Class Individualism

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    Isirith
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    Class Individualism

    Post by Isirith on Sat Oct 27, 2012 1:10 pm

    I kinda wish all the classes had their own unique ability or passive buff. To give them some individualism.
    Really bugs me that no matter what class I pick I can mold it into whatever.
    I can't think of a decent enough example but I hope someone has an idea of what I mean.

    It also bugs me that Pyromancy requires no stat investment. Get the flame, get the pyro's bam! You're a badass!

    Maybe it's just me.


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    Back Lot Basher
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    Re: Class Individualism

    Post by Back Lot Basher on Sat Oct 27, 2012 1:51 pm

    I think it's fine that they can be molded in any direction, but like you, I sometimes wish each one had a unique power/skill that you could never get with another class. Perhaps it could be something that was directly related to stats. For instance, perhaps the Thief class could get a smaller hitbox for backstabs, but ONLY they reach 40 in Dexterity. Or clerics having the old "Banish" miracle, that sends invaders back to their world, but only with 50 in Fai...something like that.
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    Isirith
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    Re: Class Individualism

    Post by Isirith on Sat Oct 27, 2012 2:17 pm

    Yeah something like that. Or even a passive bonus, like thieves do extra crit damage?
    Or Knights have an extra 5-10% hp/def bonus, Wanderers get increased attack speed with their dex weapons.

    It's still a top-notch game though!!


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    WandererReece
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    Re: Class Individualism

    Post by WandererReece on Sat Oct 27, 2012 3:23 pm

    I like that they can be molded into whatever. Don't like str. weapons? Stop putting points in str. and put them somewhere else. It lets you make your character you, even if you don't know what you is yet.

    It's just like real life. Characters can follow their roots, or they can make their own path. A phyro can be a phyro, or he can become a cleric.


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