Wyrm's Best Games of 2012

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    Re: Wyrm's Best Games of 2012

    Post by ChizFreak on Mon Dec 10, 2012 5:56 pm

    Spurgun wrote:I've thought about buying it. I probably will soon. But right now NS2 is taking up all of my time on the PC.
    And chivalry is probably also a game that you need friends to get the best experience from.

    Playing with friends in any mutliplayer game is always for best. But you can enjoy Chivalry alone just fine


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    Re: Wyrm's Best Games of 2012

    Post by Spurgun on Mon Dec 10, 2012 6:01 pm

    I'll buy it after Christmas then.
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    Re: Wyrm's Best Games of 2012

    Post by WhatDoesThePendantDo? on Mon Dec 10, 2012 6:41 pm

    Journey was beautiful to look at.

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    Re: Wyrm's Best Games of 2012

    Post by WyrmHero on Mon Dec 10, 2012 7:27 pm

    ChizFreak wrote:
    WyrmHero wrote:
    ChizFreak wrote:Diablo 3 2012?

    Torchlight 2?

    Chivalry Medieval Warfare?

    Natural Selection 2?

    Far Cry 3?

    Almost all games you named where the mainstream, the popular games. There are MANY sleepers this year. Check them out.

    I think most people here don't tend to play much on the PC (or can't), so they forget about many games on it.

    Many digital-only-PC-exclusive games were launched this year that were awesome.

    I'm pretty sure anyone that likes Dark Souls would like Chivalry: Medieval Warfare.

    I was waiting for you!!!! I mostly concentrated on console games. The only game I know it's awesome in the PC is Diablo 3. But I have no idea what the other exclusives are like.

    Yeah that's what I mean, I don't want to insult you in any way, but people that play mainly on PC, and have very potent PCs, tend to research more about many digital games, with Steam and all, the digital business is growing, and many digital exclusive games were released this year only for PC, because they are developed by Independent studios who only have the money to release them there. Most of the time these Indie studios innovate more than the mainstream full-of-money studios (Activision with Infinity Ward and Treyarch), they do it for passion not for money, they don't care to give a leap of faith to innovate.

    Look at Natural Selection 2, it's FPS-Real Time Strategy game. Two teams fight. Marines and the Aliens Khraa. The Marines follow the basics mechanics of shooters, WASD movement, mouse blah blah, BUT one of the Marines play as the commander (by choice), the Commander instead of a FP perpesctive, he sees all the map in a cenital view, like in RTS, he must "put" buildings (because they are builded by marines, but the commander "spawns" them), and issues orders to the marines, like go here, build this, take this point, repair this building. All of this in exchange of resources, which are gathered by building Resource Towers.

    Resource Towers can only be built upon certain points of the map (geysers), and must be defended, because the opposing team can destroy it. There are lots of upgrades, damage, armor, new weapons, the commander must research them. There are also ultimate technologies like the Jetpack and the Heavy Armor (a Mech with 2 miniguns). Their objective is to destroy the Alien Hive. To acquire more advanced technologies, the marines must "expand" in other words, build more Commander Centers (though only 1 command can be present, the additionals CC will be locked). They are like bases. A good commander will also build turrets and defenses, and teleporting gates among the map.

    Marines. once the technology they want is researched, like Shotguns, can buy them at will at the cost of their singular resources. There are team resources, used by the commander, and individual resources used by Marines. The Commander can also use team resources to spawn shotguns and alike but it's not recommended.

    As you can see this is all very complex, and completely fun.

    The Alien also have their commander, which also has to "expand" (build more hives) to acquire advanced technologies. The Alien Comm must expand the infestation, which works EXACTLY as the creep works for the Zerg of Starcraft. You can only build things on creep (including Resource Towers). The Alien Comm researches 3 trees of upgrades for his Aliens. Senses, Movement, and Craig (or something like that.

