    Acid Surge... Found out that the Dark Mist is terrible in influcting poison build up, compared to poison mist.

    Bring some poison daggers if need be.
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    Re: Acid Surge

    Post by Carphil on Wed Dec 12, 2012 12:35 pm

    Its good to confuse people, just stack with poison mist. its a troll spell big grin


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    Re: Acid Surge

    Post by Sentiel on Wed Dec 12, 2012 12:45 pm

    Carphil wrote:Its good to confuse people, just stack with poison mist. its a troll spell big grin
    Using one of the mist spells to hide some big AoE, like Fire Tempest is really fun to do. Lot of people just stay clear fo the fogs, even though it doesn't do anything big to them, it's just a minor annoyance.

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    Re: Acid Surge

    Post by WhatDoesThePendantDo? on Wed Dec 12, 2012 2:19 pm

    I guess it's good if your opponent is using a Crystal WP, but that's about it. :|

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    Re: Acid Surge

    Post by Bioraptor on Wed Dec 12, 2012 3:04 pm

    Like said I tend to use it as troll spell or to give me cover while I look in my bag of tricks to pull something bigger and bad`r out happy

    I do use the poison mist a lot though backed up with poison daggers.OK it does not do a lot of damage but it does cause the other player a bit of a problem if she he is not carrying purple moss?.
    Also it effective if using at low SL invade(s). opinion.


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    Re: Acid Surge

    Post by Aznul on Thu Dec 13, 2012 1:29 pm

    WOW. Did not know that acid surge was so worthless. Honestly I think it should break something if you stay in the whole time. Sounds like a spell used exclusively as a smoke cloud would be more useful if it had more casts.


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    Re: Acid Surge

    Post by Sentiel on Thu Dec 13, 2012 1:43 pm

    Aznul wrote:WOW. Did not know that acid surge was so worthless. Honestly I think it should break something if you stay in the whole time. Sounds like a spell used exclusively as a smoke cloud would be more useful if it had more casts.
    If it wasn't worthless, we would see a lot more use to it. DS vets, remember the Scrapping Spear. :face:

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    Re: Acid Surge

    Post by EeAyEss on Thu Dec 13, 2012 2:17 pm

    Oh God, the Scraping Spear. Oh, the humanity!


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    Re: Acid Surge

    Post by PlasticandRage on Thu Dec 13, 2012 2:31 pm

    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.


    Last edited by PlasticandRage on Thu Dec 13, 2012 2:41 pm; edited 1 time in total


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    Re: Acid Surge

    Post by Aznul on Thu Dec 13, 2012 2:33 pm

    This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.


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    Re: Acid Surge

    Post by Bioraptor on Thu Dec 13, 2012 2:55 pm

    Aznul wrote:This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.
    Agree.I am just trying to think why FROM would put in a worthless? spell.It makes no sense to me unless we are being trolled. sad


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    Re: Acid Surge

    Post by steveswede on Thu Dec 13, 2012 3:05 pm

    Aznul wrote:This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.

    If it was changed, I would like to see a acid ball and be able to cast it at least four times. With a damage increase, it would be quite the pest for dex and crystal weapon users.
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    Re: Acid Surge

    Post by aceluby on Thu Dec 13, 2012 3:05 pm

    PlasticandRage wrote:
    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.


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    Re: Acid Surge

    Post by PlasticandRage on Thu Dec 13, 2012 3:21 pm

    aceluby wrote:
    PlasticandRage wrote:
    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.

    Well there's a possible use I guess. Some of those equips have really low max durability.


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    Re: Acid Surge

    Post by Rynn on Thu Dec 13, 2012 3:21 pm

    aceluby wrote:

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.
    TCC can't be repaired... right? twisted
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    Re: Acid Surge

    Post by PlasticandRage on Thu Dec 13, 2012 3:26 pm

    Rynn wrote:
    aceluby wrote:

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.
    TCC can't be repaired... right? twisted

    Oooooohh. If that's true, that could be downright brutal.


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    Re: Acid Surge

    Post by passivefamiliar on Thu Dec 13, 2012 3:28 pm

    I miss the scraping spear, but glad its not here to. I remember getting that thing...wrecking everyone! Such rage. And honestly was good for pve to, when you first got it.

    Its a shame how worthless this spell is though. I understand the concept walks a fine line between OP and balance. Maybe in 2 they'll work out the bugs. Because truth be told if it was effective...it would ruin fights before they started.


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    Re: Acid Surge

    Post by sparkly-twinkly-lizard on Thu Dec 13, 2012 3:34 pm

    the tcc can be repaired sadly, so no use there, the only weapon it has any utility against is the washing pole,


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    Re: Acid Surge

    Post by PlasticandRage on Thu Dec 13, 2012 3:46 pm

    sparkly-twinkly-lizard wrote:the tcc can be repaired sadly, so no use there, the only weapon it has any utility against is the washing pole,

    The washing pole still has 60 though, so, in the best of circumstances, at 8 durability per cast, you'd still have to land about 7 casts perfectly. That's not very realistic.


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    Re: Acid Surge

    Post by Rynn on Thu Dec 13, 2012 3:56 pm

    12% durability loss a second. Percent, rather than a blanket number like 8 or 50.
    So it would take 5 seconds of contact to damage a weapon enough to be useless.
    THat would make it useful.
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    Re: Acid Surge

    Post by PlasticandRage on Thu Dec 13, 2012 3:57 pm

    Rynn wrote:12% durability loss a second. Percent, rather than a blanket number like 8 or 50.
    So it would take 5 seconds of contact to damage a weapon enough to be useless.
    THat would make it useful.

    Where'd you get that from?


    If that's truly the case, then I'm going to keep using it with the toons I have been.


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    Re: Acid Surge

    Post by Aznul on Thu Dec 13, 2012 5:09 pm

    It was a theoretical replacement for the durability damage calculation, not the actual numbers. But it would certainly improve it.


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