Stats necessary for a SL200 build?

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    Automancer
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    Stats necessary for a SL200 build?

    Post by Automancer on Sun Nov 25, 2012 2:20 am

    http://mugenmonkey.com/darksouls/?c=370560840710179188

    This was originally intended to be my SL120 dex/int build but after some suggestions, i decided to switch it up to SL200. I'm having problems on deciding where i should stop my Endurance. I put 60 because I want to be able to use a wide range of dex/int weapons without having to waste a ring slot of the Havel's Ring. Most of the time, i'll only have one weapon in my main hand so i can still fast roll. But if i'm going to put 2 in my mainhand, i'll use the Havel's Ring. I need some help because i just can't seem to make this work.
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    Re: Stats necessary for a SL200 build?

    Post by Ghadis_God on Sun Nov 25, 2012 3:28 am

    Unless you want to wear heavier armor occasionally, you can drop End for Att, which ought to give you much more versatility with spells. Also, don't use "Enchanted" path weapons. Though they indeed outdamage Chaos path, they pale in comparison to +15 dex weapons with 45 dex- not to mention that you can then buff them with Crystal Magic Weapon to make them even more powerful. Enchanted weapons suffer from split damage, which means that the opponent's defense will calculate your hit as two weaker attacks, one physical and one magic, and based on the way defense affects damage, the damage from an enchanted will be lower than a +15 weapon.


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    Re: Stats necessary for a SL200 build?

    Post by TehInfamousAmos on Sun Nov 25, 2012 7:52 am

    http://mmdks.com/be9

    This sir would be an extremely troll like SL200 build. Cast Pursuers - go into chameleon - when person comes near Dead Angle WoG then cast dark bead and your pursuers will fire too - they will get instagibbed...


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    Re: Stats necessary for a SL200 build?

    Post by Automancer on Sun Nov 25, 2012 9:15 am

    Ghadis_God wrote:Unless you want to wear heavier armor occasionally, you can drop End for Att, which ought to give you much more versatility with spells. Also, don't use "Enchanted" path weapons. Though they indeed outdamage Chaos path, they pale in comparison to +15 dex weapons with 45 dex- not to mention that you can then buff them with Crystal Magic Weapon to make them even more powerful. Enchanted weapons suffer from split damage, which means that the opponent's defense will calculate your hit as two weaker attacks, one physical and one magic, and based on the way defense affects damage, the damage from an enchanted will be lower than a +15 weapon.

    Ok, i kinda get the idea now. I can't believe i made so many Enchanted weapons. =( Although the only Enchanted weapon i'm keen on is the Falchion. I just love it to death. I do have a Falchion+15 which i can menu swap too. I wasn't planning on using heavier armor although i did increase the END so i could use the Lifehunt Scythe without having to need the Havel's Ring. I suppose it's not such a good idea to increase it just for the sake of one weapon.

    TehInfamousAmos wrote:http://mmdks.com/be9

    This sir would be an extremely troll like SL200 build. Cast Pursuers - go into chameleon - when person comes near Dead Angle WoG then cast dark bead and your pursuers will fire too - they will get instagibbed...

    What is the Chameleon for? I'd prefer for it to stay true to Dex/Int since i already have a Str/Faith tank build.
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    Re: Stats necessary for a SL200 build?

    Post by TehInfamousAmos on Sun Nov 25, 2012 9:31 am

    Chameleon is to lure them in - they don't know what direction you're facing etc; They cannot lock onto you etc;


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