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    Patch 1.06 changelog

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    Post by ublug Wed Oct 31, 2012 10:22 am

    Saw this on another forum:
    http://www.uk.namcobandaigames.eu/community/topics/dark-souls-ps3-x360-october-24th


    1. Patched the following exploits:

    - Dragon Head glitch
    - Bottomless Box glitch

    2. Fixed the issue where Homing Soulmass and similar tracing magic does not categorize an invading player as an enemy.

    3. Fixed any instances where players cannot obtain specific Covenant based items.

    - Darkwraiths
    Dark Sword
    Darkwraith armor set

    - Path of the Dragon
    Dragoneye Orb

    - Gravelord Servant
    Gravelord Sword
    Miracle: Gravelord Sworddance

    - Darkmoon Blade
    Blueeye Orb
    Darkmoon Covenant Ring
    Miracle: Darkmoon Blade
    Darkmoon Talisman

    4. Fixed instances where players cannot obtain the Sunlight Maggot.

    5. Fixed all instances where players were able to discard items through an item glitch.

    6. Fixed instances where players on NG+ and beyond could not access certain Feed Item categories when feeding items to Kingseeker Frampt.

    7. All Fire, Chaos, and Lightning Elemental weapon parameters adjusted to lower values.

    8. Divine shield parameter adjusted to read the proper player parameter (from INT to FAI).

    9. Adjusted to allow those who take riposte or backstab damage avoid spammed backstab attacks.

    10. When playing against other players, Greatsword and Greataxe stunlocks adjusted.

    11. The amount of stamina depleted when attacking from behind a shield increased (such as Spears and Rapiers).

    12. Mask of the Father, Mask of the Mother, Hornet’s Ring effects lowered.

    13. Eagle Greatshield physical defense value lowered.

    14. (PlayStation 3: R1, Xbox 360: RB) Black Knight Greataxe damage output reduced.

    15. Dark Wood Grain Ring wait value adjusted to affect weight 1Ž4 of player weight capacity.

    16. Soulspear, Crystal Soul Spear and Sunlight Spear effects to opponent’s Poise adjusted.

    17. The amount of Humanity which can be obtained from the dead body at the Firelink Shrine increased to 3.

    18. Removed the Homeward Bone acquiring event after ringing the bell at the Undead Parish.

    19. Oswald of Carim will sell unlimited amounts of Homeward Bones.

    20. Added warp areas to the Lordvessel.

    - The Depths
    - Undead Parish
    - Painted World of Ariamis
    - Tomb of the Giants
    - Duke’s Archives
    - Crystal Cave

    21. The 2 NPC enemies which appear after turning Anor Londo into dark will not respawn.



    Other changes:

    -Elite Knight set fixed for same poise value across all versions and regions.
    -Critical hit damage nerfed for all weapons.
    -Increased stamina damage to some weapons. (straight swords)
    -Faster recovery time after being stunned.
    -Resonance rings actually exist on ps3 now.
    -Bow backstab removed.
    -Infinite aesthetic resin buff removed.
    -Power Within drains same percentage on every upgrade level of the pyro glove.
    ?


    Last edited by ublug on Wed Oct 31, 2012 12:31 pm; edited 1 time in total
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    Post by THEOGLUIGI Wed Oct 31, 2012 10:43 am

    There still is some stuff missing. Plus I feel like this is already on the wiki. But here is some more info, Crystal Golems crystal aoe slam now causes curse and all types of rolls have received a slightly faster use and recovery time. Those are just two that came to mind.
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    Post by JoeBroski09 Wed Oct 31, 2012 10:49 am

    There's a list for when the PC came out, as well. You should give that a look-see to see if there's anything there, as the difference between Dark Souls pre-DLC and the PC version is the DLC and Patch.
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    Post by ublug Wed Oct 31, 2012 10:55 am

    THEOGLUIGI wrote:Crystal Golems crystal aoe slam now causes curse
    I added this to the list when the PC version was released, but I double-checked and it was the same for the unpatched console version. The curse effect was so weak and short that you were unable to actually get cursed from it, you'll also easily miss the curse buildup-bar popping up on screen before it disappears again, which is probably why I have never noticed it.

    JoeBroski09 wrote:There's a list for when the PC came out, as well. You should give that a look-see to see if there's anything there, as the difference between Dark Souls pre-DLC and the PC version is the DLC and Patch.
    The points above is the 'official' patch changelog I guess. I'll have a look at the other changes and add them under 'Other changes' later.

    Please add more confirmed changes and I'll try to add them to the list as well.
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    Post by RANT Wed Oct 31, 2012 11:54 am

    yes!! my devine shields now scale with faith!! this had been pissing me off for a while.
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    Post by Shakie666 Wed Oct 31, 2012 11:57 am

    Just wondered... why would you want a divine shield? All it does it cause it to do a bit of magic damage when you use it in the right hand (not something there's any reason to do), while at the same time giving it no increase in stability.
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    Post by skarekrow13 Wed Oct 31, 2012 11:58 am

    Resonance rings actually exist on ps3 now
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    Post by THEOGLUIGI Wed Oct 31, 2012 12:09 pm

    ublug wrote:
    THEOGLUIGI wrote:Crystal Golems crystal aoe slam now causes curse
    I added this to the list when the PC version was released, but I double-checked and it was the same for the unpatched console version. The curse effect was so weak and short that you were unable to actually get cursed from it, you'll also easily miss the curse buildup-bar popping up on screen before it disappears again, which is probably why I have never noticed it.

