UGGHH......

    Share
    avatar
    StockpileThomas
    Addicted
    Addicted

    Posts : 277
    Reputation : 5
    Join date : 2012-07-18

    Re: UGGHH......

    Post by StockpileThomas on Wed Oct 31, 2012 9:19 pm

    Marino. wrote:
    StockpileThomas wrote:
    TehInfamousAmos wrote:I know we have differing opinions - I have learnt to not give any care about how other people play. Fun is a subjective term and should be treated that way. It is different for each person. Anyway, I am sure you have courtesy when you play so I am not worried. Adios Krillin.

    I might have to do a Solar Flare + Destructo Disc combo on all you toggle-escapers!!!

    Sun

    What did we do ?


    I agree, fun is VERY subjective, but an exploit is still an exploit.

    Marino.
    Compulsory Poster
    Compulsory Poster

    Posts : 3306
    Reputation : 46
    Join date : 2012-09-15
    Age : 24

    Re: UGGHH......

    Post by Marino. on Wed Oct 31, 2012 9:27 pm

    Whats wrong about an Exploit ?
    avatar
    WyrmHero
    Lordvessel
    Lordvessel

    Posts : 8742
    Reputation : 221
    Join date : 2012-02-16
    Age : 29
    Location : The Painted World

    Re: UGGHH......

    Post by WyrmHero on Wed Oct 31, 2012 9:39 pm

    Dead angle is ok since you hit them by the side or the back and it's exposed. We had a talk about toggle escapes and other exploits that are used so often in PvP that almost everyone don't notice that they are indeed exploits. I made the topic long ago, and I agree with stockpile. But I still use them since it's the only way to escape infinite stunlock, and my playstyle is based around counters. Still since from nerfed greatsword stunlocking, I would be glad if they fixed toggle escape and other dubious PvP techniques.


    _________________
    PSN: WyrmHero1945

    Dedicated Blade of the Darkmoon.
    Chaos Legion Str weapons covenant
    avatar
    Tolvo
    Town Crier
    Town Crier

    Posts : 13287
    Reputation : 542
    Join date : 2012-02-01
    Age : 25
    Location : The Forest, Illinois

    Re: UGGHH......

    Post by Tolvo on Wed Oct 31, 2012 9:43 pm

    In regards to toggle escapes, I too wish they didn't exist in the game...

    But...

    I wish stunlocking wasn't in the game either. Before the removal of toggle escape I would require the removal of stunlocking in its current state. Or for it to be altered. Such as that I don't think large weapons should be able to stunlock.

    Stunlocking an enemy with a DMB+3 buffed Zweihander is death to them outright if they cannot toggle out. I do not enjoy that.
    avatar
    WyrmHero
    Lordvessel
    Lordvessel

    Posts : 8742
    Reputation : 221
    Join date : 2012-02-16
    Age : 29
    Location : The Painted World

    Re: UGGHH......

    Post by WyrmHero on Wed Oct 31, 2012 9:57 pm

    Exactly what I was trying to say tolvo. A balanced solution could be 2 hit stunlock only, and then dodging out safely by just pressing the O button. This could apply to very large weapons since those rely on stunlock to be effective. I'm saying this because I know how OP it is that the BSS can get +500 damage with its R2 thrust counter, almost same damage as a DGM R1 attack (which is slower and much heavier weapon).


    _________________
    PSN: WyrmHero1945

    Dedicated Blade of the Darkmoon.
    Chaos Legion Str weapons covenant
    avatar
    Tolvo
    Town Crier
    Town Crier

    Posts : 13287
    Reputation : 542
    Join date : 2012-02-01
    Age : 25
    Location : The Forest, Illinois

    Re: UGGHH......

    Post by Tolvo on Wed Oct 31, 2012 10:01 pm

    2-3 would probably be a good amount, perhaps 2 for larger weapons and three for lesser ones.

    The damage outputs of buffs might be a think to examine separately.
    avatar
    WyrmHero
    Lordvessel
    Lordvessel

    Posts : 8742
    Reputation : 221
    Join date : 2012-02-16
    Age : 29
    Location : The Painted World

    Re: UGGHH......

    Post by WyrmHero on Wed Oct 31, 2012 10:16 pm

    I think from is slowly fixing infinite stunlock. The first step was replacing the push by a more slower kick. No more pushlocking!!!!


    _________________
    PSN: WyrmHero1945

    Dedicated Blade of the Darkmoon.
    Chaos Legion Str weapons covenant
    avatar
    StockpileThomas
    Addicted
    Addicted

    Posts : 277
    Reputation : 5
    Join date : 2012-07-18

    Re: UGGHH......

    Post by StockpileThomas on Thu Nov 01, 2012 1:55 pm

    Tolvo wrote:2-3 would probably be a good amount, perhaps 2 for larger weapons and three for lesser ones.

    The damage outputs of buffs might be a think to examine separately.

    100% agreed. No one likes getting stun-locked for four or five strikes; it's boring.

    Praise the Sun

    Sponsored content

    Re: UGGHH......

    Post by Sponsored content


      Current date/time is Wed Aug 23, 2017 1:27 am