WhatDoesThePendantDo? wrote:Looks nice, but I don't really understand it too well, sadly. :oops:
I would welcome an education, however.
Thanks for the compliments, I've been working hard on this for a few days.
(INCOMING WALL OF TEXT)
Alrighty then!
Fire Emblem is a strategy game, the map is layed out in tiles, some of which give defense, avoid, or can hinder your movement. There is the "lord" of the group which must stay alive or it's game over. Most of the lords are weak but a few of them can take out entire maps*cough*Ike*cough*. Then you have other units, they are all separate characters, if they die you cannot use them for the rest of the game but you do not get a game over. All lords have their own unique classes that are based off of existing ones, normal characters have "standard" classes but can sometimes have a special one such as a
dragon. You can get new characters from certain villages, starting a chapter with them, or even convincing an enemy to join by talking to him with a certain character. There are a limited number of tiles that you can attack away from. Melee weapons have a 1 range. Bows have a 2 range. Magic, magic weapons, and throwing weapons have 1 and 2 range. Magic also has tomes that can hit 3-10 tiles away but those have low hit rate. When weapons are effective against another, the unit gains hit and avoid while the enemy loses it. There are 4 weapon types, axe, sword, lance, and bow. Sword beats axe, axe beats lance, and lance beats sword. Bows however are effective against flying enemies like the Falco Knights and Wyvern Riders and are not weak to anything because of not being able to attack at 1 tile. There are also 4 magic types(in FE7 at least), light, dark, anima(nature), and staffs. Light beats dark, dark beats anima, anima beats light. And staffs usually heal but can repair weapons, get rid of poison, teleport allies, ect. There are also weapons that reverse the effectiveness of weapons. The axe known as a swordslayer will be effective against swords but will now be weak against lances. Axes, lances, and swords have these reverse weapons but bows and magic do not have them. There are also weapons that give critical chance, crits do 3 times the damage of a normal attack. Now onto level ups. There are a few stats, strength/magic, speed, defense, resistance(magic defense), skill(higher chance for crits), and a few more. Each character has growths(the chance to get a point up in a stat). The character's growths are usually affected by their class. Generals have high defense, attack and health, but low speed. Swordmasters have high speed, skill, and decent strength and health.
The levels go from 1-20 but some characters don't start at level 1. Once you reach level 10 you can use an item to promote that character from a first tier to a second tier. You will gain stat bonuses and your level will be reset to one. Second tiers cannot promote. It's better to reach level 20 to gain stats, promote, and then reach level 20 again to have the best stats possible.
Here's a let's play: https://www.youtube.com/playlist?list=PL44495B0A08038F48
And if you want to play it, you can message me about getting it.