It really makes me ponder why this is the only piece of gear in the game that has two locations. Never mind that it has a spider on it and both the locations are next to blight town.
Any thoughts?
Dark souls does a lot of things to help you out. You can summon npc's to help you in 10 boss fights. In two of those, you can summon 2 phantoms to help you. There is also the drake sword, which makes the early game enemies a joke. And when the drake sword isn't OP anymore, you get the lightning spear. Pyromancy can destroy almost any of the bosses and requires no stat investment (but attunement ofc). There is often more than one bonfire for each area (unlike in DeS), you can open shortcuts, skip a LOT of bosses, areas and enemies etc. etc.Knight Alundil wrote:Since when did Dark Souls do things to help you out ?
IV_Mark_VI wrote:Reasoning:
All starting classes (barring deprived) have their equipment sets, in full, throughout the game. Sometimes there's minor changes, like a Falchion instead of a Scimitar. So they could have had the bandit's complete set in the Depths before Blighttown (blight town is the only place it REALLY comes in handy), or, leave the bandits gear as is, and put in a 2nd shield.
They should have just dropped the bandits full gear there and removed it from the Dragon bridge outside of New Londo.
Spurgun wrote:I don't think the hunters start with their hat either.
Never put that together for some reason. Always thought the axe was a funny little detail, but I never put it together with the Shield.Ghadis_God wrote: two Bandits went to Lordran. One died in the valley of the Drakes, while the other was likely killed by the Giant Rat in the Depths; you can see the battle axe stuck in its eye and the Spider Shield is also nearby.
FruitPunchNinja wrote:Well there's also one of each class in the forest.
Knight Alundil wrote:Since when did Dark Souls do things to help you out ?
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