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    What would be your pick for 1-handed and 2-handed weapons with these stats?

    Back Lot Basher
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    What would be your pick for 1-handed and 2-handed weapons with these stats? Empty What would be your pick for 1-handed and 2-handed weapons with these stats?

    Post by Back Lot Basher Tue Dec 18, 2012 3:01 pm

    If you had a low level character with 11 str and 12 dex, and had to choose two weapons, one for 2-handed use and one for 1-handed use, which would you pick. Right now the 'ol trusty Longsword has been serving me well one-handed, and I've been liking the Partizan for 2-handed use.
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    Post by Automancer Tue Dec 18, 2012 3:03 pm

    Wow, you're really going at it with the threads, huh.
    I'd would go for the Reinforced Club or Hand Axe for 1h, the Halberd or Scythe (halberd) for 2h. Although I prefer the Broadsword over the Longsword.
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    callipygias
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    Post by callipygias Tue Dec 18, 2012 3:13 pm

    If I was going into NG+ and beyond I'd make an Fire or Chaos Composite Bow, and then probably a Rapier as well, because it's really nice when you can still 1-shot strong mobs (like the snakes in Sen's) in NG+.
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    Post by Back Lot Basher Tue Dec 18, 2012 3:16 pm

    Automancer wrote:Wow, you're really going at it with the threads, huh.

    Sadly, you're right...my productivity is in the toilet.

    Callipygias, what did you mean by being able to still 1-shot mobs? Which weapon that you mentioned would be doing that on NG+?
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    Post by Automancer Tue Dec 18, 2012 3:24 pm

    I think he's talking about the critical bonuses from Rapiers. Combined with the Hornet Ring, BAM!
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    Post by callipygias Tue Dec 18, 2012 3:28 pm

    Yes, in NG+ and beyond it's really handy to have a super-strong crit weapons like a Rapier for those times when you're fighting a couple snake men (or whatever) simultaneously. And GOD those horrible little op Crystal Soldiers at Duke's, it's really nice to be able to 1-shot those little bastards too.
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    Post by Back Lot Basher Tue Dec 18, 2012 3:33 pm

    callipygias wrote:Yes, in NG+ and beyond it's really handy to have a super-strong crit weapons like a Rapier for those times when you're fighting a couple snake men (or whatever) simultaneously. And GOD those horrible little op Crystal Soldiers at Duke's, it's really nice to be able to 1-shot those little bastards too.

    Oh, okay...sort of like that hidden critical you get for the Estoc? Never could figure out why that weapon had such a huge increase in damage over comparable weapons until someone mentioned the hidden crit for backstabs. And is it true that Chaos weapons add the extra humanity damage to the critical, or something to that effect...?
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    Post by callipygias Tue Dec 18, 2012 4:06 pm

    Humanity affects the Chaos damage, but not the crit bonus. Not as far as I've noticed anyway.
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    Post by Back Lot Basher Wed Dec 19, 2012 10:19 am

    I picked up the Composite bow, like Callipygias mentioned. I see it has a shorter range, so it seems like it's more suited to closer quarters fights. Just wondering how it compares to a maxed out light crossbow, which I'm using now. My other bow is a lightning shortbow (it's all I have the stats for, since this is a low level build).
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    Post by Sentiel Wed Dec 19, 2012 11:13 am

    Reinforced Club, Light Crossbow and Hand Axe did a great job for my SL 1 runs, so I can really recommend them and if you want something bigger, you can 2 hand a Claymore.

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