last design (completely changed selectors)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr21.png
preferences (selection of list flat|grouped maxed only|grouped all upgrades and icon size)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr23.png
armor list (flat)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr25.png
armor list (sorted light=no poise, heavy=poise)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr22.png
armor list (detailed upgrades)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr24.png
weapon selector in action (detailed list and with active provisional values for stats)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr20.png
only 4 things are remaining as unfinished now
- accurate per weapon diminished stats (calculated from bonus, not hard lined per upgrade. this means much more optimized warnings)
- finishing stats view
- personal defense per level, but this one will probably never see the light of day. my schedule became really hectic on account of the new project i'm working on and i really don't have the time to reverse engineer math for 712 levels of defense stats or collect data. this requires way too much time that i don't have
- testing on different systems (since no one wanted to help testing... i'll finish up and do work my self)
so, unless miracle happens and people actually contribute stats for all levels (or ask people that made dark souls calculator if they allow that i port their values, but unless i get approval i don't want to do more than look at it, which i did and saw it would take me 2-3 hours to port it into app).
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr21.png
preferences (selection of list flat|grouped maxed only|grouped all upgrades and icon size)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr23.png
armor list (flat)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr25.png
armor list (sorted light=no poise, heavy=poise)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr22.png
armor list (detailed upgrades)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr24.png
weapon selector in action (detailed list and with active provisional values for stats)
https://s1090.photobucket.com/albums/i376/somebody_else1/?action=view¤t=scr20.png
only 4 things are remaining as unfinished now
- accurate per weapon diminished stats (calculated from bonus, not hard lined per upgrade. this means much more optimized warnings)
- finishing stats view
- personal defense per level, but this one will probably never see the light of day. my schedule became really hectic on account of the new project i'm working on and i really don't have the time to reverse engineer math for 712 levels of defense stats or collect data. this requires way too much time that i don't have
- testing on different systems (since no one wanted to help testing... i'll finish up and do work my self)
so, unless miracle happens and people actually contribute stats for all levels (or ask people that made dark souls calculator if they allow that i port their values, but unless i get approval i don't want to do more than look at it, which i did and saw it would take me 2-3 hours to port it into app).