all of the exact level ranges / matchmaking formulas for the multiplayer items

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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by CarverUpqik on Thu Mar 28, 2013 3:11 pm

    fujiphoenix wrote:Wow, that's quite the level difference, and in the wrong direction too O_o

    yea which is why i said i think the rules only apply if theres someone in human form in your range in the area, if not it may give you someone you normally couldnt invade


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by fujiphoenix on Thu Mar 28, 2013 5:26 pm

    Then why does my blue eye orb only work like 15% of the time?
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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by Elifia on Thu Mar 28, 2013 5:33 pm

    fujiphoenix wrote:Then why does my blue eye orb only work like 15% of the time?

    15%? You must be very lucky Bow

    Wasn't there some theory that if the DM had sin, the level range would shift the other direction? If there wasn't, then that's now my theory.


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by CarverUpqik on Thu Mar 28, 2013 6:24 pm

    idk just thats the only reason i can think of that i could invade a 125 with a 70 (we were doing this in the tunnel before the chimeras


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by retro on Mon Apr 01, 2013 6:32 pm

    That's very odd. I'll try and do some more testing to see if I can replicate it.

    When I was finding the upper-limit of the level range before, I basically just did a ton of invasions of kept track of the amount of souls dropped by hosts to find their level (tested at a couple different levels, and found what appeared to be consistent). I did invading in lower-traffic places and also at odd hours sometimes, so I would think I would've already encountered the 'if no one else is around' thing by now.

    But I'll keep this in mind and play around with it. happy I have a new SL1 character on a fresh PSN without sin that I'm planning to use for a bunch of sin/ Blue Eye Orb testing...
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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by retro on Tue Jun 25, 2013 7:40 am

    CarverUpqik wrote:me and my friend did some tests and i invaded him with the blue eye orb (i was 70) and he was 125 so i think that the rules only apply when theres someone in human form in range in the area if not they will pair you with whoever is around
    Hmm... I finally got around to doing a bunch more testing and couldn't replicate this. I'm thinking it may have been a glitch or some kind of error was made.

    I now have quite a large sample size to support my original formula for the Blue Eye Orb. 

    This isn't all the data I have, just the most recent... I picked a new level I hadn't done before (90), which predicted that level 109 would be the max level I could invade. I found exactly that, and given the popularity of the SL 120 - 125 PvP range, I surely should have invaded up to those levels at some point if it were possible. With over 100 hosts logged, I've hit level 109 a couple times but never higher.

    souls dropped by host | their level (x's = repeat occurrences):

    339 - 23
    427 - 26 x
    458 - 27
    490 - 28 x
    556 - 30 x
    701 - 34 x
    740 - 35
    821 - 37
    950 - 40
    995 - 41 x
    1089 - 43
    1290 - 47 x
    1397 - 49 xx
    1453 - 50 xx
    1510 - 51 x
    1568 - 52 x
    1627 - 53 x
    1688 - 54
    1749 - 55
    1812 - 56 x
    1942 - 58
    2009 - 59 xx
    2077 - 60 xx
    2147 - 61
    2290 - 63
    2439 - 65 xxx
    2593 - 67 xxx
    2672 - 68 x
    2753 - 69
    2918 - 71
    3003 - 72 x
    3178 - 74
    3358 - 76
    3451 - 77
    3640 - 79 x
    3737 - 80 x
    3936 - 82 x
    4038 - 83
    4142 - 84 x
    4247 - 85 xx
    4353 - 86
    4912 - 91
    5029 - 92 x
    5147 - 93 x
    5268 - 94 xxx
    5390 - 95 xxx
    5639 - 97
    5766 - 98 xx
    5895 - 99 xx
    6026 - 100 xxxxxxx
    6159 - 101 xx
    6293 - 102 xxxxx
    6430 - 103 x
    6568 - 104 x
    6850 - 106 xx
    6993 - 107
    7139 - 108 x
    7287 - 109 x


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by Hugh_G_Johnson on Thu Aug 01, 2013 1:47 pm

    I stumbled across something I found very interesting because I've see a lot of theories on the subject of level range for darkmoon invasions.  However, I've never seen anything as definitive or precise as this:


    wikispaces wrote:Online Matchmaking

    The Darkmoon Blade Covenant ring uses two different formulae to find the highest and lowest levels of its range. It can invade other players within co-op range upwards, but it can invade downwards using x - (50 + 0.2x), where x = the invader's level. This means a level 100 player can invade the levels of 30 through 120.


    That formula can be found on the pages for both items: covenant ring, blue eye orb.  I checked the updates and it appears as though this was added fairly recently.  The soulswiki here doesn't have this formula.  It appears this is a fairly new discovery, if it's true.  BTW, assuming the decimals are cut off as usual, the lowest SL that couldn't invade an SL 1 would be SL 64.


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by retro on Fri Aug 02, 2013 11:37 pm

    That is correct, I wrote that myself and forgot to edit the OP here! I'll do that in a second.

    Sin impacting the level range was disproven, through extensive testing using very different methods (by myself, and also by someone else with a friend on PC). Post number 12 in this thread mentions it.

    It is surprisingly just a fixed level range based on the invader's level after all. It's minus "50 + 20%".

    edit:

    Whoops, forgot to address the rounding. You're exactly right about the rounding and calculation. Level 63 Darkmoon can invade level 1, but Level 64 can't.

    For those who may be unaware, the way the level range rounding works is that the decimal place is always truncated (or rounded down), before the rest of the calculation is made.

    For example, a level 49 player trying to find out their range uses +/- 14, because the "10 + 10%" of the formula is actually just "10 + 4", not "10 + 4.9".

    So in the case you mentioned, 20% of 64 is 12.8 That gets rounded down to 12, and then 50 is added to it. You get 62, and 64 - 62 = 2.

    I just edited this into the 'general' section of the OP as well.


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by StiffNipples on Sat Aug 03, 2013 2:05 am

    Great work man, really impressive stuff working all this out.


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by Serious_Much on Sun Aug 04, 2013 7:09 pm

    I've finally bucked up and put this on the "Online Play" Page of the wiki. Thanks for the information happy


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by retro on Fri Aug 09, 2013 12:07 pm

    Thanks! I noticed a couple errors though, a few of them had the "-" minus sign truncated when it got copied over, so the formulas don't quite make sense. I think this happened on the Red Sign Soapstone, Red Eye Orb, and Cat Covenant Ring.


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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by fujiphoenix on Wed Aug 14, 2013 7:03 pm

    To bad the blue orb still works like the red ones autistic half cousin. At level 100, I can only get it to work 1 out of 15 times in Sen's Funhouse in the middle of the day. My level 200 can get it to work the same amount of times in the Oolicile Township. why hasn't FROM fixed this shiznit yet?
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    Re: all of the exact level ranges / matchmaking formulas for the multiplayer items

    Post by Thor_Odinson on Thu Aug 22, 2013 9:32 pm

    The only place my blue eye orb seemed to actually work 1 out of 3 times was in the painted world for some odd reason. Had a sl 135 darkmoon and it invaded there better than anywhere else consistantly

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