Official Ni No Kuni Thread

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    Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 1:13 am

    it's here!!!(the demo at least) im dl'ing it as i write this. let me know what you guys think about it, i know its gonna be awesome but im trying not to get my hopes up.


    Last edited by RantFromRant on Sun Jan 27, 2013 5:15 pm; edited 2 times in total


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    Re: Official Ni No Kuni Thread

    Post by Emergence on Wed Dec 05, 2012 1:14 am

    I've been waiting for this for a bit.


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    Re: Official Ni No Kuni Thread

    Post by WyrmHero on Wed Dec 05, 2012 2:50 am

    Downloading it too, will try it tomorrow.


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    Re: Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 3:40 am

    yeah, me too its taking forever and its late.


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    Re: Official Ni No Kuni Thread

    Post by ublug on Wed Dec 05, 2012 11:19 am

    I'm really looking forward to this game, although the combat does not seem to be my preferred type. I'll avoid the demo, but please post some impressions after playing it.
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    Re: Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 4:05 pm

    so i played both missions and i gotta say i like it a lot, the combat is fast paced and keeps you on your toes, the monster designs are really good imo, both missions are only 25 mins which kinda sucks since that's when it starts getting really good and specially on the first mission after killing the boss and go out to the world i only had 2 mins left, so wanted to explore more. from what ive seen and played i think it is gonna be worth the wait and damn we needed a game like this since there hasnt been a great rpg in a while.


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    Re: Official Ni No Kuni Thread

    Post by Emergence on Wed Dec 05, 2012 4:13 pm

    lol jeez Rant, don't sound excited or anything... silly


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    Re: Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 4:25 pm

    lol but i am, i think the game is gonna be great. i love the way the enemies let you know you should either dodge or block which really makes you pay attention to what the enemies are doing. i really wanna know how to capture(?) familiars, really looking forward for that. i am not gonna get too excited though lol.


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    Re: Official Ni No Kuni Thread

    Post by Emergence on Wed Dec 05, 2012 4:31 pm

    Lol your enthusiasm is infectious, and it validates my squee when I first saw this game demo'd a bit ago.


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    Re: Official Ni No Kuni Thread

    Post by BLA1NE on Wed Dec 05, 2012 11:19 pm

    I've also been waiting for this game for a long time, and the demo didn't disappoint. I found the combat a little clunky, to be honest, but good enough. What I'm looking forward to most is the story, and I love the art style (the overworld map is gorgeous!), so I'll definitely be picking it up come January.


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    Re: Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 11:23 pm

    the artwork is beautiful which was i knew it would be since studio ghibli worked on it and it did not disappoint. combat might seem a littl eclunky in the beginning but once you get the hang of it it's really good.


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    Re: Official Ni No Kuni Thread

    Post by RANT on Wed Dec 05, 2012 11:26 pm



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    Re: Official Ni No Kuni Thread

    Post by Emergence on Wed Dec 05, 2012 11:36 pm

    Dat spellbook.


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    Re: Official Ni No Kuni Thread

    Post by WyrmHero on Wed Dec 05, 2012 11:41 pm

    Duuuuude combat is super similar to Digimon World!!!! You give them commands to your Digimon just like the familiars of Ni No Kuni!!!!! The graphics are f*cking beautiful man. I'm buying this game day one.


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    Re: Official Ni No Kuni Thread

    Post by Emergence on Wed Dec 05, 2012 11:46 pm

    F this...I was going to avoid downloading it because I know I'll be left wanting. But every time you guys post, I feel like I'm a diabetic watching someone eat cake. Going to dload it now.


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    Re: Official Ni No Kuni Thread

    Post by BLA1NE on Wed Dec 05, 2012 11:55 pm

    It's not really that I need to get the hang of it, just that there are standard RPG combat mechanics in there that I don't particularly care for. Like enemies' spells that attack in front of them, but you still get hit even though you're behind them. Special moves, too, that completely ignore your battle placement and just lump everyone together in a cutscene. Those aren't as bad because they're telegraphed so you can block in time, but regular attacks and spells hitting where they're not supposed to is annoying.

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    It won't spoil the game, so might as well get a taste now!


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    Re: Official Ni No Kuni Thread

    Post by RANT on Thu Dec 06, 2012 12:02 am

    i know, you think they wouldve leraned from white knight chronicles but its not that bad.
    @E the thing i liked about it iss that it doesn spoil anything, i was relieved to find out they didnt spoil the openingscene by having only missions and cutting straight to them.


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    Re: Official Ni No Kuni Thread

    Post by WyrmHero on Thu Dec 06, 2012 12:10 am

    BLA1NE wrote:It's not really that I need to get the hang of it, just that there are standard RPG combat mechanics in there that I don't particularly care for. Like enemies' spells that attack in front of them, but you still get hit even though you're behind them. Special moves, too, that completely ignore your battle placement and just lump everyone together in a cutscene. Those aren't as bad because they're telegraphed so you can block in time, but regular attacks and spells hitting where they're not supposed to is annoying.

    @Emergence

    It won't spoil the game, so might as well get a taste now!

    It's because you are treating it like an action RPG. It's similar to FFXII combat your position pretty much doesn't affect the battle (except physical attacks). Imagine you're in a classic turn based RPG but the action it's there to make it look awesome.


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    Re: Official Ni No Kuni Thread

    Post by BLA1NE on Thu Dec 06, 2012 12:19 am

    ^I know, that's why I said standard RPG combat mechanics! But even back when I played FFXII I found it detracted from gameplay, so you'd think they'd have changed it by now. What's the point of giving us free control over our character during battle if your position largely doesn't matter?


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    Re: Official Ni No Kuni Thread

    Post by WyrmHero on Thu Dec 06, 2012 12:23 am

    Because it looks fun lol.


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    Re: Official Ni No Kuni Thread

    Post by RANT on Thu Dec 06, 2012 12:24 am

    I think position Affects whether or not they miss, I could be totally wrong though.


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    Re: Official Ni No Kuni Thread

    Post by BLA1NE on Thu Dec 06, 2012 12:36 am

    For physical attacks it does, yes. But for spells and such, as far as I noticed, it doesn't. For example, I think it was the first boss, he has a breath attack that stuns you. Being behind him I ignored the prompt and kept whacking him in the buttocks, but then I got stunned from his breath.

    Like I said, it's not going to be a deal breaker by any means, especially since it's the story and art style that are drawing me most, but it would've been nice if the combat mechanics were a little more evolved.


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    Re: Official Ni No Kuni Thread

    Post by RANT on Thu Dec 06, 2012 12:43 am

    the aoe attack from the boss in the volcano does hit you no matter what but his fire breath thingy doesnt if youre behind him from what i noticed.


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    Re: Official Ni No Kuni Thread

    Post by BLA1NE on Thu Dec 06, 2012 1:07 am

    Maybe it's just the status effect attacks, then. But the uncertainty will mean I'll just have to defend all the time, not to risk it. Then I'll feel like a noob when I'll see other players behind a boss ignore certain attacks I always bother blocking!


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    Re: Official Ni No Kuni Thread

    Post by RANT on Thu Jan 24, 2013 1:03 am

    i forgot to post here but ITS OUTTTTTTTTTTTTTTTTTTTTTTTT!!!!!!!!!!!!!!!!!!!!!!!11111


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