Axes, Picks, Clubs, and Other Recoil Items

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    Rynn
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    Axes, Picks, Clubs, and Other Recoil Items

    Post by Rynn on Tue Oct 09, 2012 1:52 pm

    I figured it out. Seriously i did.
    All of these weapons hit for 53 poise, but they hit almost twice as fast as a greatsword.
    If you hit someone, and it stuns them, you can hit them almost twice before the stun is over. So even with 53 poise, it's relatively easy to stunlock an opponent.
    Due to their attack speed, they are insanely effective in bossfights, and you can even stun most bosses with a mace, including smough, ornstein, the centipede demon, and Gwynn.
    They tend to do extremely high damage for their speed.
    Most of their R2's can hit during the recoil of a kick, allowing their R2's to get counter damage.

    The recoil is litterally to balance out an overpowered weapon. It's immensely neccesary, and these weapons are extremely effective if used appropriatly.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Glutebrah on Tue Oct 09, 2012 2:00 pm

    i have started to rock the Reinforced Mace on my str build because i am already bored to death with heavy weapons

    is what i have been rolling with, and its alot better then i thought, and enjoy it more then heavy slow weapons.

    http://tinyurl.com/8txbyzz


    Last edited by Glutebrah on Tue Oct 09, 2012 2:06 pm; edited 1 time in total


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rudmed on Tue Oct 09, 2012 2:01 pm

    ...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rynn on Tue Oct 09, 2012 2:02 pm

    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rudmed on Tue Oct 09, 2012 2:05 pm

    Dat response just earned you a +1, but that explains why it keeps on poise breaking me each time it hits me 1 handed!


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by RANT on Tue Oct 09, 2012 2:07 pm

    yeah the mace is pretty awesome, i remember using it on my first paythrough since it scales so well with str and hits fast and really hard as long as you dont miss, it destroys bosses(specially buffed). pvp is harder to use since they have crappy reach and can be parried easily.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by zivbu9 on Tue Oct 09, 2012 2:07 pm

    Rynn wrote:
    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    yea, but it has a very big flew: it is one of the easiest (if not the easiest) weapons in the game to parry. you have to play super-defensivly with it and if you are fighting someone who is good at parrying you are pretty much dead.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by StockpileThomas on Tue Oct 09, 2012 2:09 pm

    Rynn wrote:
    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.

    THANK YOU! Hurrah
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rudmed on Tue Oct 09, 2012 2:10 pm

    If that person messes up...well you may see them roll away licking their very very deep wound.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by RANT on Tue Oct 09, 2012 2:10 pm

    zivbu9 wrote:
    Rynn wrote:
    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    yea, but it has a very big flew: it is one of the easiest (if not the easiest) weapons in the game to parry. you have to play super-defensivly with it and if you are fighting someone who is good at parrying you are pretty much dead.

    its easy to parry if you suck and only spam r1, going against a good pvper with that thing its a nightmare, it dead angles like a beast and its super fast and can kill in 2 or three hits. its so unbalanced its not even funny, its the DSS of ultra weapons.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rynn on Tue Oct 09, 2012 2:10 pm

    zivbu9 wrote:
    Rynn wrote:
    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    yea, but it has a very big flew: it is one of the easiest (if not the easiest) weapons in the game to parry. you have to play super-defensivly with it and if you are fighting someone who is good at parrying you are pretty much dead.
    I feel this was a purposeful flaw added to it for PvP, as it's got to be the easiest weapon ever to parry. There is at least a 2 second wide window where your parry is successful with it. Furthermore, in PvE it can't be buffed, making it inferior to other axes for PvE gameplay.

    I see where they were going with the weapon, they just failed HARd.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by WyrmHero on Tue Oct 09, 2012 2:20 pm

    But the hammers/axes can't stunlock for more than 2 hits. After the second hit you can dodge out safely because of slow swings.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Rynn on Tue Oct 09, 2012 2:27 pm

    WyrmHero wrote:But the hammers/axes can't stunlock for more than 2 hits. After the second hit you can dodge out safely because of slow swings.
    While most hammers are too short for this, many of the axes can catch you if you try to roll to safety. That's also 2 hits of 530AR or more.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by sparkly-twinkly-lizard on Tue Oct 09, 2012 2:33 pm

    just started messing around with the war pick, that r2 is like a mini great scythe. and something else weird the wiki says it may recover faster than other hammers... haven't been able to confirm yet though.. but the r2 does give the warpick some more directions to attack from and dead angleing potential! and with the sheer power of hammer weapons you only need to land around 4 hits for most people 7 for a vit gouge build and their great against heavy armor, with the tank mobility issue being fixed in the dlc these thing will begin to wreck tanks.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by zivbu9 on Tue Oct 09, 2012 2:33 pm

    RantFromRant wrote:
    zivbu9 wrote:
    Rynn wrote:
    Rudmed wrote:...time to learn how to use a BK halbred or something.

    Also what about the BKGA? That seems to deal way more than 53 poise, and there isn't a recoil on that.
    The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    yea, but it has a very big flew: it is one of the easiest (if not the easiest) weapons in the game to parry. you have to play super-defensivly with it and if you are fighting someone who is good at parrying you are pretty much dead.

    its easy to parry if you suck and only spam r1, going against a good pvper with that thing its a nightmare, it dead angles like a beast and its super fast and can kill in 2 or three hits. its so unbalanced its not even funny, its the DSS of ultra weapons.
    even if you dont smap r1 its really really easy to parry, and the 1h attacks are even easier. and im not even talking about the completly useless r2 attack...

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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by callipygias on Tue Oct 09, 2012 2:44 pm

    Maybe so, but the punishment for missing the parry is severe.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by RANT on Tue Oct 09, 2012 3:09 pm

    im talking about people that know how to use it unlocked, i wanna see you try to parry that, its so easy to dea angle with it, even easier than the mura since bkga has huge reach.


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by IV_Mark_VI on Wed Oct 10, 2012 5:37 pm

    Rynn wrote:The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    I think you mean smelted. I need to learn how to parry this thing... anyone want to practice with me?


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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by bopjo1 on Thu Oct 11, 2012 3:13 pm

    I find the straight-up Mace to be the best for breaking guards.
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    Re: Axes, Picks, Clubs, and Other Recoil Items

    Post by Ghadis_God on Thu Oct 11, 2012 4:47 pm

    IV_Mark_VI wrote:
    Rynn wrote:The black knight greataxe is the definition of "WHAT THE *** WERE YOU THINKING?"
    It's 77 poise per hit, 0 recoil, and twice as long as most axes.
    It needs to get burned to the ground.
    I think you mean smelted. I need to learn how to parry this thing... anyone want to practice with me?
    On PS3 at least, hit parry as soon as they pull their arm back to swing when they're using it 1h. 2h is a bit trickier, you want to parry just as their animation starts. It takes super reflexes but it's not a blind parry like a greatsword's 2hr1.


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