what new spells would you like to see?

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    cankeredlamentations
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    what new spells would you like to see?

    Post by cankeredlamentations on Tue Nov 27, 2012 7:00 pm

    just for fun, here some ideas

    Enleaden:

    a pyromancy or sorcery that you could aim on a foe and that would reduce the movement speed to a crawl for a fixed period allowing you to get away or attack an alternative to the tranquil walk of peace miracle

    lightening/flaming homing soulmass.

    weakness
    a spell for pvp that would reduce another players stamina to a maximum of 10% for 60

    any more :?:
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    Re: what new spells would you like to see?

    Post by steveswede on Tue Nov 27, 2012 7:29 pm

    Hydromancy.

    I would like to see spells that:

    Allow you to create and throw ice spikes
    Do a fast, small range floor ice spikes like what the crystal golems do
    A faster version of white dragon breath in the hydromancy class that can run up walls.
    Create ice boulders above locked on enemy and drop on head.
    Ice explosion like WoG but ice spikes fly out
    Crystal magic weapon to become part of hydromancy
    Freeze spell to freeze enemies temporary to get away but when frozen enemies are immune to damage
    Flash sweat to be part of hydromancy

    I'm trying to think of more but I would like to see who else could add to it.
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    Re: what new spells would you like to see?

    Post by AzureCrow on Tue Nov 27, 2012 7:30 pm

    Smoldering Edge

    A pyromancy that would buff a weapon for the damage of the glove's melee attack.

    The spell would finally add a fire buff but unlike normal pyro the spell would benefit from the high int scaling an ascended flame has, maybe even into 50 int for the ascended +5

    Also instead of the constant color spell buffs give it would be a semi transparent glow like the flame of the glove itself were covering your weapon.
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    Re: what new spells would you like to see?

    Post by cankeredlamentations on Tue Nov 27, 2012 7:36 pm

    Nova

    a miracle that allows you to cast upon youself, lasting for short time, that would mean any physical attack on you would mean you would send flaming shockwaves automatically, imagine wrath of the gods combined with flames twisted
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    Re: what new spells would you like to see?

    Post by sparkly-twinkly-lizard on Tue Nov 27, 2012 7:49 pm

    Amputation:
    removes a piece of an undeds anatomy, does not recover until said undead revives to human, parts that can be removed include, tongue (no spells or miracles), foot, movement reduced by one level (fast roll to mid roll etc), left hand (no off hand anything) you only get one cast and it'd be a covanent spell so you couldn't stack multiple slots of it


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    Re: what new spells would you like to see?

    Post by RedderAI on Tue Nov 27, 2012 8:38 pm

    sparkly-twinkly-lizard wrote:Amputation:
    removes a piece of an undeds anatomy, does not recover until said undead revives to human, parts that can be removed include, tongue (no spells or miracles), foot, movement reduced by one level (fast roll to mid roll etc), left hand (no off hand anything) you only get one cast and it'd be a covanent spell so you couldn't stack multiple slots of it

    I just imagined a black knight with all 4 limbs hacked off.

    Tis but a scratch!!!
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    Re: what new spells would you like to see?

    Post by aceluby on Wed Nov 28, 2012 1:39 pm

    A fire or chaos sword buff
    A spell where you are entirely engulfed in flames, take no flame damage, and if someone touches you directly, they take fire damage.

    A miracle that boosts all attacks or all defenses for a short period

    A spell that adds toxic to your weapon

    A spell that raises the dead where the number of casts relate to how tough the enemy is, hollow takes 1 cast, dogs take 2 casts, balder knights take 3. You'd only get one per play through w/ 3 casts each, so by NG++++ you could have an army of guys following you... that would be awesome.

    Similar to the necromancy above, one where you can summon animals or trees.


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    Re: what new spells would you like to see?

    Post by Automancer on Wed Nov 28, 2012 1:59 pm

    Haste. A spell that grants increased movement speed for a duration of time. Like fat rollers can run at the speed of a mid roller when used. Mid rollers to fast rollers, etc.


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    Re: what new spells would you like to see?

    Post by steveswede on Wed Nov 28, 2012 2:14 pm

    Replace acid surge with an acid ball. It would be more effective this way in PvP, especially against turtles.

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    Re: what new spells would you like to see?

    Post by Nybbles on Wed Nov 28, 2012 3:51 pm

    i think pyromancy needs to have some sort of weapon buff ability to match its sorcery and miracles counterparts, but with a twist.

    Branded Blade
    instead of a straight up weapon buff, what if it created a weapon out of nothing, a straight sword made of pure fire that extended out of your pyro hand. it would do pure fire damage and might start off at the size of a dagger and would grow in size and damage as you upgraded your pryo flame.

    i would also want to see a chaos version of it that was usable only when a member of the chaos covenant and would scale with humanity.
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    Re: what new spells would you like to see?

    Post by WandererReece on Wed Nov 28, 2012 8:02 pm

    RedderAI wrote:I just imagined a black knight with all 4 limbs hacked off.

    That reminded me of Monty Python and the Holy Grail. lol!

