Now it kinda sounds like I'm being a bit of a snob when I say that but all I ever read off these journalists is how hard it is. They never talk about why the difficultly is praised or explain in anyway how the difficulty in a certain game relates to Dark Souls. Dark Souls difficulty is more of a fabrication to what it really is which is learning curve, because when you start to understand it's mechanics and play them well, it is actually quite easy. That's not to say you can't be punished for badly calculated choices, it just means that you get far more forgiving opportunities than you would in say a game where you have milliseconds to perform actions otherwise you have to start all over again. Now with ZombiU you have this mechanic where if your character dies, you loose all that gear but have an opportunity to pick up that gear with another character. Yeah I suppose that could be like the bloodstain retrieval thing but since when has that been the core mechanic that makes Dark Souls so god damn epic? Not only that but soul collection is a completely different bag to losing all your items every time you die, which would be very frustrating if that was the mechanic in Dark Souls. Game reviewers have already pointed out how repetitive ZombiU gameplay is, which doesn't take a page from Dark Souls amazing gameplay.
Journalists focus so much on one aspect of Dark Souls that it really paints the wrong picture to how truly amazing the other core features this game has. The term difficulty gets pushed out so much by these people that don't get it will influence publishers who don't get it to tell a team of developers who probably don't get it to make a game that is just difficult, with all the substandard rubbish that most of today's games feature. I have never heard from them how amazing the environments are, the beautiful vistas you see that are carefully placed before and after you start a level, the diverse land where each section has it's own identity, level design where it makes you feel like you are also platforming, something an open plane field can never achieve, deep and highly responsive combat system, varied and epic enemy design that act and look different from one another instead of the traditional reskin more health model. These are the things that make Dark Souls the legend that it is today, not this shallow idea that today's gamers just want something hard.
If ZombiU was inspired by the success of Dark Souls with it's research based solely off journalists comments on difficulty, then it's a very sad day for games in the future. It pushes the idea that all we care about is difficulty and would be happy to play any difficult game, even if they are boring or frustrating to play. I hope game developers and publishers do see though all this ignorant bull$hit because while it's annoying to get fed games that are just hard for the sake of it, it's also good to know that they have an interest in this scene. I think the Souls community is fortunate to have a publisher that listens to the community and understands where we come from, but it's damaging to the scene where a shallow understanding of a successful product gets labelled onto another product just to promote it. It's not good for the series or for future games that are inspired by it.
Last edited by steveswede on Fri Dec 07, 2012 4:05 am; edited 1 time in total