    This feature, is what makes the aliens' gameplay different (besides the obvious tactics and moves differences), Aliens can evolve at will, at the cost of resources. Everyone starts as Skulks, some-what alien dogs. They can evolve to either Gorge (which heals and builds defensive structures), Lerk (flying bat which shoots spikes and throws lethal gas among other things), Fade (Soldier-class alien, can kind-of-teleport, has high health and armor, and attacks with big spikes coming out of his arms, he is of the size of a human), and Onos (ultimate evolution, highest health and armor, a tank, it's like a giant bull, attacks with his head, and can stomp the ground to stun marines temporarily).

    The Alien comm researches for alternative attacks for the aliens (for all the evolutions, but one at a time, like Alternative attack for: Skulk. then Alt Attack for: Gorge, but in any order).

    Also the aliens can choose between secondary evolutions that are unlocked once the Alien Comm researches one of the tree skills (Sense, Movement, Craig). Aliens can choose 1 ability of each of the 3 trees. Sense has: Cloak (invisibility) and Silence (duh). Movement has: Celerity (faster movement), and Adrenaline (faster energy regenration, energy is used for attacks, it's like stamina from DkS), Craig has: Regeneration (obvious) and Caparace (extra armor). These secondary skills are free for the Alien, but the Alien Comm must research them at a resource cost, and only 1 tree can be chosen per Hive, so if you want the 3 trees you need to expand. Also you need 2 hives minimum to research alternative attacks.

    The objective of the Aliens is to destroy all the Command Centers of the Marines.

    Command Centers and Hives can only be built upon selected points of the map. So you can't build them anywhere.

    Finally, Skulks can climb anywhere, like spiders, so look at the ceiling before venturing into that room!

    Ups sorry ultra long post. Don't sue me.



    Wow that game sounds awesome. I was thinking about building a PC because I love strategy games and most of them don't make it to consoles. This game reminds me of Valkyria Chronicles. I could nomate it for best strategy but I fell in love with XCOM. I wish I could just try it.


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    Re: Wyrm's Best Games of 2012

    Post by Tolvo on Mon Dec 10, 2012 7:35 pm

    WyrmHero wrote:As for game of the year I really don't know what game was influential enough. I'm thinking XCOM, Assassins Creed 3 and Journey. I need you guys suggestions!!!!!

    Out of those three choices I'd say Journey.
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    Re: Wyrm's Best Games of 2012

    Post by GrinTwist on Mon Dec 10, 2012 7:39 pm

    How was Atelier Meruru? I'm actually trying to get into JRPG games at the moment so I want to know some good ones.


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    Re: Wyrm's Best Games of 2012

    Post by WyrmHero on Mon Dec 10, 2012 7:46 pm

    It has medium score reviews but I don't look at those for JRPGs since most reviewers don't like JRPGs. I don't know how's the game but I saw some trailers and the graphics and the theme are beautiful. Another good JRPG is Tales of Graces f which is for PS3 only. The PSP/Vita has very good JRPGs too like Fate extra and Persona 4 Golden. I was thinking about buying Ar Tonelico 3 but just because I loved the 2 (it has low reviews as well).


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    Re: Wyrm's Best Games of 2012

    Post by GrinTwist on Mon Dec 10, 2012 7:54 pm

    Ah thanks. I also didn't know that there was a bias towards JRPGs with some people, oh well I never checked for reviews often anyway.

    I've heard of Ar Tonelico Qoga and Tales of Graces too so thanks for the reinforcement on buying those.


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    Re: Wyrm's Best Games of 2012

    Post by ChizFreak on Mon Dec 10, 2012 8:26 pm

    Spoiler:
    WyrmHero wrote:
    ChizFreak wrote:
    WyrmHero wrote:
    ChizFreak wrote:Diablo 3 2012?

    Torchlight 2?

    Chivalry Medieval Warfare?

    Natural Selection 2?

    Far Cry 3?

    Almost all games you named where the mainstream, the popular games. There are MANY sleepers this year. Check them out.

    I think most people here don't tend to play much on the PC (or can't), so they forget about many games on it.

