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    karmic justice and new spells

    fujiphoenix
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    Post by fujiphoenix Sat Oct 27, 2012 5:35 pm

    So Pursuers sets off karmic justice... Are we sure these new spells don't do physical damage? Maybe they go through the magic defense stat but the game treats it as a physical hit.
    Alara78
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    Post by Alara78 Sat Oct 27, 2012 6:10 pm

    I believe Dark Magic is physical
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    Marino.
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    Post by Marino. Sat Oct 27, 2012 6:16 pm

    Alara78 wrote:I believe Dark Magic is physical

    Its not .
    I blocked Dark Magic with a 100% Phys Res shield and still took Damage
    fujiphoenix
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    Post by fujiphoenix Sat Oct 27, 2012 6:19 pm

    Yes, but it's been "proven" that it is in fact magic damage. Also, a cast of crystal homing soul mass just set it off. I think they changed kj in the patch.
    PlasticandRage
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    Post by PlasticandRage Sun Oct 28, 2012 3:44 am

    I wonder if faith based spells set it off now too? It'd be kinda fun to counter WoG users with it
    skarekrow13
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    Post by skarekrow13 Sun Oct 28, 2012 9:09 am

    I can guarantee you kj was triggered before the patch by any damage. The issue was getting hit fast enough to blast your opponent.
    fujiphoenix
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    Post by fujiphoenix Sun Oct 28, 2012 9:14 am

    Well, This guy last night spammed a 2 handed claymore at me and set it off. And another guy hit me a bunch with a katana, and dove backwards. Then I chased after him and he hit me and set it off. So there was the first 4 or 5 hits, and about a 5 second pause between the second to last hit and the one that set it off O_o I really think they did something to it...
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    Post by skarekrow13 Sun Oct 28, 2012 9:49 am

    That sounds like the gauge was modified. Used to disappear almost immediately. Sweet!
    fujiphoenix
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    Post by fujiphoenix Sun Oct 28, 2012 9:52 am

    Other people should test it, because recently every one I fight is like " Oh hell naw!" and doesn't attack >_<
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    Post by skarekrow13 Sun Oct 28, 2012 10:22 am

    I did some effective tests in undead parish before the dlc. Might be time to test again. You hit the nail on the head of why I thought it was useful though. It's unpopularity meant very few people had a clue of when it would asplode so most opponents back off

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