Souls Series Wiki Forums

Would you like to react to this message? Create an account in a few clicks or log in to continue.

+5
IV_Mark_VI
skarekrow13
Nybbles
Uparkaam
Back Lot Basher
9 posters

    How different would DkS be with randomly spawned enemies?

    Back Lot Basher
    Back Lot Basher
    Caffeinated
    Caffeinated


    Posts : 984
    Reputation : 34
    Join date : 2012-01-18
    Location : Canada

    How different would DkS be with randomly spawned enemies? Empty How different would DkS be with randomly spawned enemies?

    Post by Back Lot Basher Tue Nov 06, 2012 5:26 pm

    Would you like it more, or would it be too brutal? I've often thought that this might have been an interesting twist on NG+...having enemies spawn randomly in places. Might be too much for first time runs, but it would sure be a different experience after you'd beaten the game and done a lot of your farming.
    Uparkaam
    Uparkaam
    Hollowed
    Hollowed


    Posts : 1668
    Reputation : 45
    Join date : 2012-01-18

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Uparkaam Tue Nov 06, 2012 5:36 pm

    I think it would be a nice change. You would always have to be careful at every corner. It would bring back that feeling of not knowing what comes next. However, farming would become a pain in the ***.
    avatar
    Nybbles
    Caffeinated
    Caffeinated


    Posts : 785
    Reputation : 45
    Join date : 2012-07-31

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Nybbles Tue Nov 06, 2012 5:39 pm

    i think i would prefer having some sort of wandering monsters rather than random spawns.
    skarekrow13
    skarekrow13
    Chat Moderator


    Posts : 10236
    Reputation : 410
    Join date : 2012-01-27
    Location : Ralph Wilson Stadium

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by skarekrow13 Tue Nov 06, 2012 5:47 pm

    I would say that there'd be a safe range of mobs rather than truly random. For instance, there's always say, between 5 and 8 hollow soldiers in a given area. However, if you had fixed spawn locations, while it would take longer, you'd still only need to memorize spawn points. So Nybbles has a good addition. Those 5 to 8 soldiers would have to have some wanderers I think.
    avatar
    IV_Mark_VI
    Hollowed
    Hollowed


    Posts : 1721
    Reputation : 52
    Join date : 2012-07-30

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by IV_Mark_VI Tue Nov 06, 2012 6:05 pm

    I'd prefer wandering monsters as well; eeventually everyone would know the potential spawn points, but you'd still have to be on your toes. This would be in addition to the set encounters, which have a nice setup for the game (firebombers in undead burg for example; that would'nt happen randomly).
    Back Lot Basher
    Back Lot Basher
    Caffeinated
    Caffeinated


    Posts : 984
    Reputation : 34
    Join date : 2012-01-18
    Location : Canada

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Back Lot Basher Tue Nov 06, 2012 6:10 pm

    So, would these be something that would walk a regular route, like patrols in stealth games, or just take random routes?
    avatar
    Nybbles
    Caffeinated
    Caffeinated


    Posts : 785
    Reputation : 45
    Join date : 2012-07-31

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Nybbles Tue Nov 06, 2012 6:40 pm

    patrols would seem to fit the play style of the game more, but having a monster that could actively stalk you would be better, it not harder to implement.

    edit: come to think of it, the squid heads in Latria had a patrol they would follow, i wonder why dark souls doesn't have patrolling baddies?
    The Wandering Knight
    The Wandering Knight
    Casual
    Casual


    Posts : 66
    Reputation : 8
    Join date : 2012-11-05
    Location : U.K

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by The Wandering Knight Tue Nov 06, 2012 8:54 pm

    as long as its not mimics! sad
    AzureCrow
    AzureCrow
    Obsessed
    Obsessed


    Posts : 314
    Reputation : 27
    Join date : 2012-09-04
    Age : 32
    Location : Snuggly's nest, New Jersey

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by AzureCrow Tue Nov 06, 2012 9:55 pm

    I think you misspelled especially mimics lol!

    It would fit really well if certain enemies just wandered a little this way or that way however at the same time I like the idea of undead hollows being so far gone that they do nothing at all but stand there motionless until something moves like they have no purpose anymore.

    That being said I feel there should have been black knights who wander across levels especially since their lore as lost spirits. Certain non respawning enemies could patrol or stalk the area, and some powerful enemies would respawn every few bonfires, like it takes more for them to res-erect because they're tougher.
    Argetlam350
    Argetlam350
    Obsessed
    Obsessed


    Posts : 547
    Reputation : 34
    Join date : 2012-04-15
    Age : 30
    Location : Montana

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Argetlam350 Tue Nov 06, 2012 9:57 pm

    I believe actually that in the Design Works Arbook interviews, they talked about how at first they had planned on having the Black Knights actually randomly walking around with no actual set point of where they spawned but they scrapped it for some reason.

    If they did have random walking enemies, it would have to be certain enemies and not all of them.
    tofucactaur
    tofucactaur
    Addicted
    Addicted


    Posts : 283
    Reputation : 10
    Join date : 2012-07-04
    Location : melbourne

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by tofucactaur Tue Nov 06, 2012 11:00 pm

    i love the idea of random spawns and especially wandering enemies, i actually thought darksouls was going to have that when the first trailers came out, I was picturing a larger more open world....something like dragons dogma i guess.... i feel that it could be pulled off and be amazing if a combination of more open terrain along with the linear portions/dungeons was in the next game, and there were wandering enemies, I love in MMOs I guess legendary? enemies spawned, are rarer and harder to beat....this for mini bosses in a souls game could be amazing....
    Back Lot Basher
    Back Lot Basher
    Caffeinated
    Caffeinated


    Posts : 984
    Reputation : 34
    Join date : 2012-01-18
    Location : Canada

    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Back Lot Basher Wed Nov 07, 2012 2:48 pm

    Patrolling enemies could have made for some excellent uses for the Oolacile magic (Hide Body, Chameleon). Imagine having to sneak past some of the, so as to avoid getting mobbed?

    Someone mentioned the Latria denizens in DS...I remember trying to climb that tower, and having to time your approach just right so you could get them on the ascent. And how about black WT? Wasn't one of them a black phantom?

    Sponsored content


    How different would DkS be with randomly spawned enemies? Empty Re: How different would DkS be with randomly spawned enemies?

    Post by Sponsored content


      Current date/time is Thu Mar 28, 2024 4:07 pm