    Many digital-only-PC-exclusive games were launched this year that were awesome.

    I'm pretty sure anyone that likes Dark Souls would like Chivalry: Medieval Warfare.

    I was waiting for you!!!! I mostly concentrated on console games. The only game I know it's awesome in the PC is Diablo 3. But I have no idea what the other exclusives are like.

    Yeah that's what I mean, I don't want to insult you in any way, but people that play mainly on PC, and have very potent PCs, tend to research more about many digital games, with Steam and all, the digital business is growing, and many digital exclusive games were released this year only for PC, because they are developed by Independent studios who only have the money to release them there. Most of the time these Indie studios innovate more than the mainstream full-of-money studios (Activision with Infinity Ward and Treyarch), they do it for passion not for money, they don't care to give a leap of faith to innovate.

    Look at Natural Selection 2, it's FPS-Real Time Strategy game. Two teams fight. Marines and the Aliens Khraa. The Marines follow the basics mechanics of shooters, WASD movement, mouse blah blah, BUT one of the Marines play as the commander (by choice), the Commander instead of a FP perpesctive, he sees all the map in a cenital view, like in RTS, he must "put" buildings (because they are builded by marines, but the commander "spawns" them), and issues orders to the marines, like go here, build this, take this point, repair this building. All of this in exchange of resources, which are gathered by building Resource Towers.

    Resource Towers can only be built upon certain points of the map (geysers), and must be defended, because the opposing team can destroy it. There are lots of upgrades, damage, armor, new weapons, the commander must research them. There are also ultimate technologies like the Jetpack and the Heavy Armor (a Mech with 2 miniguns). Their objective is to destroy the Alien Hive. To acquire more advanced technologies, the marines must "expand" in other words, build more Commander Centers (though only 1 command can be present, the additionals CC will be locked). They are like bases. A good commander will also build turrets and defenses, and teleporting gates among the map.

    Marines. once the technology they want is researched, like Shotguns, can buy them at will at the cost of their singular resources. There are team resources, used by the commander, and individual resources used by Marines. The Commander can also use team resources to spawn shotguns and alike but it's not recommended.

    As you can see this is all very complex, and completely fun.

    The Alien also have their commander, which also has to "expand" (build more hives) to acquire advanced technologies. The Alien Comm must expand the infestation, which works EXACTLY as the creep works for the Zerg of Starcraft. You can only build things on creep (including Resource Towers). The Alien Comm researches 3 trees of upgrades for his Aliens. Senses, Movement, and Craig (or something like that.

    This feature, is what makes the aliens' gameplay different (besides the obvious tactics and moves differences), Aliens can evolve at will, at the cost of resources. Everyone starts as Skulks, some-what alien dogs. They can evolve to either Gorge (which heals and builds defensive structures), Lerk (flying bat which shoots spikes and throws lethal gas among other things), Fade (Soldier-class alien, can kind-of-teleport, has high health and armor, and attacks with big spikes coming out of his arms, he is of the size of a human), and Onos (ultimate evolution, highest health and armor, a tank, it's like a giant bull, attacks with his head, and can stomp the ground to stun marines temporarily).

    The Alien comm researches for alternative attacks for the aliens (for all the evolutions, but one at a time, like Alternative attack for: Skulk. then Alt Attack for: Gorge, but in any order).

    Also the aliens can choose between secondary evolutions that are unlocked once the Alien Comm researches one of the tree skills (Sense, Movement, Craig). Aliens can choose 1 ability of each of the 3 trees. Sense has: Cloak (invisibility) and Silence (duh). Movement has: Celerity (faster movement), and Adrenaline (faster energy regenration, energy is used for attacks, it's like stamina from DkS), Craig has: Regeneration (obvious) and Caparace (extra armor). These secondary skills are free for the Alien, but the Alien Comm must research them at a resource cost, and only 1 tree can be chosen per Hive, so if you want the 3 trees you need to expand. Also you need 2 hives minimum to research alternative attacks.

    The objective of the Aliens is to destroy all the Command Centers of the Marines.