    Ahh I see.

    But yeah, there is resonance rings on PS3 now, haha.
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    Post by sparkly-twinkly-lizard Wed Oct 31, 2012 12:16 pm

    divine shields are inportant for things like the spiked shield and pierce shield as they are used as weapons more than as shields.
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    Post by RANT Wed Oct 31, 2012 12:21 pm

    what sparkly said, theyre also perfect for roleplaying. like my paladin only has devine weapons and shields.
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    Post by AzureCrow Wed Oct 31, 2012 6:43 pm

    They also patched out the the BB item duplication glitch, I think that's what's referred to as the prism dupe glitch on the wiki.

    Does anyone know if the Darkmoon Cov ring was fixed to improve invasion rate? Also is there any proof that Gravelords receive humanity from BPs defeating players now?
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    Post by PlasticandRage Wed Oct 31, 2012 7:25 pm

    skarekrow13 wrote:Resonance rings actually exist on ps3 now

    By resonance rings are you referring to the white miracle rings that show up from time to time? Because those definitely existed on PS3 well before the patch.
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    Post by JoeBroski09 Wed Oct 31, 2012 7:26 pm

    PlasticandRage wrote:
    skarekrow13 wrote:Resonance rings actually exist on ps3 now

    By resonance rings are you referring to the white miracle rings that show up from time to time? Because those definitely existed on PS3 well before the patch.
    Not to me, they didn't. They NEVER showed up, other than the one that's always there.
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    Post by PlasticandRage Wed Oct 31, 2012 7:28 pm

    I've definitely seen them before, all over the place. Made use of them with my miracle build in fact. Who I haven't touched since months before the patch.
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    Post by JoeBroski09 Wed Oct 31, 2012 7:30 pm

    You sure you're not on xbox? Cause I remember a thread talking about how those rings NEVER showed up on ps3, and everyone was like "yeah, now that you mention it, I never see them." Other than xbox players.
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    Post by PlasticandRage Wed Oct 31, 2012 7:33 pm

    Yeah I'm pretty sure. Wait a sec and I'll check. Yup. Definitely don't own an Xbox. big grin
    Maybe it has something to do with Way of the Whiting? My only miracle users are both Way of the Whiter's and I used to use them pretty frequently in common pvp areas, like the AL bridge, and the first couple areas in the painted world, to blast people with extra powerful WoG's.
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    Post by JoeBroski09 Wed Oct 31, 2012 7:35 pm

    Perhaps, but I've been in WoW, and I didn't see any. *shrug* I also have a moderate NAT type and a 1.5mb download speed and a .7 upload speed.

    Bleh.
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    Post by PlasticandRage Wed Oct 31, 2012 7:38 pm

    Maybe it was just glitched or something and didn't show up as much as it should have? Who knows. I was never even aware of there being a problem with them though. I know of at least a few of them that I think are the one's you mean that are always there, like the one's in the room adjacent to the canyon in the catacombs, there's another too but I can't recall where exactly, and I've definitely encountered them in other places plenty of times.

    I don't doubt that there was a problem with them, but they definitely existed. I'm positive
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    Post by Lancelot Wed Oct 31, 2012 7:43 pm

    So do DLC items appear with Online players even if I don't own the DLC on console?
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    Post by JoeBroski09 Wed Oct 31, 2012 7:43 pm

    Lancelot wrote:So do DLC items appear with Online players even if I don't own the DLC on console?
    Yes.
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    Post by StockpileThomas Wed Oct 31, 2012 7:44 pm

    I never saw Resonance Rings outside of the Catacombs, but those were always there pre-1.06-patch.
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    Post by Lancelot Wed Oct 31, 2012 7:45 pm

    And is it possible to obtain said items if I do not own the DLC?
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    Post by JoeBroski09 Wed Oct 31, 2012 7:45 pm

    Lancelot wrote:And is it possible to obtain said items if I do not own the DLC?
    .. Maybe..
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    Post by Lancelot Wed Oct 31, 2012 7:47 pm

    JoeBroski09 wrote:
    Lancelot wrote:And is it possible to obtain said items if I do not own the DLC?
    .. Maybe..

    Lol that's the only question I've been wanting an answer for since I heard it was coming to console.
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    Post by JoeBroski09 Wed Oct 31, 2012 7:47 pm

    Lancelot wrote:
    JoeBroski09 wrote:
    Lancelot wrote:And is it possible to obtain said items if I do not own the DLC?
    .. Maybe..

    Lol that's the only question I've been wanting an answer for since I heard it was coming to console.
    I haven't done it, but it's theoretically possible.

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