    Nybbles wrote:instead of a straight up weapon buff, what if it created a weapon out of nothing, a straight sword made of pure fire that extended out of your pyro hand. it would do pure fire damage and might start off at the size of a dagger and would grow in size and damage as you upgraded your pryo flame.
    It's the real Fire Whip!

    Also, Sorcery needs an area affect spell. It's the only magic type that doesn't have one. Sometimes I give my sorcerer Velka's Talisman and Sword Dance, but it takes forever to cast.

    Soul Orb: Shoot a big projectile that does splash damage.

    Crystal Ring: Create a ring of crystal spikes around the caster, and then launch them.


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    Re: what new spells would you like to see?

    Post by defacto on Wed Nov 28, 2012 9:03 pm

    Pyro already gets Power Within though.

    If it got a weapon buff Pyro would be insane. There would be hardly any reason at all to go INT or FTH.

    I would love to see big spells that have barely any use. Like calling down a meteor or summoning a gigantic firestorm or tidal wave. These spells would either do low damage or usually miss but I would love them. happy
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    Re: what new spells would you like to see?

    Post by TehInfamousAmos on Wed Nov 28, 2012 9:24 pm

    WandererReece wrote:
    RedderAI wrote:I just imagined a black knight with all 4 limbs hacked off.

    That reminded me of Monty Python and the Holy Grail. lol!

    Nybbles wrote:instead of a straight up weapon buff, what if it created a weapon out of nothing, a straight sword made of pure fire that extended out of your pyro hand. it would do pure fire damage and might start off at the size of a dagger and would grow in size and damage as you upgraded your pryo flame.
    It's the real Fire Whip!

    Also, Sorcery needs an area affect spell. It's the only magic type that doesn't have one. Sometimes I give my sorcerer Velka's Talisman and Sword Dance, but it takes forever to cast.

    Soul Orb: Shoot a big projectile that does splash damage. (seems to be emit force)
    Crystal Ring: Create a ring of crystal spikes around the caster, and then launch them.

    Soul Nova, slow casting spell with a very obvious animation - this will drain 5% of your remaining health and damage the enemies extra by 2x the amount of health drained?? The Soul Nova creates a large AOE around you - possibly like a blue WoG but larger radius (Cast speed similar to WoG from DeS.) Dex scaling applies to cast speed eg; turns from 5 sec cast to 2 sec cast?


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    Re: what new spells would you like to see?

    Post by lordgodofhell on Thu Nov 29, 2012 1:41 am

    Many already know this but I pray that one day we will get a "great lightning barrier" miracle that I will always use even when the opponent doesn't use slb.

    I previously wrote a wall of text for a new spell, buuut, after reading it I noticed it was more Op than anything in the game lool. So, deleted.


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    Re: what new spells would you like to see?

    Post by WhatDoesThePendantDo? on Thu Nov 29, 2012 1:45 am

    Lightning Barrier would be nice.

    As a Sorcery or as a Miracle?

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    Re: what new spells would you like to see?

    Post by WandererReece on Thu Nov 29, 2012 10:50 am

    WhatDoesThePendantDo? wrote:Lightning Barrier would be nice.

    As a Sorcery or as a Miracle?

    Faith has magic barrier. Phyro has flash sweat, AKA fire barrier.

    I think sorcery should get it, because it doesn't have any barriers.


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    Re: what new spells would you like to see?

    Post by Aznul on Thu Nov 29, 2012 2:36 pm


    • Conjured weapons (possibly like in skyrim, pardon the reference to a not-neccessarily-hardcore-rpg) Which scale to the stats used to create them.
    • Transformation magic (allows you to become a monster/enemy for a time/until death)
    • a pull spell (targeted spell that acts similar to force but in pulls the enemy closer instead of pushing them away, would be great for fighting ranged attackers)
    • a lift spell (temporarily disable an enemy completely, but render them immune to damage, would be used to help deal with crowds/pick off enemies one at a time)
    • runes/traps with either remote activation or proximity activation
    • Aeromancy (wind magic):

    Could have shockwaves similar to force but possibly with more range/impact

    Air slashes

    defensive buffs

    return projectiles

    boosted projectile damage

    combine with other types of magic for bonus effects/extra damage

    could have aforementioned pull spell


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    Re: what new spells would you like to see?

    Post by WandererReece on Sun Dec 02, 2012 11:35 am

    There's this great spell in Fable that I would just love to see in this game.

    Assassin's Rush: Teleport to the spot behind the enemy. It doesn't work if the enemy blocks, but will still consume mana. The teleport range can be upgraded.

    Oh, let's not forget its partner spell.

    Multi - Strike: One hit from a weapon is actually 2 hits. It can be upgraded to 5 hits. All hits occure almost at the same time. Only one hit animation is played, but it's slightly altered. The spell will stay active until an enemy is hit. (Basicly, it multiplies your weapon damage by 2 - 5, but only on one hit.)

    This + Assassin's Rush = insta win!

    I love Fable. The only thing I need to win are these two spells and lots of mana.