    Command Centers and Hives can only be built upon selected points of the map. So you can't build them anywhere.

    Finally, Skulks can climb anywhere, like spiders, so look at the ceiling before venturing into that room!

    Ups sorry ultra long post. Don't sue me.



    Wow that game sounds awesome. I was thinking about building a PC because I love strategy games and most of them don't make it to consoles. This game reminds me of Valkyria Chronicles. I could nomate it for best strategy but I fell in love with XCOM. I wish I could just try it.

    Lol glad my text-wall was not in vain. And for best PS3 game of this year, although to be honest this year lacked in exclusives, it's Journey. It's awesome, beatiful, fun, everything. Only bad thing is that you can beat it in around 3 hours. But it's totally replayable. Also there is the chance you "might" meet someone online. There is no online "mode" let's say. But instead, people appear, and disappear, sometimes once they appear they stay with you until the end, sometimes they leave mid-way, playing it alone and with company gives different feelings.

    It's a game that really demonstrates that videogames can be art.


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    Re: Wyrm's Best Games of 2012

    Post by Onion Knight on Mon Dec 10, 2012 11:24 pm

    I bought Resonance of Fate, Trine 2 and Guild Wars 2.

    So I guess GW2 wins since it's the only game released this year I bought.

    Next year will most definitely be less barren , for sure.


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    Re: Wyrm's Best Games of 2012

    Post by Reyl on Mon Dec 10, 2012 11:32 pm

    The only game I bought this year was Fallout New Vegas.. I've only played it for 1 hour.


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    Re: Wyrm's Best Games of 2012

    Post by Digitalyzed on Tue Dec 11, 2012 5:04 am

    Though it's not to everyone's taste, I'd probably put Xcom as game of the year. The ending and the story really shocked me with how good they were, when I was expecting little to no actual plot. The game itself is amazingly made too.

    Oh, and is Natural Selection 2 from a small studio or what?


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    Re: Wyrm's Best Games of 2012

    Post by PlasticandRage on Tue Dec 11, 2012 12:12 pm

    What's the Walking Dead like? I've thought about buying the first episode a couple of times, but I'm not sure if it's something I'd like or not.

    Do you actually control the action, or is it just selecting choices and quicktime events?


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    Re: Wyrm's Best Games of 2012

    Post by Serious_Much on Tue Dec 11, 2012 12:40 pm

    PlasticandRage wrote:What's the Walking Dead like? I've thought about buying the first episode a couple of times, but I'm not sure if it's something I'd like or not.

    Do you actually control the action, or is it just selecting choices and quicktime events?

    Here's a review done by my uni magazine, hope it helps happy

    http://www.theedgesusu.co.uk/culture/2012/10/04/the-walking-dead-the-game-review/


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    Re: Wyrm's Best Games of 2012

    Post by WyrmHero on Tue Dec 11, 2012 2:31 pm

    PlasticandRage wrote:What's the Walking Dead like? I've thought about buying the first episode a couple of times, but I'm not sure if it's something I'd like or not.

    Do you actually control the action, or is it just selecting choices and quicktime events?

    They have surprisingly high scores for an adapted game and even won game of the year on the VGAs lol.


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    Re: Wyrm's Best Games of 2012

    Post by PlasticandRage on Tue Dec 11, 2012 3:50 pm

    Serious_Much wrote:
    PlasticandRage wrote:What's the Walking Dead like? I've thought about buying the first episode a couple of times, but I'm not sure if it's something I'd like or not.

    Do you actually control the action, or is it just selecting choices and quicktime events?

    Here's a review done by my uni magazine, hope it helps happy

    http://www.theedgesusu.co.uk/culture/2012/10/04/the-walking-dead-the-game-review/

    Kinda sounds like a next-gen SCUMM adventure game. There were a few of those that I really loved. Even still revisit a couple of the really amazing ones occasionally. Sounds like it's worth a shot to me, and I guess for the money of a single episode, just to see if I like it, I can't really go too wrong.


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