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    SL 50 co op help plz ps3

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    Outkast_21


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    Post by Outkast_21 Thu Nov 29, 2012 12:48 am

    Need co op partner in tomb of giants. I keep dying before I get to the bonfire cuz I have no light. I'm SL 50 playing with a dex build character. My first time doing a dex build so its harder for me. I'm on the ps3. My psn name is Outkast_21.
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    Post by PlasticandRage Thu Nov 29, 2012 12:55 am

    Ya know even if you get a co-op partner you won't be able to see whether they have light or not. There's all kinds of methods for getting light. There's the skull lanterns, the sunlight maggot, and the light Spell. If you're in the TotG's already it means you didn't manage to get a skull lantern drop in the Catacombs, so in order to get one of those you'd have to go even further into the Tomb. If it were me I'd go for the maggot. Which I usually do before the Tomb anyway. But if you have enough intelligence to use the light spell that might be the less time consuming way to do it. Do you know how to do any of that? I could explain more thoroughly if you don't. I'd offer help directly but I don't have any characters in your SL range.
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    Post by Outkast_21 Thu Nov 29, 2012 1:03 am

    I only had the game for 3 months. Trying to figure all this out. My character int stat is at base. We're do I get the sunlight maggot
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    Post by Icegodzilla Thu Nov 29, 2012 1:31 am

    if ur int base u should get the light spell from dusk, sunlight maggot is in the demon ruins to the right before the fire sage demon u will see these little bugs, if u kill enough of them one might drop the sunlight maggot. but the light spell is easier to get in my opinion
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    Post by PlasticandRage Thu Nov 29, 2012 2:19 am

    Do you have at least 14 Intelligence? If you don't, or don't plan on getting it, then the Maggot is the way to go. It sounds like this is your first playthrough, so I'll be as specific as I can. I'm also going to spoiler these, because if this actually is your first time and you're trying to figure everything out yourself know that in reading these explanations you'll be ruining some things for yourself.

    If you don't mind pumping at least 14 points into Intelligence here's how you get the light spell:
    Spoiler:

    If you don't want to do 14 INT then here's how to get the Maggot. I think it's a better solution because it's more permanent light without having to keep casting it or use up an attunement slot to carry it.
    Spoiler:

    All in all the light spell is easier to get and is less time consuming, but is only applicable if you have 14 INT. The Maggot takes longer and is harder to get, but is a better all around method to approaching the Tomb in my opinion.
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    Post by Icegodzilla Thu Nov 29, 2012 2:27 am

    dang nice work that was pretty detailed
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    Post by PlasticandRage Thu Nov 29, 2012 2:44 am

    I just had to explain the same thing to a PSN friend like the day before yesterday. It's his first time playing and he somehow managed to get himself lost way down inside the Tomb with no light. I had to walk him out of it without being able to sit and watch him do it. It's easy to forget how crazy it is down there before you know what to do. All dark with those giant skeleton archers firing at you.
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    Post by Icegodzilla Thu Nov 29, 2012 2:50 am

    ha yeah i remember the first time i went down there i was freaking out the whole time
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    Post by PlasticandRage Thu Nov 29, 2012 2:52 am

    In my first playthrough I refused to even go down into the Catacombs for the longest time. Catacombs and Tomb were actually the last things I did before the Kiln. I kept creeping down the steps and aggroing the floating heads and just running right back out.
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    Post by WhatDoesThePendantDo? Thu Nov 29, 2012 2:58 am

    Catacombs-Nito generally always my last area for obvious reasons. Duel
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    Post by Icegodzilla Thu Nov 29, 2012 3:00 am

    ha same here. I remember finally makeing it to all the pinwheels killing them, which took forever, then being immediately killed by nitto's army of skeletons. After i relised i would have to go through all the pinwheels again i gave up and turned to the wiki for advice. Also after i died i said http://nooooooooooooooo.com/
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    Post by PlasticandRage Thu Nov 29, 2012 3:07 am

    Catacombs, at least, are usually one of my first stops now. If I'm choosing the master key I usually will go grab Astora's SS and then run through the Catacombs for the Rite of Kindling.
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    Post by Icegodzilla Thu Nov 29, 2012 3:09 am

    i still save it for last mostly because all the stuff i want/need are in other places. Nothing down there that i really like except paladin. my future faith build will probably go down there first.
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    Post by WhatDoesThePendantDo? Thu Nov 29, 2012 3:57 am

    Faith requirement is present for Astora's SS. Not every low level toon can effectively wield it.
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    Post by PlasticandRage Thu Nov 29, 2012 4:07 am

    Don't really need to wield it effectively. Just land your killing blows with it on the skele's to put em down. I usually use it in my offhand and alternate my shield out.
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    Post by WhatDoesThePendantDo? Thu Nov 29, 2012 4:10 am

    Good plan, hadn't occurred to me. 🇳🇴
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    Post by PlasticandRage Thu Nov 29, 2012 4:15 am

    Yeah, as long as you have the STR and DEX requirements, which aren't that high for Astora's, then you can at least access its proper moveset. It's damage is garbage, well more so than normal, but it's still technically divine damage. I'm pretty sure it's the earliest one you can access without making one yourself. This conversation actually has me thinking about that. I'm pretty sure it is though.

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