Serious_Much wrote:ak1287 wrote:Serious_Much wrote:Supervisory role is basically just keeping him on hand in case things go horribly out of control, he's not gonna be shaping the souls game by rejecting everything the directors propose
So, then you're positing that they're not actually using him in a supervisory role at all?
I just outlined a supervisor role, only overseeing and stepping in when necessary, not having any significant or large influence on the final outcome of the project
I agree, to an extent; I think he'll oversee and step in when it looks like the game is moving too far from what he established, but he's not going to be looking at every minute detail. His job should be to oversee the overall tone of the game, and the smoothness of the mechanics; if he's not, it's because someone doesn't understand a supervisor's role, or it's a figurehead position. I don't think either of those are true.