I've actually tested this a bit. At 50 int and using the TCC, I increase AR by 410. Every time I do a Critical hit animation (backstab, riposte), I do an extra 250 damage every time I make contact. For example, a Man-Serpent Greatsword hits once in the backstab animation, so I do an extra 250 damage when I buff the weapon first. The Great Club, doing two hits, will add 2x250 damage when buffed. I would imagine that the Riposte of the Demon's Great Machete (since it does three hit animations iirc) would be an absolute beast, adding 3x250 damage.Veradox wrote:I'm not sure that buffs increase damage of each instance by a certain number. In this way it would be quite unbalanced, cause Hornet Ring alternative animation would not only cause 30% more damage (for the ring) but virtually +50% x (Damage granted by the buff) cuase of adding 1 extra "hit" to the animation.Spurgun wrote:The buff gives a flat damage increase to every hit.
So a BS/riposte animation with more hits will get the most out of the buff.
Like, assuming, you hit with 100 dmg riposte normally with your Rapier. Buffed with GMB you deal 200 DMG. No problems here.
You get Hornet Ring. Now you normally deal 1st hit for 20 DMG + 2nd hit for 110 DMG. According to your idea, buffed Rapier will now do 120 + 210 DMG , instead of 70 + 160 DMG?
I think buffs just add the +DMG to your ATK, and the final number is split between as many hits as you have.
P.S. Tonight I'll put down some tests with Resins to test the idea. If someone makes it happen in least than 10 hours - post your results, so I don't waste my time
Edit: But this was pre-patch PvP, so someone might want to test it now.