    Imagine if these spells were put in the game! The game would be ruined! lol!


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    Re: what new spells would you like to see?

    Post by Abiathar82 on Sun Dec 02, 2012 1:22 pm

    AzureCrow wrote:Smoldering Edge

    A pyromancy that would buff a weapon for the damage of the glove's melee attack.

    The spell would finally add a fire buff but unlike normal pyro the spell would benefit from the high int scaling an ascended flame has, maybe even into 50 int for the ascended +5

    Also instead of the constant color spell buffs give it would be a semi transparent glow like the flame of the glove itself were covering your weapon.

    Basically this , Pyro is the only magic that has no weapon buff in game. Granted I think it should be the weaker than say Crystal MagicWeapon or DM Blade/SL Blade. But you should still have some option like this. The damage would be based on the level of your Flame , damage capping slightly under say a 40 INT CMW.

    Also someone mentioned a poison/toxic buff , I think that is another great idea. Same build ups as any other base poison spell / arrow. So basically 3 unbloacked hits would cause it to pop. Damage would increase with Flame level as well.


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    Re: what new spells would you like to see?

    Post by WandererReece on Sun Dec 02, 2012 8:03 pm

    Abiathar82 wrote:Pyro is the only magic that has no weapon buff in game.

    It's also the only magic that has a damage boosting self buff.


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    Re: what new spells would you like to see?

    Post by Halicarnassis on Mon Dec 03, 2012 3:04 pm

    I'd like to see a list of spells scaling with the RES stat
    Invulnerability - % damage reduction in line with RES ie: Res = 8 then 8% for 8 seconds.
    Aura of defense - increases chance to riposte and counter attack in line with RES stat.
    Improved parry - heavy shields can parry as normal, lighter shields parry like the thieves shield, parrying dagger and thief shield get automatic parry. Last for x seconds equal to RES stat.
    Improved Dodge
    Elemental resistance - POI/BLEED/CURSE/LIGHTNING/FIRE/MAG all increase in line with RES stat


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    Re: what new spells would you like to see?

    Post by Kirk-Barb on Mon Dec 03, 2012 4:08 pm

    I'd like to see an area effect spell that turned white phantoms red....red phantoms white... orange phantoms blue....blue phantoms orange. Let the chaos and confusion begin. twisted
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    Re: what new spells would you like to see?

    Post by Icegodzilla on Mon Dec 03, 2012 6:23 pm

    a spell that buts a wall in between u and ur enemy. Not a huge wall but a decent sized one.

    Spells that let u summon little allies like necromancy/sorcery summoning skeletons, pyro summoning some kind of little fire beast or floating fire sword, crystal sorcery summoning some kind of mini crystal golem, faith summon some kind of faith beast(not sure what)

    A pyro spell that gives u some kind of fire weapon


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    Re: what new spells would you like to see?

    Post by cankeredlamentations on Mon Dec 03, 2012 7:36 pm

    life shyphon

    a weapon buff that leeches life with each strike , say 20hp is absorbed per hit

    Reaver:

    another character buff that you can use when you have 50% hp or less, boost weapon damage in relation to remaining life, so if you have 50% remaining health will grant you an extra 10% damage, 40% remaining health give 15% extra damage, 30% remaining life is 20% extra damage capped at 20% remaining life giving an extra 25% damage, using this prevents estus usage and casting healing spells would remove the effect.

    Arrow Storm
    one for archers a buff that lets you fire 10 arrows at once, this would require you to have enough arrows in you inventory, would drain weapon durability at a increased rate, but you could aim the arrow reticule into the air and unleash arrows for area affect damage on multiple foes or if you have a large enemy multple hits on a single target

    Boom Stick

    one for crossbows, lets you enchant your crossbow crystal magic so that bolts fired would have additional magic damage based on in level, it be cool if when you fired a bolt you could see a charged energy bolt blasting an enemy.

    Bloodlust:

    a weapon buff that last temporarily say 30 seconds, that allows you to deal extra damage but you receive 20% of damage dealt to your own health, using this would prevent healing until the effect runs out twisted twisted twisted
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    Re: what new spells would you like to see?

    Post by sekkate on Mon Dec 03, 2012 8:31 pm

    A spell that works like a kamehameha

    The spell's name would be called Soul Geyser

    Base damage is determined by Strength and is released as a steady stream of damage (perhaps at a rate similar to the HP regen of elizabeth's mushroom?)

    It can be charged by holding down Δ; longer charge increases damage, ability to stagger and distance

    By pressing and holding Δ shortly after it's release, the blast can be continued at the cost of stamina, in a fashion similar to the dragon head's fire

    That said, it isn't limited to charges like every other magick in the game

    The user can also turn the attack's trajectory again in a fashion similar to fire surge and the dragon head's fire

    Lastly for all you graphics people that say "how can it be a kamehameha if the beam isn't endless? how will the end of the blast look? If it's just a chopped off lightsaber no way brah!"

    The solution lies in the dissipation of energy at the blast's end. for example...


    that is all, have a good day


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