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    Acid Surge

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    Acid Surge Empty Acid Surge

    Post by Rynn Wed Dec 12, 2012 9:45 am

    does anyone actually have any clue exactly how well this spell works?
    It feels like From was scared of another scraping spear and made it do nothing, is that correct? How much durability loss and I getting out of using this?
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    Post by Spurgun Wed Dec 12, 2012 9:59 am

    I recall someone testing it, he said that it doesn't even remove 10 durability if you stand in it from the beginning to the end.

    Might have been changed in the recent patch though.
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    Post by Rynn Wed Dec 12, 2012 11:34 am

    It's 8 points total.
    1 point per second.
    >discards spell.
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    Acid Surge Empty Re: Acid Surge

    Post by User Wed Dec 12, 2012 12:30 pm

    Acid Surge... Found out that the Dark Mist is terrible in influcting poison build up, compared to poison mist.

    Bring some poison daggers if need be.
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    Post by Carphil Wed Dec 12, 2012 12:35 pm

    Its good to confuse people, just stack with poison mist. its a troll spell big grin
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    Post by Sentiel Wed Dec 12, 2012 12:45 pm

    Carphil wrote:Its good to confuse people, just stack with poison mist. its a troll spell big grin
    Using one of the mist spells to hide some big AoE, like Fire Tempest is really fun to do. Lot of people just stay clear fo the fogs, even though it doesn't do anything big to them, it's just a minor annoyance.
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    Post by WhatDoesThePendantDo? Wed Dec 12, 2012 2:19 pm

    I guess it's good if your opponent is using a Crystal WP, but that's about it. :|
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    Post by Bioraptor Wed Dec 12, 2012 3:04 pm

    Like said I tend to use it as troll spell or to give me cover while I look in my bag of tricks to pull something bigger and bad`r out happy

    I do use the poison mist a lot though backed up with poison daggers.OK it does not do a lot of damage but it does cause the other player a bit of a problem if she he is not carrying purple moss?.
    Also it effective if using at low SL invade(s). opinion.
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    Post by Aznul Thu Dec 13, 2012 1:29 pm

    WOW. Did not know that acid surge was so worthless. Honestly I think it should break something if you stay in the whole time. Sounds like a spell used exclusively as a smoke cloud would be more useful if it had more casts.
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    Post by Sentiel Thu Dec 13, 2012 1:43 pm

    Aznul wrote:WOW. Did not know that acid surge was so worthless. Honestly I think it should break something if you stay in the whole time. Sounds like a spell used exclusively as a smoke cloud would be more useful if it had more casts.
    If it wasn't worthless, we would see a lot more use to it. DS vets, remember the Scrapping Spear. :face:
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    Post by EeAyEss Thu Dec 13, 2012 2:17 pm

    Oh God, the Scraping Spear. Oh, the humanity!
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    Post by PlasticandRage Thu Dec 13, 2012 2:31 pm

    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.


    Last edited by PlasticandRage on Thu Dec 13, 2012 2:41 pm; edited 1 time in total
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    Post by Aznul Thu Dec 13, 2012 2:33 pm

    This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.
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    Post by Bioraptor Thu Dec 13, 2012 2:55 pm

    Aznul wrote:This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.
    Agree.I am just trying to think why FROM would put in a worthless? spell.It makes no sense to me unless we are being trolled. sad
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    Post by steveswede Thu Dec 13, 2012 3:05 pm

    Aznul wrote:This spell really needs to be changed, replaced, tweaked, or buffed. Worthless spell is worthless.

    If it was changed, I would like to see a acid ball and be able to cast it at least four times. With a damage increase, it would be quite the pest for dex and crystal weapon users.
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    Post by aceluby Thu Dec 13, 2012 3:05 pm

    PlasticandRage wrote:
    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.
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    Post by PlasticandRage Thu Dec 13, 2012 3:21 pm

    aceluby wrote:
    PlasticandRage wrote:
    Rynn wrote:It's 8 points total.
    1 point per second.
    >discards spell.

    That's pretty sad. I've actually used this spell in PvP in the past, and I really thought I was accomplishing something.

    I guess the only good thing, was that clearly the people I was fighting didn't know how useless it seems to be either, because they always run from it. I've never used it on anyone whose just stood in it.

    Edit: does anyone know if you can still cast spells with a broken catalyst or pyro flame? Maybe this is just wishful thinking, but with 3 casts, at 8 per cast, you could possibly stop a caster from casting spells at you. They'd have to be using either the Oolicile Ivory Catalyst or a Pyro Flame though, which I guess is still kind of useless though.

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.

    Well there's a possible use I guess. Some of those equips have really low max durability.
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    Post by Rynn Thu Dec 13, 2012 3:21 pm

    aceluby wrote:

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.
    TCC can't be repaired... right? twisted
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    Post by PlasticandRage Thu Dec 13, 2012 3:26 pm

    Rynn wrote:
    aceluby wrote:

    Yes, you can still cast w/ a broken catalyst, pyro, or talisman, however, just like for weapons the damage output is diminished considerably. This has happened to me countless times while doing coop on Gaping Dragon.
    TCC can't be repaired... right? twisted

    Oooooohh. If that's true, that could be downright brutal.
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    Post by passivefamiliar Thu Dec 13, 2012 3:28 pm

    I miss the scraping spear, but glad its not here to. I remember getting that thing...wrecking everyone! Such rage. And honestly was good for pve to, when you first got it.

    Its a shame how worthless this spell is though. I understand the concept walks a fine line between OP and balance. Maybe in 2 they'll work out the bugs. Because truth be told if it was effective...it would ruin fights before they started.
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    Post by sparkly-twinkly-lizard Thu Dec 13, 2012 3:34 pm

    the tcc can be repaired sadly, so no use there, the only weapon it has any utility against is the washing pole,
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    Post by PlasticandRage Thu Dec 13, 2012 3:46 pm

    sparkly-twinkly-lizard wrote:the tcc can be repaired sadly, so no use there, the only weapon it has any utility against is the washing pole,

    The washing pole still has 60 though, so, in the best of circumstances, at 8 durability per cast, you'd still have to land about 7 casts perfectly. That's not very realistic.
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    Post by Rynn Thu Dec 13, 2012 3:56 pm

    12% durability loss a second. Percent, rather than a blanket number like 8 or 50.
    So it would take 5 seconds of contact to damage a weapon enough to be useless.
    THat would make it useful.
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    Post by PlasticandRage Thu Dec 13, 2012 3:57 pm

    Rynn wrote:12% durability loss a second. Percent, rather than a blanket number like 8 or 50.
    So it would take 5 seconds of contact to damage a weapon enough to be useless.
    THat would make it useful.

    Where'd you get that from?


    If that's truly the case, then I'm going to keep using it with the toons I have been.
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    Post by Aznul Thu Dec 13, 2012 5:09 pm

    It was a theoretical replacement for the durability damage calculation, not the actual numbers. But it would certainly improve it.

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